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Aco4bn187inf

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Everything posted by Aco4bn187inf

  1. I'm pretty sure it has happened to me. As a matter of fact, I remember it has happened while reversing in scattered trees, since you mention it. Doing it for 10+ turns is a very high risk, I think. I guess if you have to have a vehicle immobilized on the reverse slope of a hill, a mortar carrier isn't so bad, provided someone can spot for him. (And provided tanks aren't chasing him, etc.)
  2. I played a bit more and it turns out that you don't lose morale for exiting units 'for points'. (phew) I lost a Tiger from a lower hull penetration by a T-34 at 200 meters- a rare unlucky result, in the context of CMBB. Yep, sounds like he would be wise to exit his isolated tank. You're right about a human opponent bringing a scenario to life. I'm waiting for my friend to send orders in Steutzpunkt Glowaczow, another scenario from blowtorchscenarios.com, which is incidentally probably my favorite scenario ever.
  3. Is it too late to say SPOILER for info about German side in Nahkampftag.. I've been playing Nahkampftag against the AI, and my Tigers have been having some of the worst luck ever. One bogged and immobilized itself while hunting in steppe within the first few turns. The other can hardly seem to kill anything it shoots at. At under 200 metres in a wheatfield it had to shoot about 12 rounds just to kill one T-34. Side hull penetration didn't kill it, then THREE ricochets off the T-34 turret (due to very oblique angle of facing) and many misses. All this during about ten minutes of hunting and dancing about. Just bad 'dice rolls' I guess, but no iron cross for that crew. The scenario is kind of interesting. I'm at about turn 35 and have almost all my forces at the border ready to escape. The briefing says the Soviets have 'random reinforcements' which probably means many many reinforcements but with very small percentage chance to appear per turn. I often find the AI will receive reinforcements and then fail to move them or use them at all, if they can't see the enemy, so who knows what's going on out there in the fog. I'm wondering if my forces will suffer a huge surrender-inducing morale hit when I exit Pieper's battalion. Note that the Tigers and PZIV's are not meant to exit. Since the sharpshooters and tank hunter teams are the only German infantry who are in 'fit' rather than 'weakened' status I've used them as a rear guard.
  4. As I recall- foxhole, crater or trench in the woods is better than just woods. You can test it by designing a scenario with enemy units in all such types of cover, then have have your unit point it's fire command at each of them and see what percentage it tells you. As for tree bursts, I think units in foxholes and craters in woods are probably more vulnerable to artillery, but the trench seems to protect from tree bursts (and everything else) pretty well. I have just been shelling a pair of guns in a trench in scattered trees with a fair amount of 105 mm arty, and all I achieved was to injure one crew member. Of course, the concealment provided by trees is an important factor in survivability anyway.
  5. Kanonier Reichmann- That phrase is on the list; It does mean 'watch the flanks'. Numbers 00083800 and 00083800. Don't know why I felt compelled to look it up, but there you have it.
  6. It sounds like a bug. Very strange. I presume you were watching it during those 3 turns to be sure it wasn't firing at anything?
  7. How many trenches should realistically be included? Occasionally I see an aerial photo or film of positions around Stalingrad, and I am struck by the extensive trench lines such as I have not often seen in CMBB scenarios. I expect that in the city itself there would also be many many fortified positions, best simulated by trenches, for lack of any alternative in the game. (Alas, bunkers can't be taken and retaken in CM.) Also, since heavy buildings are arguably too easy to bring down in the game, and provide less cover when rubbled, more trenches might help simulate tough positions like Pavlov's house, etc.
  8. Any American war movie made at that time can probably be regarded mainly as Hollywood's reaction to the Vietnam war, not WWII. I'll bet it's more about the US veterans who threw away their medals in protest, than any historical German view of the iron Cross. Just like the TV show MASH was really a comment about Vietnam, not Korea.
  9. AdamL, that line wouldn't happen to be from "The Beast", would it?
  10. I was Googling images of the Hungarian Nimrod vehicle, and discovered that the Finns had a very similar vehicle called the Landsverk Anti II. My hasty reading seems to indicate that they both derived from the same Swedish design, but some details, like the front of the hull, appear different. Anyway, it should be possible to include Hungarian Nimrods among Finnish forces by manipulating the date and region perameters while designing a scenario, right? And so... perhaps one of our enterprising modders out there might be interested in turning the Nimrod into a Landsverk?
  11. I tend to agree with Brent Pollock, that the friendly supporting fire probably helped to panic the squads. If you are in woods or a house, you can get away with assaulting onto an enemy who's under fire, but not if you're in a wheatfield. If the supporting MG won't cease or shift fire off the objective, (and the game never makes them do so) , the riflemen won't go onto the (exposed) objective, basically. If the supporting units had been given, say, a move and hide with delay command to get them to stop shooting at a certain point, it might take care of this problem. It is also possible, of course, that it was just very very bad luck on the morale 'dice roll'.
  12. An anecdote- I saw a TV interview with a British tanker who said that in his experience in the desert, one would not shoot at crews bailing out of stricken tanks. When he fought in Europe, though, he said one would readily try to kill bailing out crews. A change in the 'rules of the game', it seems.
  13. I share your assessment of this method, Cabe. It definitely makes the game dramatic, tho. How did the Tiger you mentioned get killed, by the way? It's fun to kill your opponent's armor with 'wimpy' assets like light vehicles. Last time I did this was to eliminate an over-agressive Stug when the German's infantry was already beat up and fleeing.
  14. If terrain permits, you can also use 37mm Staghound or Greyhound armoured cars to race up beside or behind Stugs or PzIV's, Marders, etc. and shoot some holes in them. I like to do this in towns, where the roads allow full use of the vehicles' high speed, and buildings hide their approach. Use your infantry to observe and assess the set up first, of course.
  15. Getting a bit obsessive- I just did the same test at 200m range. Takes longer to hurt the vehicles, but two of five are knocked out after two minutes, and another is routed after three minutes.
  16. Stalin's Organist- Your idea sounded possible, so I just did a casual test against PSW 231's and 232's. They are not open topped, and their rear and side armor is comparable to the turret of the 222. i.e. 8mm at 35 degrees. I fired about 3 maxims each at 5 vehicles at about 135m, from the side and rear. The vehicles were buttoned from the start. The result- within about 4 seconds, a 232 goes to 'bailing out' status, without crew casualties! After 2 minutes I quit the test, as the Maxims were knocking out, causing crew casualties, panicking and routing the AC's. Conclusion- the Maxim is definitely shooting right through the armor!
  17. Yep, I have always depended on the German MG's to take out light vehicles- but now it appears that the Russians can do a bit of the same thing with their own MG's. I would guess the Maxim has a shorter lethal range than MG34 or 42, of course, and possibly a lesser chance to cause damage per burst. The 8mm turret armor of the PSW222 would be the weak spot here. Next time I do a Russian defense I will try to get similar results. Previously I would never have bothered to fire a Maxim at a buttoned AC.
  18. Even after playing CMBB for years, I still see things I've never seen before. Today I had a buttoned PSW222 killed by a Maxim MG from the front at 173 metres. I knew he was being fired upon by an infantry contact, but there were no signs of it being an ATR or ampulomet, and there was no DSHK sound effect on the battlefield. So I figured why worry about it? Wrong answer. First one then another crew member is hit, and the third bails out. At the end of the game the MG had the 222 listed as his kill. The funny thing is, I've never seen a (supposedly) lowly Maxim do that before. Is this a bit surprising to anyone else out there?
  19. Looks great! I like the ambush camo. By the way, did these historically have the dots of the camo scheme on the gun barrel as well? Just curious...
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