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Chelco

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Posts posted by Chelco

  1. There are some engagements in CMBO that are labelled as "tiny". They ussually span no more than 15 turns and a limited amount of units.

    I would like to thank the developers and comunity authors for them. I have limited time to play CMBO (ussually at night, when wife and kids are sleeping) and I cannot go to bed with a big battle still to be resolved. It's beyond me, I keep thinking how to defeat the enemy and cannot sleep.

    When I finish my battle I go to the balcony and smoke a well deserved cigarette, just to think about the past victory or defeat.

    So here goes a big thanks for having my time schedule on mind. :D

    A busy parent.

  2. There are some engagements in CMBO that are labelled as "tiny". They ussually span no more than 15 turns and a limited amount of units.

    I would like to thank the developers and comunity authors for them. I have limited time to play CMBO (ussually at night, when wife and kids are sleeping) and I cannot go to bed with a big battle still to be resolved. It's beyond me, I keep thinking how to defeat the enemy and cannot sleep.

    When I finish my battle I go to the balcony and smoke a well deserved cigarette, just to think about the past victory or defeat.

    So here goes a big thanks for having my time schedule on mind. :D

    A busy parent.

  3. Do the graphic representation of a tank represents one or 5 tanks?

    Hello, I purchased CM:BO special edition. Happy camper here so far. I played my first mission, the tutorial and I liked the game a lot. I have to confess that the last squad-style I played was Blitzkrieg (also from CDV, I didn't like it, not recomended, the lines of sight are a mess there very much like "Age of Empires" kind of thing). The last squad-style I played and liked was Close Combat 4. I always thought that non-RTS games were crap. But CM got me converted in the first minute. What a blast! Looking forward for my next mission!

    Now, I know that in CM:BO the infantry squads are represented by a 3 person team. I also know that this last thing generated too much debate in the past. :( Today I just want to know about the tanks. I couldn't find info in the past threads.

    Your feedback is welcome. smile.gif

  4. Hello,

    I am a military-sims fan. I started "my sim career" in 1998 thanks to this beloved country who gave me an oportunity to work and to buy (almost everything) I like. I am oriented to products that face you with realistic experiences. In other words, I look for sims where you have to use tactics as close as possible to real life ones. Eye candy is not important for me, I just want something to learn and grow.

    Regarding land warfare, good sims on this topic are really scarce. I recently droped into the Battlefront website and now I am a prospective buyer for TacOPs. I will be mainly a single player. I played the demo and really liked it. I have some questions still.

    I recently readed "Maneuver Warfare Handbook" by W. Lind. I am eager to apply the theories discussed there. Is this the right sim to do it?

    I was very pleased to see that the AI had different "opening moves" in the demo. Are this opening moves designed "on the go" or are they just preseted?

    Based on what I saw in the demo (enemy AI was retreating after my agressive counter-attack) I presume the answer will be yes, but anyway here I go. Is the behaviour of the enemy AI dynamic? Does its battle plan dynamically change according to the outcome of the battle?

    I was amazed when I read in the forums that the enemys AI follows the former USSR doctrine. Where can I read about such a doctrine?

    Is a "morale system" implemented in TacOPs? For example, if I flank an infantry team, are they likely to retreat in such disfavorable situation?

    Your qualified feedback is really welcome. Thank you again.

    smile.gif

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