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Posts posted by czarejs
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9 hours ago, Phantom Captain said:
I was impressed how much your first map was the sketch in the book, like exactly!
Shhhh...I'll let you in on a secret. I just took a screenshot of the map from my Kindle version and just colored it in.
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On 7/29/2021 at 7:38 PM, Phantom Captain said:
True. I've never made a scenario or designed a campaign so I have no idea what it would entail. It does seem a lot of things came down to luck in the book. I do think it could still be fun. I think of Bannon and Garger's run through the Soviet occupied town after the battle on Hill 214 and yeah, that would be difficult to realistically survive but it sure was entertaining! And what did the Mech Platoon face in that battle, like a whole company? Or wasn't it even more? You're probably right.
Hi everyone.....thought I'd do an update. I am working on a campaign. The first three scenarios ("First Battle", "If You're Gonna Come...", and "Counter Attack at Objective LOG") are complete and I think they do a good job of giving a "Team Yankee" feel. Currently working on the map for scenario four, "The Defense of Hill 214".
One thing about the book is that Team Yankee is almost always in an advantageous position OR has better equipment. That is certainly true for the first two scenarios. The run through the town is a case in point...the Soviets by that time are totally depleted, their tanks have been destroyed, and the motor rifle battalion they are facing is from the reserve so they have BTR's instead of BMP's. Team Yankee in the book ALWAYS has luck on its side.
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Hi all...I see that some people had the early version map of the Team Yankee scenario. The updated version can be found here... https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-scenarios/cmcw-team-yankees-first-battle/
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13 hours ago, George MC said:
You can set reinforcements for the AI side (on either side - Blue or red) to not arrive in the scenario timeframe. That prevents one side prematurely surrendering. It does mean it becomes a fight to the death though... So you need to ensure the player is not left on some sort of human hunt seeking out every last cowering pixel trooper to secure a victory!
Unfortunately, that's where I'm at. Every vehicle had been destroyed and I had to hunt down almost all the survivors to trigger the auto surrender.
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9 hours ago, IanL said:
No that is not an option for scenario design. You only have time. With one exception, if the AI force gets worn down it will automatically surrender. You don't get to control that though.
Is there a certain level the AI force has to get to? I've been testing some scenarios and the AI never surrenders no matter what happens.
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Hey all... how do I get the scenario to automatically end when an AI force level gets to a certain point? Is this possible?
Thanks in advance.
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On 6/22/2021 at 4:59 AM, abpetrini65 said:
Just played this battle. When the shooting started, it was over in about two minutes. Funny thing is, the battle turned out just like it did in the book even down to losing only one vehicle. An M-901.
The way Team Yankee is deployed and the way the Soviets just blindly charge at them doesn't give Ivan much chance. I'm working on a campaign and hopefully I can give them a better chance in later battles.
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1 hour ago, Roter Stern said:
I mean, I'm not going to be that jerk to throw a "RTFM" at anyone ... but that has been a feature for some time (since Engine 2 or 3?) - see CM Engine Manual v4.00 (page 91) or A Scen Design AAR PDF Book (page 32).
The manuals are really worth the read for anyone making scenarios - some kind soul put a good effort into those works.
Here's what a "Ditch locked" tank position looks like on flat ground:
I knew there had to be something like this but I couldn't find it.
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55 minutes ago, Megalon Jones said:
I just waited until the advance T72's all came into view, popped smoke and laid into them. Ivan can't see through the smoke but the M1's can. That's the game changer. No loses and total victory.
Yeah, that does tend to be the result of this one.
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2 hours ago, Vergeltungswaffe said:
Always thankful to see another scenario maker.
Looking forward to more of the TY saga.
If I can figure out how to make a campaign I'd like to go through the whole novel.
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2 hours ago, Megalon Jones said:
Thanks. Quick question: I’m assuming the arty should be called in after the first turn with a 5 minute delay and not during the initial setup phase. Correct?
Hi...I think I need to make that more clear in the briefing. You should call in the arty during the initial setup. Anything else and Ivan might have too much of a start.
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https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-scenarios/cmcw-team-yankees-first-battle/
This is a recreation of the opening battle in the novel "Team Yankee". There aren't many options for the Soviets and Team Yankee has all the advantages...this time.
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Hi...working on a scenario and trying to get AI units to hold fire (even though they may see enemy units in range) until they reach a certain spot. Is this possible?
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Hello Gentleman,
So I'm the guy who made that scenario. First, I'm glad you enjoy it. Second, I haven't actually played Black Sea almost since then and was thinking about that scenario and getting back and maybe updating it. If you don't mind my asking, what did you find "gamey"?
Thanks
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I was going to give it a spin in the HTH mode against a human oponent, but when I started studying the situation from the Russian perspective I could see no terrain objectives at all and moreover no map marks to help me realize where we should exfiltrate the AO once the mission is more or less complete. I thought that there is something off in my settings, but no, no such thing. Is is possible I happen to have some older version of the scenario?
Sorry burroughs,
I only made it for single player from the Blue side. I feel like that forces are balanced for h2h though.
czarejs
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Hi guys...thanks for trying it out. I can't take credit for the map it was one of the quick battle maps. I added trees in some areas to block line of sight but other than that didn't touch it.
I think that it is tough for the US at the beginning, especially if you don't know what's coming. I was trying to get an ebb and flow situation going.
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Hi everyone. So I thought I give creating a scenario a try and came up with this. It's a large scenario and was totally my first attempt ever. It took a few days to show up on the repository and then I was on vacation when it did. I played it as many times as I could. So I thought I'd let you people give a try testing it. It is Blue only and comments, critiques would be welcome.
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Ok...thanks for the responses.
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Sorry Splinty I worded my question wrong. What I meant to say was... Is it possible to make AI reinforcements appear in different locations for different IA plans? If "A" Company arrives at one place for one plan, is it possible for it to arrive in a different place for a different plan?
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Hi all...I'm working on a new scenario and am wondering if there is a way to make the AI forces start in different locations or are they only able to start in one location.
Thanks
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Live from the front
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From a WIP large scenario titled "Escalation of Violence"
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Sudden fury in The Valley of Death
Missing Soviet helmets
in Combat Mission Cold War
Posted
So after the first CW patch (which fixed the problem with missing U.S. helmets) I seem to be missing the Soviet helmets. All the Russian infantry is running around without helmets. Any ideas about this or how to fix it?