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Mr. Tittles

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Everything posted by Mr. Tittles

  1. I cant warm up to the desert battles. The distances and terrain and eye-drabbiness turns me off. There have been infantry battle changes and I am not so sure things are tweaked right. I would like to see CMAK-updated-CMBB.
  2. The Army Historical Foundation TM To Preserve the Heritage of the American Soldier GEN Lesley J. McNair, USA During World War II, a number of U.S. Army generals achieved fame and glory on the battlefields of the European and Pacific Theaters. Generals Douglas MacArthur, George S. Patton, Omar N. Bradley, Mark Clark, and many others won great victories against the Germans and Japanese. These victories, however, would have been impossible without well-trained troops. The man largely responsible for the monumental task of building and training the Army during World War II, and, in effect, largely responsible for its successes, was GEN Lesley J. McNair, the “brains of the Army” and commander of Army Ground Forces. Lesley J. McNair was born on 25 May 1883 in Verndale, Minnesota. He graduated from West Point in 1904 and was commissioned in the Field Artillery. He served in Mexico as an artillery officer in both the Vera Cruz Expedition in 1914 and the Punitive Campaign in 1916. After the U.S. entered World War I in April 1917, McNair went to France in June of that year as a major with the 1st Division. He became closely associated with another officer in the 1st, George C. Marshall, and eventually became the senior staff artillery officer in the American Expeditionary Force Headquarters. At the close of the war, McNair held the rank of brigadier general and was the youngest general officer in the Army. After the war McNair reverted to his permanent rank of major. His postwar assignments included teaching at the General Service School (1919-1921); staff officer in Hawaii (1921-1924); and professor of military science at Purdue University (1924-1928). After graduating from the Army War College in 1929, he served as assistant commandant of the Field Artillery School at Fort Sill from 1929-1933. Following an assignment with the Civilian Conservation Corps, McNair was promoted to colonel in 1935. Upon his promotion to brigadier general in March 1937, McNair assumed command of the 2d Field Artillery Brigade. In April 1939, he became the commandant of the Command and General Staff College at Fort Leavenworth. During his tenure as commandant, war broke out in Europe. It soon became apparent that the U.S. would eventually be dragged into the conflict. Accordingly, the Army began to make some efforts to prepare for the coming war, particularly after the fall of France in June 1940. On 26 July 1940, the War Department activated General Headquarters (GHQ). Army Chief of Staff GEN George C. Marshall appointed McNair to be Chief of Staff, GHQ, which gave him the responsibility of training, organizing, and mobilizing the Army for war. When he arrived in Washington on 3 August 1940, McNair had a monumental task before him. At that time, the Army consisted of eight understrength infantry divisions, one armored division, and one cavalry division. The National Guard’s eighteen divisions were also understrength, and the quality of Guard training ranged from fair to poor. Many officers had no more experience than the soldiers they were to command, leading McNair to declare the situation as “the blind leading the blind.” With his small staff, McNair immediately set about making significant transformations to the training and organization of the Army. He stressed more realistic training, introducing live ammunition and other explosives into maneuvers. American troops would eventually expend over 240,000 tons of live ammunition in training exercises during McNair’s tenure. He also organized a series of large-scale training maneuvers in Louisiana, Tennessee, and the Carolinas. One of McNair’s most important decisions was to change the infantry division’s “square” (four regiments) structure to a triangular one (three regiments), primarily to increase the flexibility and mobility of the division by eliminating brigade headquarters and reducing the number of men per division. On 9 March 1942, McNair, now a lieutenant general, became commander of Army Ground Forces (AGF) and continued with his efforts to improve the training and organization of the Army. During his tenure as AGF commander, the AGF reached its maxiumum strength of 2.2 million men. He traveled tirelessly around the country and overseas to observe American troops in training and in combat. In the spring of 1943, while observing troops in Tunisia, he was wounded by a German shell fragment. In June 1944, McNair was posted to England to take command of the phantom 1st Army Group from Patton. While visiting the front again, he was killed by an errant American bomb during Operation Cobra near St. Lo, France, on 25 July 1944. He was the highest-ranking U.S. general killed in World War II. Tragically, his son, COL Douglas C. McNair, an artillery officer with the 77th Infantry Division, was killed in action less than a month later on Guam. McNair was posthumously promoted to general in 1954.
