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Mad Russian

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  1. Jason's comments about this particular scenario represent the worst of the "lawyer researcher" breed of comments. By "lawyer researcher", I mean that person that can quote you line by line, every TO&E, from every OOB, of every nation in their sleep. First and foremost, I disagree with Jason's drill theory. As any of you that have been here long will have seen. While I agree, that the military is trained from drills, where I disagree, is that in the field, they hold much relevance. A plan is only good until the first shot is fired. The drill goes by a set equipment and manpower set to supply the solution to a particular problem. The term "throw the book out the window" refers to the problem of trying to solve the solution with the "drill" when you don't have the correct equipment and manpower set to use the drill. According to the histories that I read that would be most of the time. This religious adherence to the official TO&E to me has the same problem. Does a German infantry division have 81mm mortars assigned? Yes, of course they do. BUT are they where they need to be? Are the tubes in place? Is the ammo with them, or for that matter, do they even have ammo? Do you have the FO there to direct them or was he killed two hours ago? What about the Russian 76mm guns...were they lost in a previous engagement, setup in another sector, out of ammo? Do you know where they are? The joke is, that we know that every unit went into combat - with everybody in their assigned places, with the right amount of ammo, following orders to the letter. If this is true, I know nothing about how combat works. The phase, "truth is stranger than fiction" comes to mind. How can somebody, who hasn't done exhaustive research on ANY particular battle, make claims as to what was, or wasn't, there. What should, or shouldn't, be in a particular scenario... This is just a game. Ah, what a wonderful phase! It is pulled out when it's to prove a point against the other side's arguments and buried when it applies to our own. This being a game, and our trying to "balance" scenarios, brings some things to the table at times that weren't historically accurate. I once did a scenario, where a tank commander directed both the tanks and the infantry defense. I put BOTH an armor commander on the map AND an infantry commander to represent his actions. That certainly isn't historically accurate but this is a game remember?! It all depends on what the designer is trying to model. For those nitpickers, I love them, go and join The Proving Grounds and make all the commenst you want. That is where you will, not only get heard, but more than likely have your comments make an impact. Keep in mind though, that I might just know why I designed a scenario a certain way, and it wasn't to please just YOU... Good thread Andreas. [ April 21, 2006, 05:38 AM: Message edited by: Panther Commander ]
  2. You could try my HSG B Bussard scenario. It is based on the action you describe here. His call sign at the time was Bussard. Here is the main scenario briefing: 12 July 1941 Near Rovno, Russia In the Assault Gun section of the division is a young corporal from Upper Pfalz, Germany. His name is Michael Wittmann. He would become one of the greatest tank men of the war. In early 1941 though he was just in charge of a Sturmgeschutz assault gun. The 1st SS 'LAH' was supporting 1st Panzer Group when the 3rd Panzer Corps got in trouble. Later standing in front of his division commander Obergruppenfuhrer Sepp Dietrich he was awarded the Iron Cross First Class for his actions on the side of hill 56.9. He later received the Tank Assault Badge for this fight as well. He had engaged 18 Russian tanks and destroyed 6 of them. Are you destined to be a tank ace? Can you knock out 6 Russian tanks and still live to tell about it? Give it a try and see how you do. Enjoy. :cool:
  3. Did the British, Canadian and Polish tanks use a similar device as the Cullen device the Americans adopted to move through the hedgerows? The 21st Army Group AO was much less congested with hedgerows as the Americans faced but there was some hedgerow terrain to be advanced through.
  4. Jason you seem confused...you asked, " PC - since everybody and his brother seems to want to make this something about me, for unfathomable reasons..." I was simply supplying the answer. It seems that it's all about the content doesn't it??!!
  5. No, there were no King Tigers available to the Germans during Operation Bagration. What about the great equalizer...smoke? Do you have mortars or smoke rounds available to you? Can you get the Tigers in a cross fire where they will have to face one way and become vulnerable from a different direction?
