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BigDork

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Posts posted by BigDork

  1. 8 minutes ago, Battlefront.com said:

    I am waiting for someone smart numbers think tank to project how much the West might save in defense spending if Russia became a peaceful neighbor.  A lot more than $40b a year, that's for sure ;)

    Steve

    This is something along the lines of what I was thinking earlier. The more military and financial aid we provide to Ukraine to cripple and destroy the Russian military, the less of a threat they will be for years and years to come. Yes it's a big sum of money up front but over the long term, the savings could be quite significant. 

    How long will it take Russia to replenish and rebuild all these BTGs, aircraft, support vehicles, etc? Especially if sanctions remain in place.

  2. 30 minutes ago, John Kettler said:

    CHEqTRO,

    I see in the video of the Russian crossing of the Antonovsky bridge that they have two things I fully expected to see: 1) they have greatly increased vehicular separation, and, 2) the tanks shown (granted, a whole two) are definitely Buttoned.

    As for the attack on the Turkish ship, if true, that is definitely the basis for invoking Article 5.

    Regards,

    John Kettler

    The ship attacked is the bulk carrier YASA JUPITER. It appears to be Turkish owned but flagged out of the Marshall Islands. Its crew is made up of 8 Turks, 11 Filipinos, and 11 Ukrainians. It seems to still be sailing and is on route to Romania still, according to the report. 

    https://www.ntv.com.tr/turkiye/karadenizde-turk-gemisine-bomba-isabet-etti,ZxeLwCi9Q0CSvP4eYpy3NQ

  3. Glad to see it wasn't just me having some difficulty on that first misson and wondering about the mortars. Even with the mortars it seems a bit unbalanced but it would have gone a long way to stop a couple rushes. I just had a whole platoon of Russians run at my guys with a sniper team and a recon squad to try and hold them off. Stryker had already expended all its 40mm and the ATGM just sat there taking bullets. 

  4. I loved my time being stationed in Turkey. The people are amazingly friendly. The history and culture are wonderful to explore. The food is delicious.

    Their music is definitely not to my liking. It's way down on my list of music right next to traditional Greek music which I had to endure while I was stationed there.

    (Here's a secret... those countries are really, really similar. Just don't tell them that)

  5. That's actually a great question.

    In the CMBS scenario Turkey would be forced into a bad position as a NATO member due to their position. They're the closest NATO nation to Ukraine so obviously the US would want to use Incirlik AB along with many other Turkish airbases and military facilities. Even more of an issue for Turkey is that they control the access into the Black Sea via the Dardanelles and Bosporus Straight. Does Turkey restrict Russian merchant vessels from traversing the straights? They would almost definitely deny Russian military vessels access. All this makes me think that yes, Turkey should be in the game. I don't see a way they wouldn't be brought into this conflict.

    Also think of all the great toys! You have indigenous vehicles like the Otokar Altay, Arma, and Cobra along with stuff like the ACV-15. They also have some older US stuff like upgraded M60 Pattons (Sabra) and M113s.

    I know people are excited for the addition of the Polish forces and their mix of new and old Russian equipment. I think Turkey brings a ton of great and varied vehicles to the game and as I said above, I think bringing Turkey into the fight would be totally justified.

  6. Ever since CMSF I've been a huge fan of the Stryker. My favorite scenarios in CMBS involve the vehicle and many of my QBs have them as well. I've definitely ran into many a fight where the added firepower of a 30mm gun instead of the .50 machine gun would have made the difference in my favor. I think it'd be a wonderful thing to see in a future module/CMSF 2, etc I also think it's certainly a needed, real world upgrade.

     

    Firepower Upgrade Planned for GDLS Strykers

    By Joe Gould 7:14 a.m. EDT October 15, 2015

    WASHINGTON — Amid fears that Stryker-equipped US Army units in Europe are outgunned by their Russian counterparts, General Dynamics Land Systems is pressing ahead with fast-track efforts to mount a medium-caliber cannon on a portion of the fleet, company officials said.

    Though the Army has announced the upgrade for 81 vehicles in response to requests from the Germany-based 2nd Cavalry Regiment, company officials anticipate the Army will eventually replace the .50-caliber machine guns with a 30mm gun and turret for the entire active fleet, about 1,000 of the eight-by-eight wheeled vehicles.

    “What the Army wants is a weapon with a longer range, greater accuracy and more punch than the .50-caliber machine gun, and a 30mm will give you a lot more in all three of those areas,” General Dynamics Land Systems business development manager, Timothy Reese, said.