  3. http://www.lakemartin.net/~cfrench/tank_destroyers_history.htm light reading http://www.644td.com/stats1.htm detailed M10 battalion stats [ December 19, 2003, 09:10 PM: Message edited by: Mr. Tittles ]
  4. The vehicle, as a solution, is not as bad as the doctrine it was supposed to use in battle. The US TD doctrine was a knee jerk reaction to the Germans early war blitzkrieg tactics. Fleets of Panzers needed to be destroyed as they made thier daring thrusts on the battlefields. Battalions of US tank destroyers would hunt them down. In reality, a company of TDs was usually attached to each US tank battalion, etc. Gen. McNair, credited with the US TD policy, actually thought towed TDs were preferable and the M10 too expensive. This was some General from what I read. As far as I know, US TDs did not have stabilizers. They were basically used in shoot n scoot type situations or ambush. In reality they were supposed to have the gun that enabled tank destruction. When the US Shermans sported 76mm guns, the M10 was just better than a towed weapon. The M18 co-driver could actually steer the tank from his side of the hull. I dont know if other tanks/SPs had such a feature.
  5. Aren't limericks supposed to rhyme? </font>
  6. I really think this post is refering to the fact that orders can be given BEYOND the one minute turn.
  7. I have updated the scenario. Hedgehella.
  8. Picture 2:Picture 2: Most of these scans are from the operator's manual for the M18. This one shows the left side of the open topped turret and the gunner's position. In these early turrets you will find on the right the M76 direct sight telescope. In the center right you can see the hydraulic traverse control handle and to the left the manual traverse handle with palm grip sticking up. The turret lock lever is to the lower left in the picture and just to the right of it, at the bottom of the hand traverse gear housing, is another small bar handle, this being the shift (low/high) for the traverse speed). Just below these controls can be barely seen the top of the first row of 76mm ammo, stored above the sponsons on each side of the vehicle. The storage bin at the top of the picture is labeled "Hand Grenades" and the edge of the main gun and shield are seen on the right. There was only a partial floor to the turret at the rear, the gunner had a small floor attached below and in front of him, with a firing pedal for the main gun.
  9. 76mm Gun M1A1, M1A1C, or M1A2 M1 in turret 45 rounds (9 ready) 360° (manual and hydraulic) 24°/sec The M18 had a faster system. I believe the gunner had a grip that he could either turn clock wise or counter CW and the turret would turn in that direction. Depending on how far he turned the grip, it would vary the speed. Perhaps the M36 used a similar system.
  10. Grandma Seanachai. Has a nice ring to it. Or Granny Seanachai??... I think I like that better! Granny Seanachai: This thread is so over!! {I like when old people use youngish lingo. Funny.} Granny Seanachai: Wheres the BEEF?? Where's the Moderator??? Where's my TEETH???? [ December 18, 2003, 01:03 AM: Message edited by: Mr. Tittles ]
  11. smoooooooth operator smooooooth operat-ah! I guess I am just jealous of your charming ways. You are a regular James Bond...{ahem, apologies to Sean Connery} "Well, Miss Moneypenny, Interested in some Anal are we?"
  12. Try playing the germans. its still rusty but its supposed to represent a 'prepped' US attack through hedgerows. the US have popped a few holes.
  13. I am working on a CMAK bocage scenario. If interested, post an email address and I will send it.
  14. Gun elevation was from +19 to -10 degrees and a highly trained crew could fire around 15 rounds per minute. There was no gun stabilization installed and both elevation and traverse were done by hand. Although it was a simple system, it was also very effective and typical of "quick firing" weapons of the time. Looks like it was hand cranked! [ December 17, 2003, 07:26 PM: Message edited by: Mr. Tittles ]
  15. An M36 (90mm) has a traverse speed of 15 sec/360 deg
  16. Is this really Peng spillage as much as hard-up dweebs flocking like pidgeons because Kitty (if thats her real name) might be the only attractive female that they actually interact with? Me thinks that MrPeng is actually Kitty. Or Kitty is really MrPeng. Take yer pick. PS That Interested? response has scarred my memory for life.
