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Aco4bn187inf

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Everything posted by Aco4bn187inf

  1. The benefit you get is extra victory points, but nothing beyond that. Move prisoners to a safe place where they won't get hit by stray shells, or move them off the map. Make sure your men can see them, or they'll 'escape' and become an unarmed enemy unit.
  2. Surely you could get an old used iMac or such for a couple hundred bucks, maybe cheaper than a repair bill. Anyway, best of luck in your time of sorrow!
  3. Thanks for the great tutorial, Mikey D. I've been trying to get colors not to look stupid for a long time now (on my own private mods) and this looks like it's going to help me out. I use Photoshop 6, which is at least five years old! Up to date software -bah! - who needs it!
  4. Perhaps the test that gave the 97% result was conducted under 'laboratory' conditions. For example, the gunner may have been told, "Okay, here's an immobile tank-sized target and your range is exactly 1000 metres. Please sit here and fire one hundred rounds at it." This would certainly prove the gun's ability to fire a very tight pattern of hits, but I assume that in combat you have some variables of range estimation, crew stress, etc, etc. that degrade the accuracy.
  5. Here's yet another wrinkle. It appears that if the spotter targets a bridge and has LOS to the bridge's roadway but NOT to the terrain UNDER the bridge, the firing of the spotting round is treated as unobserved. That's the only reason I can figure to explain a very important and long-awaited fire mission going astray just now. Dammit.
  6. Ach sooo. Thanks, Drescher. I had a memory of a different thread that gave apparently untested info about importance of seeing spotting rounds. This means my slow-reacting 4.5 inch guns will actually get to hit something in my current game!
  7. I should probably know this by now, but here goes- I know that if a spotter can't see the spotting rounds hit, he won't be able to adjust fire accurately. But what if he waits until he can see some of the subsequent rounds in the barrage hit? Will he be able to adjust fire accurately after that? Perhaps I am suppressing a memory of seeing that the answer is "no", in some other post.
  8. Whenever a vehicle loses a crew member, it permanently loses the use of its flexible MG. Unfortunate, probably unrealistic, but there it is. (It also loses its ability to spot well as an unbuttoned vehicle- especially frustrating for a scout car's mission.)
  9. My opponent loves Tigers, so I'm getting a lot of experience fighting against them. For one thing, an expensive tank can't control as much built-up terrain as the equivalent amount of points spent in infantry can. I forget what a Tiger costs, but every time I see one, I know my opponent has spent that much less on inf, arty, etc. Use good combined arms methods to strip away his other units. I forced an auto-surrender this way: almost all he had left was his Tiger. The Piat is not too effective against the Tiger. I've scored about eight piat hits recently without causing damage. I'm using Valentine X's against one now and their 57mmL50 rounds are certainly not effective against the front armor.
  10. BMP 9015 in this mod folder seems to be corrupted. I tried downloading it three times with the same result. Perhaps it needs to be re-uploaded? Good looking screenshot, tho.
  11. It will work if the Russians cooperate- If their tanks come close to buildings or other cover, if they don't suppress likely enemy positions, don't overwatch, don't worry about mines, etc.
  12. There's also the question of rate of fire and accuracy at range, comparing the 2 pounder vs. the 47mm. Did anyone make a chart of those things for CMAK?
  13. The yellow line will disappear if the LOS is obscured for a few seconds, no? I have to test that. I have seen units embark on vehicles and still retain their yellow tagetting lines, if I remember right. Yes, shooting big HE at the tops of buildings is a great way to do fire support against a town. If it's a town on a hill, with the buildings arranged like steps, then it's easy to do it without exposure to direct return fire. Just try not to destroy the building or you'll lose LOS. The heavily damaged buildings that result become dangerous 'no-go' zones for the enemy. I've been using a pair of green M7 Preists to do this, I suppose I could even have purchased conscripts instead. They just sit there and pull the trigger. I keep them buttoned all the time so they save their .50 cal ammo. Plus, it's amazing how much HE ammo they carry. My opponent keeps saying, "Oh my God! You have no idea how many guys you are killing with those Preists!" Feels almost like cheating. To get the same amount of hits from 105mm artillery batteries would cost HUGE amounts of points. How did you lose your sIG, Joachim?
  14. In this case the area fire line went down to the ground floor. Which reminds me, I wish we had a choice in whether to area fire top or ground floor when we give the order. I don't think there is any way to choose. The building-as-treeburst effect can certainly come in handy at times. It's nice to knock out light vehicles or even dug-in guns that are behind a building, just by getting shells to explode in the building itself.
  15. NEVER MIND. I just got a chance to do a test and it seems it's simply that the friendly infantry is too close. I have to admit I'm surprised tho, I would have thought the friendlies would be safe enough in their trench. Guess the game doesn't see it that way, seems to base the fire prohibition on the Proximity rather than the Exposure of nearest friendlies. Stop me before I drink coffee again!!!
  16. Here's a slightly odd occurence in CMAK which someone out there may be able to explain- My opponent gives his Tiger an area fire order (use main gun) deep into a 2 storey house. Range 27 metres. I can see the yellow line at the beginning of the turn. The tank rotates its turret in the correct direction. Then the barrel elevates to the level position. Then the tank does NOTHING for almost the whole turn. (It was not in 'shocked' status, because it had lost its commander 20 minutes earlier.) In the last seconds of the turn, the tank takes a side turret partial penetration from a (probably unspotted) PIAT. Thereupon it loses its yellow targeting line, targets a British infantry squad in the house, and drives forward about a metre just as the turn ends. There were several German infantry units in a trench between the house and the tank, some of which (the ones closest to the house) went KIA during the turn. The ground floor of the house was lower than the elevation of the tank. My question is why didn't the tank execute its area fire order? Is it because his friendly infantry was too close to the target? (About 13 metres, before they were killed.) Some glitch about the elevation change that allowed the yellow line to 'stick' on the building's ground floor without allowing the tank to fire? I understand that the PIAT hit would effectively override the Tiger's orders, and he reasseses his situation. What do you all think about this situation? Pardon my longwinded description. My newbie opponent is all tied up in knots about it, and I'm not sure how to explain it to him.
  17. Sounds interesting but the link isn't working for me. Dr. Mauer sounds a little bit like Dr. Strangelove...
  18. That's what I mean. Sounds great, Theike. We'll be looking forward to them!
  19. Theike, your maps are excellent. How about a long map suitable for an 'advance' type of operation? Perhaps along a road that passes through small villages or forests? My Tommies are surrounding some Fallschrimjäger in a town designed by you right now... Thanks in advance!
  20. ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß I just had an M7 Priest bogged in a vinyard for six turns before he freed himself. A personal record! On the Mac the ß is option-s. Don't know about PC.
  21. One always has to be one one's guard about these things. I saw a show about the Bulge on something like the History Channel and they were giving equal weight to the statements of the historians, the Allied participants and the SS veteran! About the Malmedy massacre, they played the statement of an allied witness, ( graves registration guy or something) then the statement of an SS veteran who said, "Oh, that's nonsense, the SS would never do any massacres." - and they left it at that! As though the whole thing were just a matter of opinion, and, gosh, it's so controversial, I guess we'll never know the truth. Well, there is no doubt or legitimate controversy about the nature of the SS, and there are not two equal sides to the story. Bigduke6's post sums it up- the closer you look at what they did, the worse you see they were. They were not people 'just like us', unless our idea of a good time is, say, herding people into a barn and burning it down.
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