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IndianaEJP

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About IndianaEJP

  • Birthday 06/28/1955

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  • Location
    New Jersey
  • Interests
    Tactical Wargames
  • Occupation
    Reinsurance Manager

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  1. Admittedly, I am fairly new to TacOps4 – though I have played other modern tactical simulators in the past <… started with the old SSI game Mech Brigade, moved on to Patriot <ugh!>, Steel Panthers et al…>. TacOps4 -- A GREAT game! In light of what is going on overseas, I hope my questions / comments are not viewed as either insensitive or inappropriate… 1. Anything to be learned at this early date? Admittedly, we cannot judge the effectiveness of units / personnel / new technology until everything is said and done… Still, I am curious to know if things are performing as they have been modeled in the game <you know what they say on that little sticker when you buy a new car, '… actual mileage may vary…'>. 2. It was interesting that 'withering ground <small-arms and AA> fire' was able to blunt an AH-64 assault by the U.S. Army's V Corps, 11th Attack Helicopter Regiment on the 2nd Armored Brigade of the elite Medina Division <Republican Guard?> this morning especially considering that it occurred at night… I would love to know the details of the engagement… Assuming the AH-64’s were using primarily standoff weapons, it must imply that the target Iraqi front <between the cities of Karbala and Al Hillah> is both deep and wide. <I can’t imagine we would be foolish -- or arrogant enough – to have opted for a close combat assault?!> I wonder <rhetorical questions>… did the technology perform as expected? Did the pilots? Was there a tactical issue? By the way, does the military following any type of engagement do some form of formal performance assessment? <Not to lay blame, but to improve performance…> 3. This leads to another point… Regardless of whose forces they are, there is something to be said for the value of the infantry… I am concerned about a Stalingrad-type of showdown in Baghdad. I fear for our boys… It is probably the right decision to try to engage and defeat their best units before they can retreat into the city… Having said that, does TacOps4 in any of its scenarios model tactical warfare in a specific urban environment <i.e. Baghdad or any city with a unique geography for that matter>? If not, is this practical? 4. I wonder will it someday be necessary to model the psychological <or morale> effect of false alarms associated with putting-on and removing bio/chemical gear or even the impact of wearing the bio/chemical gear for sustained periods of time in the game? <Similarly does artillary demoralize infantry?> 5. What scenarios best resemble some of the action / firefights that are taking place? << To paraphrase the Crazy Dane… 'My kingdom for a full scenario editor including AI.' <Looking forward to TacOps5!!> >> Finally, God speed to our US / Allied troops over in Iraq <and Afghanistan>… May they all come home safe and sound. Again, I apologize in advance if this is not the correct forum to have asked these questions… Regards, Eduardo Paternoster American
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