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Snoob

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About Snoob

  • Birthday 10/31/1973

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    Athens, Greece
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  1. In my opinion the ultimate argument in favor of a campaing for CMBB is the number of people who turn to external campaing rules, such as BCR. I understand that there are many who value "realism" above all else and feel that the concept of one company fighting through five gruelling years at the bloodiest front of WWII is somewhat - if not outright- unrealistic. However, there must have been examples of such veterans -I could mention tank ace Wittman, for example. If memory serves me right, he started in anti-tank duties, then through his superb performance he was tranfered in a tank division, and I would venture to guess that before he ended up in a mighty Tiger he must have struggled in one of the less prestigious tanks of the German army. So, in "gamey" terms, that is gaining experience and upgrading equipment. I mean no offense to the more hardcore players of CM; I'm no expert in military history and I know that many of you could decimate my feeble historic argument. However, my point is that the people at Battlefront make "superior war and strategy games". Yes, they are getting ever closer to producing a highly realistic game, but at the end of the day CM is a game. If I wanted utter realism I wouldn't be playing a turn-based game. One of the reasons I love CM is that I can take my time thinking over my strategy, admiring my beautiful assault gun (5 seconds into the next round it's blown into pieces), changing orders, showing off the beautiful game engine to my friends. That is fun. CM is a game. So many of us are asking for a campaign. If it would be too problematic to program a campaign for CMBB, how about incorporating BCR in the game so that the computer could do all the calculations?
  2. Shouldn't there be a separate forum just for CMAK? :confused: Right now it seems that half the posts on the first page of the CMBB forum are about the third instalment of our favorite game and I don't think it's fair either to CMBB or CMAK. Don't get me wrong, I'm really excited about CMAK, (the North African front being my favorite theatre of operations) but it's a question of functionallity for the forums. So, please, give us a separate forum for CMAK!
  3. I'm too new around here to have quoted anyone before, so please excuse me if I'm not doing this properly. So here goes. rOtten wrote that Having read the rules now (you were right HawkerT, I shouldn't have asked a question before reading the rules, sorry! ) I'm afraid I would tend to agree with rOtten . Now, History Buff replied: . Would someone know how to avoid filling all the parameters in BCR yourself and instead letting the computer do all the claculations? Thank you.
  4. Amazing...it seems to be exactly what I was looking for. I'm not sure what to do exactly though- which files should I download and how does the whole campaign work? I read something about "rolling for a task force" etc. Help anyone...please? :confused:
  5. I was thinking that CM would be the perfect environment for a campaing, say at company level. Taking a company through several battles would mean that limiting your own casualties would be an even higher priority. Plus, it would be even easier to become attached to your units, striving to ensure their survival while achieving the battle objectives and perhaps picking a "pet" unit along the way. For example, I managed to do some serious damage using a 75mm infantry gun in one senario (Crossing the Dvina, excellent map and unit balance in my opinion) and I was trilled to see that the crew survived in the end! Perhaps in a campaign, spanning 2-3 years, it would be possible to see one's units gain (or lose) some experince, depending on how the players handles them during battles, how many kills they score and how many loses they suffer. So, I wanted to ask if there are any plans for such a campaign.
  6. Hello everyone, I am still trying to get the hang of deploying sharpshooters; I think I'm faring a little better now, though I need to work on my approach routes. I find it interesting that everyone who's been kind enough to offer me some much needed advice, seems to agree that flamethrowers are best deployed defensively. I'm not an expert in military history, but somehow I thought that flamethrowers were more of an offensive weapon. I guess it has to do with my perception of warfare on the Pacific theatre in WWII. Then again, flamethrowers were used to torch caves and pilboxes once the defending troops were pinned, so I guess this is what I should try to do (suppresive fire, another area I need to work on... ) It's also interesting, I think, that many scenarios I found through the forum deploy flamethrowers on the attacking side. To close another rather long post: any recommended scenarios for novices (below 1000 points, small maps)?
  7. Thank you all for the advice! I'm really interested in the sharpshooter's role as a scout. In order to take advantage of his superior spotting abilities, should I leave him kneeling, or is it possible to gain some advantage even when in hiding (and thus suffering from a visibility penalty, if I'm not mistaken)? Again, thank you all very much.
  8. Hi, everyone Being very much a novice in CMBB, I still haven't figured out quite a few things, but I'm really baffled by the three I mention in the title of my post, namely sharpshooters, mines and flamethrowers. What I'd like to know, is how to best use flamethrowers and how to get my flamethrower units close enough to do some damage. I suppose, thrying to think in real-life terms as the CMBB team suggests, that flamethrowers would be best in assaulting bilboxes or disloging defenders from trenches. Yet the enemy always picks on them first and until now I haven't managed to see any flamethrower team in action. Sharpshooters are equally a mystery to me. With only ten units of ammo I guess they should target enemy HQ's, but I hesitate to advance them. I read somewhere in the forum that they are quite hard to spot. Is this their true defense? Finally, mines. Which would be the best unit to spot these, and is there any way to disable mines in CMBB? Sorry for the long post. I'd really appreciate some advice. Thank you.
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