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Posts posted by GreenAsJade
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This scenario (possibly tweaked) was used in a tourney round over at WeBoB recently, and I enjoyed it a lot. The aesthetics of this map are superb.
One thing I will say: good luck if you want to try, and kudos if you succeed in using the on map 105 under direction from a spotter. I had a go, and discovered that the "feature" where the gun choses the flattest trajectory to hit the target is still present, so likely as not your round will wack into somerthing enroute...
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Glad that worked (thanks to Shane for passing on the message). Sorry the password reset function isn't working - the technology used for CMMODs is so old now I'm scared to try to fix things like this: easier just to reset manually.
About time we had a brand new site eh?
I can be contacted via forum message here, FWIW.
Cheers,
GaJ
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Just to second what slysniper said: spotting is _really bad_ while hidden.
Especially (IME) inside buildings. Guys hiding in buildings don't seem to see anything outside of them. I guess they climb in a cupboard or under the chairs or something...
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Thanks PhilM ... by sheer chance I stumbled over this thread just now, and the quote you have given from Help is exactly what I would have said
If problems persist after that, Help->BugReport is best, failing that a PM here at BFC can get my attention.Cheers,
GaJ
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Although it pains me to defend him , I think that perhaps you may have misinterpreted what Mikey is saying because what you are interpreting doesn't really fit his typical comments on scenario design. I think that what Mikey is saying is that scenario creators are making things too difficult and complicated for themselves because all you have to do is plop a few buildings down on a map, toss a few truppen on there, and presto you have a scenario completed in an hour or two. His comments are more in line with LongLeftFlank's perhaps.
This would make sense. If someone said "it's easy to make scenarios" and Mikey's post was a response to that, then I'd be backing him all the way. You can't comment on the ease of making something unless you've done it yourself.
I thought this thread was about "how to get feedback and encourage designers", and must have missed the part where someone said scenario design is easy.
GaJ
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I'm not mad at him. I'm just pointing out that his assertion is bollocks. Folk who have an opinion about scenarios should have a channel to provide that opinion, in a constructive fashion, whether or not they have designed a scenario themselves. Designers typically would welcome that feedback. And folk that want to provide that feedback should be welcomed into a discussion - like this was - about ways to make it happen.
GaJ
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Mikey, that's just so much bollocks it's hard to know where to start.
The proposition that you have to have made a thing in order to make an assessment of its performance is clearly bollocks. This is the case for cars, wine, scenarios and mods, among many other fine things.
The idea that you have to have gotten the AI to perform, while making a scenario, is also bollocks: what about scenarios for H2H? Your inclusion of "you must have gotten the AI to work" in your assessment of what qualifies someone to comment on scenarios just shows your own limited perspective on scenarios.
I really don't know what elitist goal you have in trying to rule out posters in the discussion as being "just talk" based on your high falutin "Nyah nyah I've designed a scenario and you haven't" criterion, but its patently ludicrous.
Folk who _use_ scenarios are eminently qualified to comment on whether those scenarios meet their needs, and designers who are doing their work for those folk (not all are, but many are) value their feedback. What on earth motivates you to close that discussion down?
GaJ
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An obvious thing that would go a long way to addressing a lot of the concerns here is a good "Scenario Depot".
For a really decent amount of time, GJK's Scenario Depot delivered the goods on providing a place where scenario designers could give each other feedback, and get input from users.
Unfortunately (to augusto's point) all good things come to an end. GJK made a couple of unfortunate decisions in how the thing operated. BFC's own repo started to draw scenario traffic away. Downwards spiral. CMx2 came out and GJK didn't support it. The End.
It is conceivable the new Repo might open the possibility of some of the features/benefits of TSD being provided again. I have my eyes on this, as we are navigating our way through the Mirkwood of Initial Configuration.
GaJ
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You playing it hth? That looks JonS masterpiece? If you are then those losses are really going to hurt you, that is one hell of a scenario and tough for the German player.
Well recognised! It's Sheriff of Oosterbeek, and it's a fabulous map.
I was so struck by this little scene (regrettably off in the distance from my forces) it reminded me of your comment:
... what a beautiful row of terraced houses and back yards. Not even near an objective, or especailly tactically significant. Just artistic!
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I've been using H2H Helper 2.4.4 for a while now, and at first glance CM Helper seems to work exactly the same way.
Is there any functional difference between the two aside from Black Sea support?
