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Everything posted by Snowbart

  1. Please forgive my asking, just trying to get a firm understanding of this. Are we saying that German Inf in fact does have AT grenade bundles such as were in CMBB, it is just that they are not monitored and measured(and shown in the squad special weapons section)? If so, then: -does this mean each squad does in fact have the ability to destroy tanks as they will have 'some' AT grenade bundles? -is there a max # of AT grenades assumed to be carried by a squad? Im quite sure the last question wont effect my gameplay as you are mostly to only throw 1, I was just curious
  2. I haven't looked for uniforms in a week or so, so i am not sure how many author's may have updated their mods for 2.0. I have not seen many "i updated my mod" threads in the forums, besides the SS camo and the EZ's US uniforms (off the top of my head)and the others already listed in this chain.
  3. Bring on the flamethrowers. We are all killing guys in many different ways in these games. I do not understand why we should debate the use of this weapon vs others. Perhaps BF just doesnt create a separate 'writhing around on fire' graphic if this is such a big issue to some. As long as the game remains a realistic interpretation of actual combat tactics, there is no problem.
  4. I was thinking about this just the other day. Yes, and combined with low-light missions, it can be a bit much. I have loved playing the Devil's Descent campaign, but i am ready to play something besides low-light condition missions. Turning up the brightness and contrast is zapping my eyes!
  5. Ok, I loaded a saved game and ran a test. I could not move the Jeep through the gap i had blown that i formed adjacent to the man-sized gap. I blew another gap with only 1 charge about 30 yds away that was smaller visually than the 1st gap, but i could still move the Jeep through. I suppose the lesson learned is blow an entirely new breach, dont build onto a man-sized gap if your intentions are to move a vehicle through it. Thanks womble
  6. I thought vehicles could pass through bocage once a hole has been blown through it? I have blown a whole with 2 satchel charges, yet i cannot get a Jeep to drive through it. I am playing the 5th battle in the Devil's Decent campaign, trying to pull back and move to the exit points.
  7. Thanks for the link, i enjoyed watching this long video on the German Airborn troops!
  8. "An Army at Dawn" was fantastic, and i believe he won the Pulitzer for that, but i might be wrong. It explains how the US went from a 3rd rate army to what eventually became a superpower. "In the Company of Soldiers", his following book, was very so-so to me.
  9. I recall after modding my CMBB game that i gave the Germans one color for tracer rounds and the Russians another. That would be nice to be able to do in CMx2 games. Perhaps it is and i just am not aware?
  10. I am really looking forward to the Eastern Front games!!!
  11. In the book "7 Days in January" by Wolf Zoepf, I recall the author wishing that they had their old '34's as opposed to the '42's, b/c the '42's fired faster and did not have the select fire trigger mechanism of the 34's. This was a major issue when you are surrounded and have a very limited ammo supply!
  12. "Black Edelweiss" by Johann Voss, was a good read, a memoir by a soldier of the 6th SS Mntn Div, detailing their retreat through Finland, etc.
  13. Am i missing something here? Tanks wasting ammo on the move in these games has always been an issue, so you have to give them limited cover arcs so that they do not fire before getting to their final waypoint. Give them a longer firing arc at the final waypoint.
  14. Im an old CMBB fanatic, so i havent even tried RT yet! Wego is one thing that made CM so special years ago, at least to me. I like to take my sweet time when planning turns and also to watch every replay at least once, but usually several times so that you can view all sections of the battlefield and the action taking place there.
  15. 5-7 turns seems way too long for gameplay purposes. I understand it could take that long to pile up furniture, etc, as was said earlier. But perhaps the crew is firing out of a small crack in the wall, lower down than firing from a window sill. 2.5 mins sounds fair enough to me akd.
  16. Definitely watch the Armchair General Tutorials (5 of them), and watch some of the AAR vids on youtube. But there is no substitute to having experience playing the game. You have to put some time in and learn the hard way sometimes.
  17. I am playing one of the stock CW battles as the Canadian's defending a town against a German armor attack. My 1st platoon commander in A Co does not have a C2 link to the Co commander, even though both units have radios. They are defintely out of LOS of each other, but i thought if both units had a radio, that was sufficient for a green light C2 link?
  18. Thanks everyone and esp Bill for their reply! Fantastic game!! That was just the 1st example i came across when starting this thread....are there any other abreviations that might appear and if so, could you please decifer them as you have done so above?
  19. I have looked all through the forums, and perhaps i have missed it, but i have failed to find a proper explanation of the combat details icons and abreviations that appear when you scroll over a potential target. For instance: Atkr=2 Dfdr=1 +45%(-35%) SA=5 SD=4(+4DB) There is also a little tank icon and a river icon. Ok, I have been playing this game for a while now knowing that the top line of the combat predictions are really the ones that matter, predicting losses for both attacker and defender. What exactly are the 2nd and 3rd lines telling me? I understand what the river icon means, but the tank? I am sorry if these questions have already been explained, and thank you for your help!
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