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well-dressed gentleman

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  1. To have no heroes is to have no aspiration...to live on the momentum of the past, to be thrown back upon routine, sensuality, and the narrow self. -Charles Horton Cooley, the Sage of Ann Arbor I remember Squad Leader had a unit called the hero, which could single-handedly achieve feats beyond the ken of an ordinary leader or squad unit. These men were literally unbreakable. Players loved it, and it improved the game. I realize the scale of SC2 is larger than SL; but is the magic of a hero truly nothing but an irrelevant spark in the clash of nations? I say no. The game designers have commited a grave oversight. Germany had Erich Hartmann, the Soviets had Vasily Zaytsev, ANZAC had Charles Upham and the British had Mad-Jack Churchill. The USA had Ira Hayes. For those who don't think one man can make a difference, consider the case of Gurkha Lachhiman Gurung, who fought 200 Japanese while blinded in one eye. Russian Ivan Sidorenko scored 500 axis kills. Seventh Day Adventist Desmond T. Doss would not take a life; and was abused by his comrades until he rescued 100 of them on Guam by lowering them down a 400-foot cliff using a tree stump and a rope. And get this. German pilot Hans Ulrich Rudel destroyed over 500 tanks, 150 guns, 1000 vehicles, a battleship, two cruisers, a destroyer, 70 transports and 11 other aircraft, was shot down 30 times, lost his right leg below the knee and continued fighting with a prosthesis until the end of the conflict. So I think singular heroes should affect the training and especially the morale of an allied or axis combat unit of the appropriate type; but lose their spark if assigned to a headquarters or a rear-echelon unit. Maybe do commando operations too. Historical figures should be included, because they easily might have fought in wwii, if they'd only been born at a different time. This option would open the game to fighters like Siegfried (who killed a dragon) and liver-eating Johnston (who beat an indian to death with his own leg and then ate it). What's a corps compared to that?
  2. It's the ethos of victory. Far we their praises sing For the glory and fame they've bro't us Loud let the bells them ring For here they come with banners flying Far we their praises tell For the glory and fame they've bro't us Loud let the bells them ring For here they come with banners flying Here they come, Hurrah!
  3. The U.S. had better music and hence better morale. Make Vera Lynn and Glen Miller units in the game. Truly, propoganda belongs in the game as a tech category. Morale shifts should be limited to your nation's propoganda rating in order to reflect the government's ability to spread the news. Where's Tokyo Rose? Where's the movietone news? Or the Sovinformburo? [ October 12, 2006, 07:26 PM: Message edited by: well-dressed gentleman ]
  4. Start the game in 1936 with the Spanish Civil War. Send aid from axis and USSR, international brigades from everyone else and the winner gets a better Spainish readiness. Just a thought.
  5. 6. The Manhattan Project. Speeds up the endgame. 7. Nuremburg trials. Like the 'just deserts' segment on Dragnet. 8. Japanese. They brought the U.S.A. into the war. Not diplo investment. 9. Leaders. Not generals. Civilian leaders. Churchill. Oppenheimer. Goodman. Ford. 10. Include handicap software. Input your SC2 ladder ranking. Get diplomacy & mpp bonus.
  6. Bring in some trolls. That always livens things up. Call someone a nazi. Insult the U.S.A., U.K. or G.D.R. Bring up another cheating scanadal.
  7. Don't know if this is even topical. But what does the world look like with an axis superpower in Europe? Is it even sustainable? I know I saw a Star Trek episode about it once.
  8. [Off topic] Europa Universalis II? Isn't that really old? Is it any good? I think I may actually have a copy that I never bothered playing.
  9. [Off topic] Europa Universalis II? Isn't that really old? Is it any good? I think I may actually have a copy that I never bothered playing.
  10. I thought you meant something else. Maybe the strength points represent brigades.
  11. Well . . . the nets could always be sliced open by frogmen launched through torpedo tubes. *** These guys say, "If it floats, we'll sink it!" *** When you're a U-Boat commander, blond chicks give you flowers and you get to wear a beard. [ July 29, 2006, 10:16 PM: Message edited by: well-dressed gentleman ]
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