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General Jack Ripper

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Posts posted by General Jack Ripper

  1. On 5/3/2021 at 4:26 PM, BFCElvis said:

    The process for a while has been to release a patch which contains a module's content and update the full game installers at the same time. That is actually what I did today. I released the patch and updated the full game installers to include it.

    That's what I figured, but what I don't understand is why you make Base Game owners download all that extra data if they don't own the module? Most people don't have data limits anymore on wired internet, but those that do might get a little sore at downloading several gigabytes of data they cannot use.

  2. 1 minute ago, chuckdyke said:

    One explanation the estate was shelled by 122mm artillery. An IS2 fired the place into a rubble, before my platoon did their assault. Nothing to show for it, I had 2 wounded scouts. 

    The easiest way to clear enemy out of buildings is to apply high explosive to any and all suspicious rooms, floors, and doors. :lol:

  3. Just now, chuckdyke said:

    Too late now to make a screenshot. When I downloaded the basegame all the Fire and Rubble games were dimmed. By purchasing the activation key Fire and Rubble was included. I just started Seelow Heights, the Soviets lack radios compared with just about anybody else. Their FO is the only guy who can call in heavy artillery. So you start with a set piece attack. Kind regards

    So you downloaded a fresh 2.10 installation?

    iIA4nHD.jpg

    If you have your higher HQ's ride on the regimental command tank they can use the radios on the vehicle, but the rifle troop platoon leaders don't have radios themselves. Those silly soviets.

  4. 1 hour ago, chuckdyke said:

    In the game I took fire 2 men were wounded. Did all the right things, when I seized the building, the fire came from didn't find any of the enemy. How long does the game display fallen enemy? It is helpful to get intel. 

    It always displays them so long as your troops can see them. The bodies never disappear unless the enemy re-takes the position and performs buddy aid.
    Most likely the enemy exited the building and are now hanging around in the backyard, or they said, "Screw this!" and took off running somewhere else.

  5. 38 minutes ago, chuckdyke said:

    The base game has already the Fire and Rubble files.

    Wrong. See above.
    Version 210a 210b 210c 210d 210e 210f 210g .brz files are not present in a version 2.02 installation.
    It is likely the planned base game patch would have included them, but is delayed.

    The README file for the installation download contains patch notes which specify to install over an existing 2.02 installation, and the patch contains the 210 files needed for the module.

    You will need to patch your game to 2.10 (when able) or install the patch installer downloadable given to you upon purchase of the module over your existing 2.02 installation to play Fire and Rubble.
    If you try to activate with an existing 2.02 installation the activation tool gives you an activation for something called 'Total Destruction' and will not give you any additional content until you install the patch update.

    Hope this helps. Seelow Heights looks freakin' awesome BTW.
    Might have to make a video about it.

  6. Quote

    There is no download for this product! As long as you have an up-to-date installation you already have 100% of the files you need. Check the Base Game's page to see if you're up to date.

    So this is wrong by the way.

    The up to date version of the base game is currently 2.02, while the downloadable installation for Fire and Rubble is 2.10.
    Lemmie guess, the base game patch was supposed to be out at the same time? :D

  7. On 4/27/2021 at 6:51 PM, mjkerner said:

    Snip

    Context needed.

    What orders did you use?
    How far away was the shed?
    Did you recon by fire the field first?
    Did you pop any smoke?
    Did you split your squad into teams?
    Did you probe with one team first, then order the rest to follow?
    What is the location of the enemy?
    What direction is the squad taking fire from?
    Were they detected before you started your movement?
    What is the experience/morale of your men?
    What time of day is it?
    Did they eat lunch before setting off?
    Did you have a few beers before playing?

    The answers to these and many other existential questions could help us drill down to a plausible answer, as a result of my own experience playing this game.
    Here's hypothetical example:

    If the squad was just given a Quick command through the hedgerow to the shed, it is likely there was no enemy detected before they set off. The squad would have gotten strung out passing through the hedgerow gap, and when they came under fire some men were outside the hedge, and some were still inside it.
    Upon being taken under fire initially the squad might not have received enough suppression to stop moving, and so the guys outside the hedge kept moving toward the shed. As the enemy fire builds up quickly they realize they're in danger and decide to stop. One or more men might now decide to return fire.
    Some men might panic at this point realizing they're in the open, outgunned, and in danger. Some might run back to the hedge to join the rest of their buddies, the rest might decide it's faster and easier to move to the shed instead. Some might just decide to go prone, curl into a ball, and pray.
    The result of this is that the squad gets divided and some guys get shot for their trouble, and it's all because the Sergeant is an idiot and made no preparations for moving through potentially hostile open space by doing some recon, or popping some smoke, or splitting the squad into teams and sending one team forward while the rest stay back and observe or react to enemy contact.

    The TACAI can only try to have your men react AFTER contact is made, everything that happens before that point is entirely up to you, the player.
    If you properly prepare the ground you fight on, you won't need an AI helper to fix your mistakes, because you won't make them in the first place.

    I hope this helps. Thanks for your time.

  8. You know, guys on the back side of sloped ground will stand up in order to see what's in front of them.
    I don't know what's worse, the complaint about your troops attempting to see what's directly in front of them, or the decision to place foxholes in a position that cannot see anything without standing up in the first place.

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