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RuhrRiver

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Posts posted by RuhrRiver

  1. I've searched the forums and I've searched the internet using various terms, but if such a listing exists, I can't find it.  What I'm looking for is some kind of online or downloadable document that has a picture of each kind of terrain tile, its name, and how it affects units which move over, under, or through it.

    Thanks in advance for any help offered.

    Max Molinaro

     

     

  2. I tried several different searches, so either I can't get the right search terms or it hasn't come up. In a quick battle with a human opponent we have a very battered city landscape. LOS is great in any straight line, so I put some anti-tank guns in large arty shell craters during setup. I checked all the LOS's from the guns, and everything was fine.

    However, on my first turn after setup, the same guns, just where I placed them with fine LOS's, now have LOS's of 5-6 meters at most. Has this happened before? If so, is it a bug, or is there a gameplay explanation? I've never had an LOS change so dramatically from what showed at setup.

  3. Maybe this ought to be in the tech section? It has apparently happened to a bunch of us with Norton antivirus, and I found the directions in the other thread on this topic to not be entirely clear. The problem is that even if you turn off Norton AV during the install of the commonwealth module, when Norton goes back on, it finds and deletes its exec. file. BF has explained this phenomenon in another thread. Norton is doing its job, but false positives are frustrating.

    Here is what to do:

    1. On the main Norton screen click on "History" under "Computer Protection."

    2. On the history screen, scroll down the recent events on the left side until you come to "commonwealth.exe" or any other file that looks like that.

    3. Click on the file on the list, and a choice will come up on the right side to "restore and remove from threat list" or something like that. Click on that.

    That did it for me.

  4. Not sure who to thank for the fun (and frustration) I had playing PM! The starting notes give credit to the "BFC Beta Team" (?--I think) but I recall seeing individual names on the battles.

    In any case, great effort, kept me going until the end with multiple replays of at least two of the battles. I like the combo of tactical problems along with strategic dilemmas to solve. Just about drove me nuts trying to get through one very tough map in 40 or 30 minutes--didn't see how it could be done--but I did it and more satisfying for the challenge.

    Thanks again, guys.

    Max Molinaro

  5. 2962153510100808906S600x600Q85.jpg

    Enemy RPG fired by Mark Ezra's heartless thugs whizzing past my mostly dead troops, on its way to kill one of my BMPs. Note I.D. number on side of RPG.

    Full disclosure: I softened the outlines of the RPG--too jaggy on my ancient computer. Otherwise unretouched.

    And I agree with Lethaface's post above: equating Muslims with gun-toting jihadists is like equating Catholics with child molesters. Remember: all generalizations are false including this one.

  6. Anyone know why the external machine gunner position on some Brit vehicles is so exposed? That is, why would the designers put someone firing an MG on the top or even the front of the vehicle with little or no armor--I assume that person is an instant target, and in the game he certainly dies quickly. I'm sure there's some rationale beside not liking machine gunners...

  7. I did a search and came up with 'way too many threads to search through--and, none of the titles looked like they dealt with the issue of whether, if you start a campaign as an email game with an opponent, if subsequent battles after the first one will continue in email mode, and, where branching is allowed or there are other "carry-over" consequences, if the branching or consequences apply to both opponents.

    Is that sufficiently unclear? :confused:

  8. Why couldn't BF sink all of its money into giving everyone what they want, hire a lot more staff on spec, etc., and then, when all the bills become due and cash flow is a problem, say that you need a federal bail-out to avoid making the entire WEGO military gaming industry insolvent? Okay, getting the feds to stop laughing long enough to hear the details of the plan would be a problem, but this little strategy is so crazy it just might...

  9. I did a search and checked a couple of the Marines module threads and can't find a any comment on the beta manual that Moon announced a couple of days ago. The way it's presented on the web site is excellent: very easy and intuitive to get around, magnify, etc. Even better is the email play explanation: about 1,000 per cent better than before. Thank you, guys.

  10. I agree--I did a couple of cartoons on this ("Find the door!"), but it just happened again: my troops decided that instead of going in the back door (10 feet away, no apparent space limitations (like a courtyard) or other problems), they would rather go in the front door 50 feet around the front of the building on a road covered by enemy armor. They were, of course cut down. Very frustrating.

    Another (maybe more realistic) way of handling this would be to have troops simply stop moving and hit the dirt and await new orders if they go to a door that doesn't open. Anything would be preferable to the AI interpreting a "go through that door" order as a "get in the building any way you can if you can't get in the door in the orders."

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