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General Jack Ripper

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Everything posted by General Jack Ripper

  1. What is this emotion I'm feeling? It's a strange mix of optimism and excitement? There's just some thing about a giant infrared spotlight that just appeals to me on a fundamental level. Aww, geez. My one remaining heart string has been strummed. My one last feeling has been felt. Please just hurry up and take my money.
  2. Funny thing is, I don't think I ever actually noticed that before, but my vote would be to leave it collapsed, because about 99% of the time you see it, it's on the guy's back.
  3. I'm not much of a fan of Vietnam based scenarios, but THIS I would want to try out. Sounds inventive and fun. PM deets please?
  4. I know this is an old post, but one thing to note is that decaying pine needles are HIGHLY corrosive, so natural pine forests really don't have much tall undergrowth. One major bone I have to pick with map makers is their pathological tendency to "fill" empty space to such an extent that a simple terrain feature like a copse of trees becomes as dense and complicated as an urban center.
  5. Just realized I haven't been keeping up on this for those who follow here instead of youtube. Sorry, the holidays have been insane. Y'all shipped a BILLION packages this year.
  6. Here's another one I've been ruminating on for quite some time now: If you're going to drive your vehicle Slow, ask yourself why you're not driving Fast instead. If you can't think of a reason, why not do it?
  7. First ever book report I did in school was a biography on Chuck Yeager. Been a fan ever since.
  8. Imagination is a powerful thing, but in reality the Target Light command is your friend. Tactical Tip #1: DO NOT BE AFRAID OF RUNNING OUT OF AMMO, BE AFRAID OF SPENDING IT INEFFECTIVELY.
  9. Oh Steve, if you ever need someone to come by and play PanzerBlitz (or Axis and Allies), let me know. I too can never find anyone who wants to play a board game for many hours these days.
  10. I use my match against BletchleyGeek as an example. I threw all my remaining forces at him in a very costly and ultimately fruitless counterattack, all with the intention of getting him to agree to a ceasefire under favorable terms for me. Result? Many casualties, but I squeaked by with a minor victory. Now that probably wouldn't sit well to your average "fight to the last man/bullet!" player. But in this case it worked fine. Sublime also did the same thing to me in our match. He convinced me I couldn't win by appearing to be strong everywhere, yet after I agreed to a ceasefire, it turned out he only had about half a platoon left, and I could have crushed him without too much trouble.
  11. Fire smoke at building. Use the smoke to position your supporting weapons unmolested. After smoke clears suppress the heck out of the building. Fix bayonets.
  12. Okay. Heavy modular buildings have always been very strong defensively. What you've experienced is two very select instances that are no doubt very frustrating, but aren't indicative of the average. In SF2 your infantry are armed with guns that shoot tiny little bullets, that will not really penetrate buildings at any distance aside from point blank range. You need to rely on your 40mm and .50cal to get any real results. I make it an SOP for my Strykers to follow my infantry at a distance of about 3-400 meters and use their 40mm and 50cal to engage enemy in buildings. When the enemy is flushed into the open, they then become easy meat for my infantry. A good example can be seen in this video: I can't speak to the Fortress Italy example because I've only played a few scenarios, and am not yet completely familiar with the Italian TO&E. One thing you might want to keep in mind is to use an Area Target order to deliberately f_ck up the building to convince the enemy to exit, or at least keep them pinned so you can close assault them. Like this: Then again, you might just have run into someone with the 'Fanatic' trait, which while extremely rare, does occasionally happen.
  13. I think MikeyD has a Point Point Target is your friend.
  14. >Playing in urban environment. >Place Tube Team on tall building. >Oh look, an HMG over there. >POP! FWISH! BANG! HMG? What HMG?
  15. Tactical Tip #571: Never breach the obvious obstacle.
  16. When you're playing H2H you must always remember, you're fighting the enemy player, not just his forces. Break his morale, then you can break HIM!
  17. *Sniff God I miss that game. I even made my own K rations to eat while playing it.
  18. See title. Anyone else got simple advice for new players? Here's a short list of mine: Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission. At the very least, let's have a fun thread for once.
  19. No. I've had many scenarios featuring the mass use of tanks, examined literally thousands of damaged tanks over my many years of play, and I notice no unreasonably high incidences of gun damage. In fact, the one tank in the Company that does have to trundle around as a glorified mobile machinegun pillbox is the sad exception to the rule that once you get shot at, you usually die, or bail out of your immobilized tank.
  20. Does it ever occur to you that the OP might not know what they're talking about? Just because someone complains about something, doesn't automatically mean that complaint has merit. Do I have to go through the whole song and dance about "show me some examples or video evidence" before we actually talk about said complaints every single time?
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