  17. Is the question: 1. Is it acceptable that you plan out moves that last longer than sixty seconds? That is, the string of commands can run past the minute turn? or 2. Is it acceptable to take only one minute to plan each units turn? or 3. something else? Since an unlimited number of microcommands can be given, and they are editable later if need be (either deleted or adjusted, ..except human wave); what does this represent? I think all commands should only be either deleted or have a very slight adjustment (like 5 meters). Perhaps if only ONE deletion was possible (the last string of a multileg string), then maybe players would not plan out so much into the future. I would actually like to see a turn length based on commands. This would work as follows: Each side plots moves. The side that plots the shortest 'orders' length sets the length of turn. The computer makes a comparison of commands given (including fire orders) and number of units under command (special penalties for giving orders to units out of command) Heres an example using a meeting engagement. One side (A) plots dozens of moves, some units getting half a dozen strings each. Hes making a big gamble on a rush (and he is investing into future time as we will soon see). The other side ( only plots splitting a squad and move-to-contact/hide a half squad 10 meters. Turn length is then based on the time for the squad splitting/contacting/hiding. In this case, lets say its 10 seconds. The movie plays but stops after 10 seconds. The half squad was able to see many of the rushing units and the player ( can now decide if he wants to plot moves based on this information. If he plots many moves, he may lose the initiative and move the clock up. He decides to run a company HQ up to bolster the area under threat. He also rotates some units and hides others with covered arc commands covering the threatened area. His actions push the clock up another 15 seconds. The other player (A), seeing the small 10 second initial 'tick', now has to decide to either follow through with his rush, cancel last legs of units string-of-threads, plan more moves, adjust those last legs, etc. Perhaps he should have another option, double clicking a HQ and then giving a Halt order to those units highlighted(who may become pinned from this..Get Down!). If he plans more moves, he will be committing himself even more. He decides that he has not developed a good base of fire and decides to Halt those units he can that are in the open. Halting the units then pushes his clock back. Lets say he WAS at 135 seconds but now he has returned to 45 seconds. The computer then resolves the time comparison and plays the next 15 seconds. Player ( sees many of the previously seen units stop moving and become symbols or lose ID etc. His only spotting unit, the hidden half squad, does not supply much information of what has happened. The enemy has appeared to make a small rush but its unclear what moved. He decides discretion is the better part of winning and withdraws the half squad back to its other half squad so they can recombine in a heavy building. He also orders a platoon HQ to sneak from one position to another so that it may spot for an onboard mortar on this threatened area better. The company HQ is still on its way but a leg at the end of his string of commands is deleted and the remaining one modified slightly. He decides that his SP gun is mispositioned from the main direction of the threat and gives him a hunt order. This was a mistake as we shall soon see. Player (A) decides to sneak a platoon forward. He double clicks a platoon HQ and gives the platoon a gang-order to sneak forward 15 meters. since he has used a gang-order, he gets a break on the clock. His non-micromanagement is rewarded. The computer then compares the new orders and adjusts player (A) to 60 seconds and player ( to 75 seconds! The main reason? Player ( combined armor moves with infantry moves
  18. The same problem was in CMBB. Troops just sit in trucks.
  19. A thousand pardons, but I took the liberty of anticipating that you would quit and saved you the trouble. But threats of saying anything about anyone (especially me) will get you nowhere. Rumors that you are indeed Sadam are now proven false. No one would stay down in a hole with a filthy furry weasel such as yourself. You are a single-occupancy hole dweller me thinks. Wait a second, you were supposed to send me a file you twit!
  20. MadMatt said they would but other than that, I have no idea when or if there will be other things patched.
  21. K stands for Klein which translates as small. I thought these were a minority type. Someone will surely post a link to the panzerfaust website.
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