    The Army plans to field the larger gun in Europe by 2018. Because the GDLS-led procurement is evaluating existing cannons and involves replacing the vehicle’s suspension with suspensions already in the Army’s inventory, the process is expected to move quickly, Reese said.

    “We’re looking for complete systems right away, and the Army is looking for that from us,” Reese said.

    The defense policy legislation passed by both houses of Congress funds the Stryker “lethality upgrade,” and lawmakers have asked that the program be managed “with dispatch and efficiency.” The defense policy bill’s conference report also cautions the Army to “reduce the unit cost of the Stryker lethality upgrade program and evaluate ways to more efficiently pursue upgrades to the Stryker vehicle fleet.”

    Brig. Gen. David Bassett, the Army's program executive officer for Ground Combat Systems, said the effort would be hit particularly hard if Congress adopts a continuing resolution that extends beyond December. Such stopgap funding measures allocate funding at the previous year’s level, and there was no dedicated funding for the upgrade in 2015.

    Budget issues aside, Bassett said he was proud of how fast the Army has sped approvals for the program.

    “At this point, we’re waiting on money, but we’re continuing to do things on program to move it forward with the recent release this week from General Dynamics,” Bassett said.

    The fast-paced plan accounts for long-lead items such as the cannon barrels and includes tests in Germany, where the 2nd Cavalry is based.

    “So, 2018 is the time we’re looking at, but like all the rest of our programs, we’re looking for opportunities to move a little quicker,” Bassett said.

    GDLS, which is running the competition, issued a competitive request for proposals on Sept. 30 and plans to complete a source selection process, guided by the Army, by year’s end. The fast-tracked schedule calls for a production-ready capability, ready for tests.

    “Just like the Army would, we’re evaluating the vendors based on the criteria, schedule, performance,” Reese said. “We’ll go immediately into test, its going to be a very quick transition.”

    The 30mm cannon will be able to fire an air-burst round that will explode above a target, a technique used to hit people hiding behind walls. The 25mm round — fired by a Bradley — is not large enough to allow for such a fuse, Reese said.

    “That will be a game-changer for the crew [of a Stryker],” Reese said.

    Among other requirements for the gun and turret procurement, the interior of adapted Strykers would still have to be able to carry a nine-soldier squad, so — unlike a Bradley — the turret cannot take up space inside the vehicle. Instead, the gunner would operate the cannon from right-front of the vehicle, as he does for its .50-caliber machine gun.

    The upgrade process will involve cutting the top off of a Stryker, a process familiar to the company from its battle-damage repair work, Reese said. The Stryker will gain a new top with a ring to accommodate the turret, and an upgraded suspension to carry the additional weight.

    “We don’t think there’s a lot of technical risk at all,” Reese said.

    Although GDLS is upgrading Strykers to a double-V hull, designed to deflect underbelly bomb blasts, the Army’s announced upgrade plans only mention flat-bottomed models already in the inventory in Europe.

    “My understanding is that eventually the Army is going to apply this to all its brigades, so some of the brigades that have the double-V Stryker can get the upgrade,” Reese said. “The DVHs already have the new suspension on them, so in some sense it will be easier and less expensive to upgrade those brigades.”

    The suspension, meant to accommodate 5,000 to 8,000 pounds of additional weight on V-hulled variants versus flat-bottomed variants, would easily accommodate 2,000 to 4,000 more pounds for the gun and turret, Reese said. The original flat-bottomed Stryker weighs about 38,000 pounds.

    http://www.defensenews.com/story/defense/show-daily/ausa/2015/10/14/firepower-upgrade-planned-strykers/73943576/

  7. Personally I would like to see a slider that adjusts audio level added into later versions of the game or at least the next engine upgrade. Having only on/off is rather limiting. 

     

    I like playing music or having a video/movie running on one monitor while playing CM on the other and without the ability to adjust the audio levels in the game, and the game being rather loud when right on a vehicle or when things are going boom, it can drown out the other audio also playing on the PC. 

  8. Game content has been locked down and sent to the programmers for wrapping into an installer, which is the file that you guys get when you download the game. Engine changes are done unless last minute critical problems are discovered. Starting a little bit later today we will be only concerned with testing the final product for any installation issues and other last minute critical problems. This is what we call Final Candidate.

     

    Once the game has hit Final Candidate, it's ready for release as soon as we've determined that there are no installation problems. However, almost always there are some issues to sort out. Such is the nature of software. This last phase usually goes through a few iterations before it is ready. When the game is deemed ready for release, we then send it to the download servers and shortly afterwards it can be released for you guys to download. In other words, Final Candidate is the very last step before release.

     

    If you need someone to install the game and make sure there are no issues just let me know. :D

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