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MikeDwyer

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  1. There is a problem with the Italian L3/33AA, the commander buttons up as soon as an aircraft comes in. This prevents him from firing the AA machinegun which is mounted on top of the vehicle. Could he be made to fire instead of buttoning up every time. Thanks
  2. I did not see a general bug report so I thought I would post here. I was testing the Italian AA units and discovered that the L3/33 AA vehicle will not fire at aircraft. The commander buttons as soon as the aircraft shows up. He is then unable to fire the AA Machinegun mounted on top of the vehicle. The vehicle targets the aircraft but never fires. Great Game, Thanks. Mike
  3. Cpl Dodge will be on vacation for the next two weeks. In his absence I am trying to set the side up and get the players lined up at the starting line. If you are still interested please contact me by e-mail and let me know what side you perfer and what general level of experience you are. Thanks, mike
  4. For those interested the OpMap for this game is located here http://user.gru.net/mdwyer/jagst.htm You should check the forum for the game for other news at this location http://data.forumhoster.com/forum_tbsparrow/ We will be setting up the sides and sending out the OOBs and OpOrders within a week. The shooting will start in about two weeks. The first turn may be slow since David is off on vacation (I cannot understand why he would go off at an important time like this). I will try to work out the opening deployment and first move and time it all to start when David returns.
  5. Burned tanks are not returned to service. This is due to the heat of the fire changing the propertys in the steel of the hull and making it much softer. Also all insalation on the wiring is melted so no electrical wire are usable. All rubber inside and out is gone ect ect. If the ammo or fuel explodes then the whole thing is finished anyway. In "Death Traps" Cooper (I think that was his name) states that many tanks could be returned to service with 48 hours after recovery. So one important factor was if the vehicle in an area you still controlled at the end of the game or was it in enemy held territory or no mans land.
  6. Well this sound very interesting. I am in the EST zone. However I am not available every Sat. and have a poor modem connection so I may just offer to help GM or other duties. Let me know how this goes and if I can help out.
  7. Ok Sgt what I do is get all the battle parameters first. Then I load the editor. I use the same battle "nextbattle" every time so my troops are there already. I make whatever changes I need to the experience of the troops if it went up from the last battle. Then I generate a random map. I redraw the setup zones based on what the actual battle is going to be. I think the zones are set for a meeting engagement so if you are attacking you need to give the enemy much more room. *I then move the objective flags so that they make sense based on the terrain. *You need to remimber how many points your troop cost in the editor and suptract this from your total when you import them since they are not counted my the QB. *I think the ammo bug was fixed with 1.03 but it was your troops you put on the map did not have the ammo level set in the QB generator. *Sorry I don't know that one.
  8. Ok, tracking the HQ bonus sounds interesting but what to you do at the start. Will each HQ start with NO bonus and work from there or should we keep what is in the initial setup and work upward. I think the problem with keeping the initial bonuses is that soon all HQ will have +2 in each area. Maybe only the Co HQ should start with some bonuses and the Plts have to work from nothing. On a totally other subject I have been working on a Visual J++ program that is about 85% Bilton compatable and will allow you to track experience of induvidual soldier. You also get 30% of all casualties back as "light wounded" within 30 days of their being wounded. I am still testing it and it will change a lot so I make no guarantees about future compatablity. It can be downloaded at http://user.gru.net/mdwyer/cbc.html Try it out and let me know what you think. It also goes to the end of the 1942 rules, supports vehicles, Soviet, American and Commonwealth (for CMBO) and Panzer or Recon Units.
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