Hello.
Sorry if this is a topic already discussed. I did try to search but failed.
I did play the first version of Combat Mission years ago (all three(?) of them). Now I thought I'd try the new version since I've got a computer capable of running it. I downloaded the demo for CM Battle for Normandy and have played a training mission for some time now to decide if I should buy the full games(s).
My concern is fire discipline. I try to position units in favorable positions to establish fire bases, and what we in sweden call UFA (starting point point for assault). Scout teams are deployed to get some grip of enemy unit locations so the mortars can be used to suppress/eliminate MGs and ATs. But as soon as any unit spots enemy units they reveal their position by firing upon the enemy - sometimes taking what I would call pot shots at distances well beyond reasonable range. For instance infantry units engage a HMG deployed behind a stone wall at a distance of 300 meters without the HMG ever noticing them. Of course, as soon as "my" units fire at it, it becomes aware.
What am I doing wrong? I think I remember a similar problem with CM1 where there was nothing between hide (see nothing) and engage at will.
It's a really cool game and I do like it, but some things did drive me nuts, and perhaps they still would do.
So - is there a way to have better fire discipline? (Using covered arcs etc can perhaps solve this, but I really would like to have a better alternative. Covered arcs pointing away from enemy is just gamey.)
//OBj