  6. ROFL!!! Jason it's not about this thread. It's about the one where you ranted and raved that people should only make scenarios that you like and that the rest of them are trash. That we are all idiots, except of course, for you. That what this is all about. It is also why you are clueless about what this is all about. ROFLTMSH!!!! You are priceless!!! [ March 27, 2006, 09:33 PM: Message edited by: Panther Commander ]
  7. Notice the part of your post in between the ****. Notice that you say that scenarios are either Soviet attack or German attack. Notice that every single German attack scenario is automatically a Soviet defense scenario.
  8. The Proving Grounds is a website that is involved in everything to do with playtesting. From historical research, map making, playbalancing, OOB construction, briefings, etc. In short, everything to do with a finished scenario that has been playtested by some of the best gamers in the CM community. If you are looking to see where the warts are TPG will show you. Even better than that they will direct you on how to remove them and make the scenario a well polished finished product. Well worth your time to post there.
  9. Jason People have long memories. You have almost made a career out of cutting people off at the knees. Telling them their work is trash, that they should go off in a corner and die if they don't agree with you, etc... These guys aren't forgetting it. You've told me some of the same things. I believe you once even called me a troll. How nice. Now you don't know why people take shots at you? Try toning down the rhetoric and you might find people a bit less combative to your comments and your opinions.
  10. Go here: http://www.blowtorchscenarios.com/index.html Download the "Russian Training Exercise Scenarios by Jason C" Unzip them if they are zipped and put the files in your scenario folder for CMBB. Then you can start the game and play the scenarios.
  11. Will we be seeing some of these over at The Proving Grounds for playtesting? I thought your training scenarios were very well done. Aragorn2002...for those that needed the practice I'm sure they weren't boring. For those more advanced in the game I can see where they may well have been.
  12. Ah Jason, the shoe is now on the other foot. Somebody questioned your favorite type of scenario. You may now see that everybody has different tastes. Some gamers like BIG scenarios, Medium scenarios, small scenarios, tiny scenarios, historically based scenarios, fictional scenarios, with long breifings and short briefings, and, well you get the picture... Alot of scenario designers have followings for the style of scenarios that they make. Not everybody likes the same style scenarios you do. Even though that didn't seem to get through to you in the other thread, it may have here. To a large extent George's work is too big for my computer to handle and I'm not a really big fan of Larger scenarios/operations anyway. BUT if you are then George Mc is one of the very best! Just MHO, mind you.
  13. JK... of passing interest in the, "military hardware for sale", department...about 2 months ago the FBI arrested a fellow that sold 2 81mm mortar rounds here to a local collector. One was defused the other was live. The collector played dumb, and maybe he was, but at least he wasn't killed! There is a reason that stuff is handled as few times as possible. As engineers we were always blowing things up and our explosives went in one track (M113's) and our blasting caps in another track. It's all fun to play with if you follow the rules. It is NOT fun to play with once it is activated. Booby traps are set normally with both pressure and pressure release activation in a series. So you never know what will set it off. Of course, there are more sensitive detonators that just pressure these days. Things have gotten so much more sophisticated since WWII. An energetic engineer squad could even in WWII come up with some things look really complicated but are fairly simple. They can be done in CM as well if you have the resources. Which is the basic problem in RL as well. Here is a basic trick, take an AT mine and put it on the road. Then back off to both sides of the road where the won't be triggered by the vehicles on the road, line the field TOWARD the enemy from the road mine placement, with more AT mines. When the first vehicle hits the mine on the road the others will turn off the road into the real minefield. ........................Mine..Mine..Mine Friendly......Mine..Road..Road..Road..Road......Enemy ........................Mine..Mine..Mine This is a mine ambush. It lets the enemy trigger the ambush and then damage himself trying to get away. Just a litte something for you guys to play with... In todays world, ALL engineer obstacles are covered with observation and fire. Meaning that nothing is put out there blindly and left unattended. That is a good idea in CM too.
  14. Forgot to mention that the Hitler Bunker in Frankfurt was so intricately booby trapped that they resealed it and didn't go inside. IIRC, there was an article done on it in Stars and Stripes during the mid-late 70's. The bunker would have been discovered from 1975-1977. There was a photo of a large room with concrete walls, and again IIRC, it was crisscrossed with so many wires you could hardly see across the room. The article went into a fair amount of detail about the different kinds of booby traps involved. Of course, being young gung-ho engineers, we were all for going in and dismantling them just so we could look around. Yeah right, 30 year old booby traps and unstable explosives. Good thing somebody with some common sense was in charge...
