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Tank Hunter

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About Tank Hunter

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  • Birthday 05/02/1980

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    Northern Hemisphere

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  1. Damn, that video raises sooo many questions.. What's a lone tank doing out there without any kind of support? What's a lone APC doing out there? What are the chances of a rebel drone catching all that? I'm skeptic, too many odd and crazy things in that video to make it truly believable, a good portion of my brain screams staged.
  2. One way to surprise players with enemy forces is to add probability of appearance. A scenario/campaign maker could deploy all possible forces on a map and then set chance of appearance on group level, some formations would have 100% chance of appearing while others would maybe have only 20% or even less. That would add a form of randomization making scenarios re playable. You could even do this for reinforcements just to add some additional randomness into the chaos. You could even add those two Tigers with 2% chance of appearing... Of course for this to work BF would have to add thi
  3. This is worrying. Personally I always avoid playing urban battles because I think that the current engine does not simulate urban battles in a satisfactory way. Hopefully we can see some changes in how the urban warfare is simulated as we move along on the eastern front with upcoming families. I also hope the map makers get a lot more objects to play with so that urban maps can be more "alive" than they are today.
  4. Great job Worg, looking forward to it.
  5. Man, BF should hire you as a texture consultant. I wish you would redo textures for all the other CMX2 titles. Great job.
  6. Outstanding. Looking forward to the finished package..
  7. I know it's RT but can we have this version of the Armata in the game. https://www.rt.com/news/340142-super-tank-armata-robot/ Autonomous with a built in UAV and a 152mm gun. ☺
  8. Also don't forget the CTRL+1/2/3 command to create groups. You can then use ALT+1/2/3 to jump between the groups quickly.. These are unfortunately not saved if you reload the game so you have to recreate your groups every time. Maybe BF can fix this in upcoming engine upgrades.
  9. Thanks for the tips. I broke through on the left flank and rushed the beaches and few other objectives. Resulted in a major victory for me which I suppose is good enough. Had they had more troops in the back I would have been in deep trouble but it worked out. Mission 3 is a big one, we'll see how it turns out. As for Russia today I usually manage it with care and caution
  10. Being WEGO player for years I recently started playing Real Time due to having much less time to spend in front of the PC. I started playing the Russian campaign and the first mission went fine but I'm struggling with the 2nd, there is only some 35 min left and I'm not even close to the beach objectives. It seems like even if I would run for them it would still be hard to achieve. Do you have any tips for playing RT? How do you manage time and troops? Do you pause a lot? I occasionally pause to evaluate the situation. What I struggle with is not having some kind of notification tool
  11. Worghern you just sold me the game! Great Job!
  12. Here you have a map editor that is much more intuitive and it's made for FPS. So it doesn't have to be complicated.
  13. I never said that. Please re-read my post, I never claim that these things made the game less playable for me. I have all of CMx2 games and enjoy them very much, I know where they lack and I still think they are good games that give me a lot of enjoyment but that doesn’t mean that they are perfect in every way because they are not. If we are not allowed to criticize in a constructive way then there will never be any improvement. I only reacted to the review which I think is bad since it’s not properly done. In my opinion every review has to break down the game in areas such as Mechanics –
  14. Hmm, I respect armchair but they are generally not good at reviewing games. Their reference is just not that good in gaming departement. Black Sea is a good game with great mechanics but it fails in areas such as graphics, sound, UI etc. When Armchair claims that "the game objects can be targeted and damaged or destroyed". "When soldiers run inside of buildings you can actually see what they see." Game objects can be destroyed? Really, all game objects? Did they notice lack of fire, or that it takes several high caliber projectiles to even notice any change in how the building appear
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