I don't personally own Black Sea yet, so is it necessary for me to switch applications?
I just noticed this one.
CMH is basically an evolution of H2HH. And it's only the first little step in the evolution: as you observed, it doesn't change much. So as long has H2HH is working fine for you, there is no need to upgrade yet.
FWIW, the main benefits of CMH right now are:
- All games on one tab
- Reports to you whether your CM versions are up to date
- It's supported. If you have a problem with H2HH, the first thing I will ask you to do is move to CMH.
GaJ
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I am not an expert on the matter, but I hope a better repository will be created sooner than later, because, as for now, the mod distribution is really hard and on the hands of individual modders, and this is a risk for the community, because if a single modder has a problem with his uploads the entire community is screwed with regards to that modder's mods.
What do you mean by this?
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Ah... by some miracle, yes they sometimes do.
For me, the rarest thing is calling for Fire For Effect. In fact, just adjusting the spotting rounds is something of a miracle... my guys spot, and dial up the strike, then ... go to sleep or something....
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Hi All,
Lots of posts since I check in here last, but as far as I can tell everyone is OK with how things are working?
It's great that you guys are sorting it out between you. If you get stuck, the best way to contact me is Help->Report Bug.I'm only an intermittent reader of this forum!
Cheers,GaJ
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"Mommy, tell me again why Daddy is never coming home?"
"Well, mein-leiber Klaus, ven all zee men had to get commanders, he got put into GaJ's unit."
"Ach! Mommy, no! Not him!"
"Ja, ist true. Und dat ist vy Mommy must date udder men."
You complete frickin bastard.
I've been shrugging off all the jokes right up until that one, but this just cuts to the bone...
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I got the title somewhat prematurely, as we (BFC and a couple of volunteers) figure out what is possible. It has surprised everyone involved how long this has had to take - I know I can speak for BFC as well as me about this unexpected amount of time passing.
The only thing the title currently means is "we're experimenting with enabling me to work on it".
The grand plan (speaking as me, not necessarily BFC) is to try to use the facilities provided by this new forum to make "the repository we'd all like to have" ... at least within the constraints of what you can do with this thing.
A fall back (in my mind) is that if this thing can't actually do a decent job of it, then I may go back to what I was doing before this new forum and its repo capability arrived: a complete revamp of CMMODS.
In the mean time, I have no insight what so ever into the operation of the old BFC repo: it's nothing to do with me.
GaJ
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Okay...I laughed!
First, that's a pretty close arty call. Secondly, NEVER bunch up like that. But, yeah, that's happened to me, as well. It hurts when it does. I mean, it hurts when it happens to me: it's funny when it happens to someone else.
The occasional short has to be expected.
So...tell the truth...did you rage quit, press on with the battle/campaign, or restart from a previous savegame?
Ken
Real mean play other real men, and they keep playing till the end...
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After half a game trying to persuade spotters to call Fire For Effect ... this...
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We're dwarves on long mission deep in the Mirkwood of Repository Upgrade. None can say when and where and even if we will emerge...
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OK - I'll try to fix that splat for next time. Yay that it works now.
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That's untidy eh?
At first glance, it looks like you may be missing your general Dropbox root configuration, which is hidden craftily under File->Settings.CMH really should tell you about that, not splat. But I suspect this is it?
GaJ
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It shouldn't matter whether you update or not - if it's working fine, then no need to update (except you'll get the BS icon like the screenshot above ).
If you do update it should just work, fingers crossed
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Thanks, yay.
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... knows about CMBS.
Thanks to Bud for digging out the info I needed.
GaJ
(Edit: it looks like its working OK on Mac and Windows)
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H2HH turned into CMH some time back ... they're the same thing, only CMH is more recent.
If you're happy with the H2HH that you have, then you don't have to change, but if you even need support you'll need to update first - I can't support H2HH any more. Also CMH has some things that H2HH doesn't. Most noticeable is that all games are on a single pane, instead of spread between separate panes per game type. Also, CMH tells you what versions/patches you have installed of the various games.
GaJ
Any Way to Get in Touch w/ GreenAsJade?
in CM Normandy Maps and Mods
Posted
I'll second Badger's comment: put your scenario at TSDIII. The new CMMODS will be complementary to that, and won't take scenarios - it is for mods.
By the way, if anyone has some time and bandwidth, I'm looking for a few helpers to get the mods over to the new site.
GaJ