  15. The safing pins have kind of gone the way of WWII in todays world. The mines and booby traps today are deadly enough that SOP now is to blow them in place if you can. Often that includes our own. Each nations engineers were specialists at something. Do I understand you to say that the buildings you are discussing were rigged by Soviet engineers and not German ones? Somewhere I read, or heard, that one of the main reasons Hitler was reluctant to actually take Leningrad was that the entire city had been booby trapped, to blow it up if the Germans took it. I have no idea where I came by that information. If, the examples you give of these buildings being rigged as booby traps, is accurate the Leningrad story may have some truth to it. [ March 24, 2006, 10:32 PM: Message edited by: Panther Commander ]
  16. John, I have not seen the show or don't remember it if I have. I was only going on your description of the devices. I'm not saying that the Germans didn't boobytrap things. They did. What I'm saying is that what you are describiing belongs more to James Bond than a combat engineer battalion in the field. Think about this, where would those engineer troops get very specialized devices like exploding pens, time delayed fuses, etc.? Yes, the Germans had them, but not the average everyday field units. When I was in Germany there was a Hitler bunker discovered in Frankfurt a.M. It was booby trapped with a wide variety of ingenious devices. There was also an underground airfield that had been rigged with booby traps as well that was within 10 miles of our post. But these were situations where they had the time and resources. So I had first hand knowledge of Germas skills at rigging a building with booby traps. A field engineer battalion, with a little time, and putting some thought into it, could come up with the wooden stoops, toilet tanks and faucet booby traps that you mention in your follow up post. They even used crooked pictures, furniture out of place and other such traps. But all of these are fairly simply constructed. They are either pressure applied or pressure release for detonation. They are not anywhere near in the same category traps as an exploding pen or 36 hour time delay fuses. That was what I was referring to.
  17. You couldn't possibly be as big a fan of my scenarios as I am of your mods, but you won't be able to miss the release I promise you.
  18. David I this is outstanding!!!! I am currently working on a scenario with Tiger I's in it that fought in the Battle of the Bulge. This should fit very nicely in that setting. Thanks for the time you take to support the hobby and to share. I always enjoy your work.
  19. Having been a combat engineer and having been taught how to use mines, boobytraps I can tell you that 3/4 of what you describe is hollywood bunk. Even in todays army let alone in 1944.
  20. Too bad the T-34 was painted in such soft colors and blends in so well. It's hard to see in the photo... :eek:
  21. There cannot be enough emphasis put on how important the Cullin device was for the Americans. :cool: I'm not sure I've ever seen a photo of a British tank so equipped though. The tall hedge doesn't make a perfect hedgerow, but then neither does anything else... :mad:
  22. Jason, being cut off from supplies is obviously a different situation than simply running out of ammo in the normal sense of the word. I guess you could claim, using that rationale, that the entire German 6th Army was destroyed when it ran out of ammo. Also, I am aware of many situations where the artillery ran out of ammo. You read about that more often. What seems to be rare in print anyway is documented situations of running out of small arms. Great discussion.
  23. Go to the The Scenario Depot II: http://www.the-scenario-depot.com/index.html Look for HSG AG Steamroller HSG AG The Panthers Roll HSG AG Berezina Ballet The AG is for Destruction of Army Group Center scenarios. All three of these are Soviet combined arms attacks. HSG AG Dangerous Information gives you the chance to fight with Puma scout cars. All of the scenarios are historically based. I have another eight Destruction of Army Group Center scenarios that are in various stages of completion and should be on TSDII within the next month. A couple of them are also Soviet combined arms attacks. Enjoy.
  24. An interesting point to the ammo usage, in basic training in the US Army you are taught to conserve ammo! You are taught that you should always try to fire only at good targets, only the automatic weapons men fire on auto, fire in short bursts, etc... Another interesting point is that I can't remember ever having read, in all the books I've turned pages on, about an attack that was stopped for lack of ammo. Anybody ever seen a story on a battle that was stopped because the men were out of ammo?
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