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Posts
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Posts posted by czarejs
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First Mission US Campaign....... to close for comfort
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Gentlemen! This is a story you will tell your grandchildren..... and mightily bored they will be!
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Bil,
Love the report. You said you tested firing at the walls and the tank fired airbursts. There is no way to change that? Really limits your options and seems a bit unrealistic that the crew wouldn't pick the appropriate round to blast a wall.
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Great read....as good as Red Storm Rising, with the added bonus of knowing that soon we get to play it as well. : )
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Love the way the house next to the observation vehicle got chewed up by the incoming fire.
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Saw the same thing. Drove them right up, gave targeting order and they just kept reversing away and never fired.
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I tend to use mine in the role of mobile bullet magnets which more often than not become immobile, smoking bullet magnets. ; )
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Should have used it like a baseball bat. A little more sporting at least.
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In retrospect the platoon talent show auditions could've been held at a different time. Lol. In all seriousness (as far as this forum goes), I thought they would be safe behind that nice big building and out of line of sight. Just trying to keep an intact reserve that could respond as a whole unit fast. The sound mod is "High Quality Sound 1.4" by manolito.
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From a current PBEM game....a whole platoon of guys hiding behind a building suffers a direct mortar hit. http://youtu.be/lh0Ty_qJNfs
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Wow...that looks great. Not sure why PTO gets no love but there could be some seriously interesting battles.
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I'm pretty sure I've seen knocked out vehicles doing this as well.
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That's interesting....I've had the same problem as well. Thought it was just a problem for me. Never figured it out.
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Oh....the horror. Is that coming from the tank? Is that blue line part of the flame or just a facing line?
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The third Road to Nijmegen scenario about XXX Corps breakout is fantastic. Amazing how one scenario shows the limitations of the Market-Garden plan. Armor gets punctured on the highway and the infantry has to push forward. It's also thought provoking that my little pixel troopers just refuse to move forward and you realize what it must have taken to get up and advance in real life.
PS....that my troops wouldn't advance probably had something to do with the obviously sight impaired R.A.F. bloke who repeatedly strafe the men as they tried to move forward and than just for good measure dropped one hell of a bomb right in the middle of a mass of them as the struggled forward.
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I am currently trying to play a PBEM game on what seems to be a very small map with very few units. Normally I have no problems, even with larger scenarios yet this particular scenario continues to freeze up at the password screen before I can even put in my password. Does this sound like something that would happen with an out of memory error? The scenario designer says there are lots of flavor objects on the map and that may cause oom. I am playing on a laptop with an integrated chip, but I have never seen this problem before. Would too many flavor objects on a small map have that much effect?
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I'll play.....czarejs@gmail.com
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The more I think about it, I guess it would come down to what the crew perceives. I knew it was an escaping crew, but only because of the game. In RL maybe the Panther guys think they've spotted a bazooka team or spotters for an AT gun.
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So I have a Panther sitting in the middle of the road when it spots the crew of a brewed up American vehicle. Here's the problem, instead of ripping away with its machine gun, the Panther repeatedly fired its main gun. Would they really blast away with their main gun at just a couple of guys running away?
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Looks good. I've decided that the colors do need to be toned down and this seems to accomplish that.
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I got the install part but..... when I want to go back to the original file, is it as simple as just removing the mod from the z folder? I installed Mords 2nd Rangers, and now even though I took the mod out of z folder, the Rangers still show in game.
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Boy that guy must have really pissed off the Jerrys. They just about dropped a 500lbs bomb on his head. Lol Great Vid
Any way to turn off backgound battle sound?
in Combat Mission Black Sea
Posted
Splinty, are you sure about that? I was unaware of that path you gave and just dropped a mod into a z folder in Data and it did work.