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Fredrock1957

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Posts posted by Fredrock1957

  1.  

    To all Canadian commanders who are not Canadian citizens:  to prepare for your role you must...

     

    1.  eat as much bacon as you can

     

    2.  acquire a small, round piece of hard black rubber, make lots of ice cubes and put them on your lawn, and find a weird looking stick to hit the rubber black thing

     

    3.  Beaver is our national animal so go hunting after as much beaver as you can ;)

     

    That should do it. Welcome aboard lol

     

    1. Check

    2. Double Check

    3. Check

     

    Ok ready and willing...ehhh

  2. Coming Soon - Colonel Nosov's March on Germany - an 18 scenario campaign for CMRT (Allies vs AI).

     

    All battles are in playtest or AI Tweaking mode, every scenario will have at least three AI plans...

     

    Core Units are as follows:

    22nd Motorized Rifle Brigade

    •   HQ - Lt. Col. Nosov
    •   2IC - Major Bebchuk
    •   Tank Plt. HQ - Capt Yeltson
    •   1 Co Hq - 2nd Lt. Lachkov
    •   2 Co HQ - 2nd Lt.  Obolensky
    •   3 Co HQ - 2nd Lt.  Repin
    •   MG Co HQ - 2nd Lt. Ruchkin
    •   Mortar Bat HQ - 2nd Lt. Dudnik
    •   4th Bat HQ - 2nd Lt. Arshavin

    Scenarios basically contain a company from above with attachments, I would say most are small to medium in size and range from 50-90 minutes. See attached sample PDF Manual for area and flowchart of battles.

     

    Here is a small video trailer-

     

    https://youtu.be/ccqxWqvldrs

     

     

    After release this will be followed up with an Axis vs AI Campaign and also all 18 Scenarios in a Battle Pack modified for H2H play...

     

    I still could use a play tester or two, you can contact me at my website below...

     

    I will update as release time gets closer...

  3. I have a CW Campaign in the works that is 8-10 battles that I will release as a Battle Pack/Campaign - it name is 'Shimi's March' -based on the 1st Special Service Brigades landings at La Breche west of Ouistreham to the fighting along the ridges near Le Plein. Expect it in February...

    I dont believe the H2H Campaign works.... You could take the Sie Kommen Battle Pack which is designed for H2H and just follow the flow of the campaign. The flowchart is in the handbook or also at my website... You can play either the Axis or Allies campaign, downloads for all my stuff is now at The Few Good Men website...

  4. This looks like something fun to participate in. Couple of questions, though. Is the CW module required? Do y'all accept total noobs when it comes to head to head play? Never done any CM multiplayer before.
    You do not need the CW module, but that might limit you to what battles you can participate in... Noob's are welcome, and how ya going to get good if you dont play... Also this is a long term campaign, as it will cover all the modules, and hopefully the next releases BFC has mentioned in games (Bulge, Eastern Front)...

    Fredrock - what boardgame is that pic of?
    Shane will have to answer that as he has been the one working with all the maps and unit chits...etc
  5. For all that is interested...

    The Few Good Men is running a campaign that is the only one like it in the CMx2 Wargaming Community... FGM Operation Overlord...

    Overview With a layer above the standard battalion level fighting with CMBN and 'all' its modules (including future and potential Bulge and Eastern Front Games), Operation Overlord is designed to recreate the fighting starting with the invasion of Fortress Europe by the Allies... and run through the end of the war...

    A unqiue Unit overlay system utilizing regimental size units on a prototypical hex map is the core to the campaign... With an Overall Commander per side, 2nd in command, and battlefield commanders, along with individual order of battles (reflecting battle damage, retrofit, supply, movement) the HQ Teams of both the Allied and Axis have input into their main objectives...

    A sneak peak at the map and some units are below...

    fgmoverlord.jpg

    Currently we are looking for Battlefield Commanders... check it out at FGM Operation Overlord

    Also we are running FGM's unique Domination Campaigns in both CMx1 and CMBN... and a smaller scale campaign involving Syria and Nato (Operation Desert Lance) in CMSF...

    Stop by... Join, and Enjoy...

  6. For one, all I can do is thank BFC for the module and the updates... Yes it was worth the wait, though I hope for the next module (Market Garden) the wait will be a wee bit shorter...

    I would like to thank the team, for addressing many of the issues that the user base has identified... as always BFC does an awesome job of this (even though there is a lot of bitchin...Scheiße Essen Sie alle)

    I have enjoyed numerous hours of entertainment and fun over the last 10 months and I am looking forward to another 10 years of development out of your fine team.

    and NO... I am not a fanboy... I take what is there, for what it is worth... and as far as BANG FOR THE BUCK... CMx2 has got it cold....

    Sincerely

    -FR

  7. great news, how much longer you going to make us wait though ;)
    Well I am not a beta tester, so when the Commonwealth module comes out, it will take a little bit to put up the force mixes, then play test, then play test somemore... so to answer your question... I DONT KNOW.... lol
  8. Its amazing after a 'few' games how the OP discovered all these problems, I have played a hundred games and not seen them all... Guess he read the threads before his first post bitch session, now that is irrealistic... Thanks Phil for all you do...

    A couple of things I have discovered...

    If I keep Squads split up in houses, a Team per floor or such, my casualties go way down... also you can hide one, run the other out of the house and then leave the hidden one for a ambush.

    The point about Green vs Crack troops cannot be over-expressed in importance, I have taken scenarios during the testing process and without changing troop quantity just their experience, and the battle 'consistantly' takes on a different shape and feel, from the TacAI to the total outcome...

    Some of the other 'irrealistic problems' are from lack of comprehending the full gamut of abilities one can perform within the game (I am learning new things all the time)...

    Now, I also do get frustrated at many of the things that drive us all crazy, and yes things could be fixed for the better, Heck I am one of the select few who gets OOM errors all the time, but I have 8 games going, played about 100, and have created or designed well over 50 maps and scenarios, but as Wodin says, nothing else out there comes close to what this game does, and for me the enjoyment factor is off the charts...

  9. Turn 24-23 - Continued

    This is just a little sequence of events that I thought was funny during the battle with 3rd Platoon entering the town...

    A GI runs around the corner...

    turn24f.jpg

    He runs right by two truppen who turn to fire

    turn24g.jpg

    Scratch another GI..... but wait

    turn24h.jpg

    Just then another GI comes around the corner...

    turn24i.jpg

    This time my two truppen can't get him, I hope they were out of ammo, or they will be shot after the battle...

    turn24j.jpg

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