__Yossarian0815[jby]
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Everything posted by __Yossarian0815[jby]
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Soft launch... CMBS Battle Pack 1
__Yossarian0815[jby] replied to Battlefront.com's topic in Combat Mission Black Sea
There is a MacOS symbol next to windows download. Other than that it all went smoothly. -
Please BFC, no more titanium trees
__Yossarian0815[jby] replied to rocketman's topic in Combat Mission Final Blitzkrieg
For one, even in 1944/45 practically all forests in europe were managed, so trees never got that big. For two if all forests are made up of giant redwoods in CM, they should be depicted that way. We can expect that from a simulation that also happens to be a game -
Please BFC, no more titanium trees
__Yossarian0815[jby] replied to rocketman's topic in Combat Mission Final Blitzkrieg
I insist on the correct nomenclature which is: "kevlar trees" If somebody could organize a tank, live rounds and a few trees I would financially support the experiment. -
Differences Between Russian Tanks?
__Yossarian0815[jby] replied to Chudacabra's topic in Combat Mission Black Sea
In a QB against Ukrainians:the T72B3 is more than enough, unless you are going for very long ranges >2500m against the US: T90am, faster spotting makes the difference. You can actually go head to head against the abrams and get lucks at very long ranges where hitting the target isn´t guaranteed for either side. -
Unsolicited Possibilities
__Yossarian0815[jby] replied to marklaker's topic in Combat Mission Black Sea
France 1940 would be my favorite for unlikely CM games ) -
My main issue with the current action spot size is the location of the action spot relative to terrain objects. i.e.: a ) Between hedges, walls etc. the troops are magically dragged to one side of the road b ) Troops can´t fire through hedges because the action spot doesn´t let them deploy up against the hedge c ) Area fire is unusable because you can´t aim at unspotted troops if they don´t happen to be right in the middle of an action spot. Of course you can say that is against the intent of area fire, but how do you resolve this fairly common situation: vehicle1 can spot enemy, vehicle2 can´t spot enemy but has LOF to said enemy. commander of vehicle1 radios commander of vehicle2: there is an enemy unit at the end of the graveyard wall. in the UI, vehicle2 has a ghost enemy symbol in the right spot, but area fire will almost certainly not be on target.
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True, but the system is unchanged since CMSF. Two PC generations later might allow for 6x6m or 4x4 m without too much speed sacrifice?
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News about T-90 upgrade plan
__Yossarian0815[jby] replied to exsonic01's topic in Combat Mission Black Sea
Inferior to the Oplot in In the game? nope. I´ll glady prove it in a game. -
What soft do you use to record CMBS play?
__Yossarian0815[jby] replied to exsonic01's topic in Combat Mission Black Sea
I´m also interested in an alternative to FRAPS. Not sure why, but FRAPS interferes with my mouse and if I turn off FRAPS during gameplay, it crashes all CMx2 games. -
Moscow Victory Day (70 Years) Parade
__Yossarian0815[jby] replied to VasFURY's topic in Combat Mission Black Sea
The Choppers were the best part, really cool. If they had any sense of humor, they would have played Wagner during the flyby. -
What affects ATGM accuracy?
__Yossarian0815[jby] replied to Bud Backer's topic in Combat Mission Black Sea
Just as a side note, the TAC AI sometimes relentlessly keeps firing exactly into some terrain feature or tree (still not fixed, kevlar trees to the end of CMx2 I guess) and doesn´t adjust its aim. Repostioning your firing unit is the only solution when that happens. -
CM Helper 1.6.1 available
__Yossarian0815[jby] replied to GreenAsJade's topic in Combat Mission Black Sea
Problem solved. Thx Kuderian. Found the forget install option in the menu -
CM Helper 1.6.1 available
__Yossarian0815[jby] replied to GreenAsJade's topic in Combat Mission Black Sea
Nope :/ -
CM Helper 1.6.1 available
__Yossarian0815[jby] replied to GreenAsJade's topic in Combat Mission Black Sea
Just upgraded from H2HH. My CMBS games appear twice. Specifying the dropbox locations of the identical games made no difference. -
Graphics suck?!!?!?!
__Yossarian0815[jby] replied to lordhedgwich's topic in Combat Mission Black Sea
As long as BFC sticks to their "vehicle models sweet, landscape functional" approach I´m fine with the graphics. It would be nice to have more extensive damage graphics for the vehicle. -
Upgraded Activation Procedure
__Yossarian0815[jby] replied to Derfel 2nd's topic in Combat Mission Battle for Normandy
Thx Derfel, very useful! -
Time and again I run into this situtaion. I forgot to buy satchel charges and my whole attack is stopped by a long line of low bocage. I fire 50 HE 75mm rounds at the same spot and nothing happens. Then again I do a quick and ready test and the bocage does get breached somwhere between 7 and 15 hits. Has anybody done an in depth test of this strange behaviour? IMO hip high bocage should not be an obstacle for infantry. At most 2 rounds should suffice to make a breach. Rommel could have sealed off the atlantic wall with a bit of gardening if CMX2 physics were real.
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some very weird spotting...
__Yossarian0815[jby] replied to poesel's topic in Combat Mission Fortress Italy
The Rambo tank crews are only activated when certain sherman tanks survive 150mm HEAT round hits unscathed ;O) -
AVG 2013 issue
__Yossarian0815[jby] replied to General_solomon's topic in Combat Mission: Shock Force Tech Support
You have to add the cmsf exe files to the exception list, which is a little bit difficult to find. it´s in the options.