In my opinion the ultimate argument in favor of a campaing for CMBB is the number of people who turn to external campaing rules, such as BCR. I understand that there are many who value "realism" above all else and feel that the concept of one company fighting through five gruelling years at the bloodiest front of WWII is somewhat - if not outright- unrealistic. However, there must have been examples of such veterans -I could mention tank ace Wittman, for example. If memory serves me right, he started in anti-tank duties, then through his superb performance he was tranfered in a tank division, and I would venture to guess that before he ended up in a mighty Tiger he must have struggled in one of the less prestigious tanks of the German army. So, in "gamey" terms, that is gaining experience and upgrading equipment. I mean no offense to the more hardcore players of CM; I'm no expert in military history and I know that many of you could decimate my feeble historic argument. However, my point is that the people at Battlefront make "superior war and strategy games". Yes, they are getting ever closer to producing a highly realistic game, but at the end of the day CM is a game. If I wanted utter realism I wouldn't be playing a turn-based game. One of the reasons I love CM is that I can take my time thinking over my strategy, admiring my beautiful assault gun (5 seconds into the next round it's blown into pieces), changing orders, showing off the beautiful game engine to my friends. That is fun. CM is a game. So many of us are asking for a campaign. If it would be too problematic to program a campaign for CMBB, how about incorporating BCR in the game so that the computer could do all the calculations?