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Flatline

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Everything posted by Flatline

  1. Lets just look at the post. "HE was usefull vs tanks, not as good as AP vs thick armor" No major objection to this -- AP is better than HE vs. thick armor. The word "useful" could be objected to by some, but I suppose HE could be useful if you had nothing else handy. You will have almost no chance to actually kill a tank with it, but taking out a track with a good hit can happen. Plus the big HE rounds can create spalling (which is where the shockwave from an exterior hit causes flakes of metal to break off on the inside and kill crew). http://en.wikipedia.org/wiki/High_explosive_squash_head "but vs med armor they were great ( from big caliber guns)" The word "great" is what people object to since it implies that it was something people would happily use in that situation. This is inaccurate for WW2 era equipment. A HE round is basically a big explosive surrounded by something meant to shatter (shrapnel). It is used to kill soft and semi-soft targets. Imagine hitting a tank with a big hammer -- that is a HE round (the shrapnel effects are inconsequential in anything but the lightest of armors). If the hammer hits hard enough it would kill (or more likely damage) a tank, but it is far from a "great" weapon against them. Instead you fire at the tracks and hope for a lucky hit to kill the track.
  2. I dont think you are reading the post. It is not that it is hard, it is that the enemy tanks are off screen and cannot be destroyed and therefore I cannot advance to the next mission. I have run through it three times already. Sigh. I would not be talking about returning a game it was simply hard...
  3. How can I get support on this issue? I want to play the game but cannot get past the 2nd scenario because of a bug. If I cannot play the game, how do I return it?
  4. I also have a problem with tanks and such not "holding" as they should. It seems like issuing a hold order stops the unit as it should. It then remains stopped until a new enemy tank is sighted (generally by some other unit). The held unit then "cancels" its hold and often advances to the new contact. I have had tanks one one side of the battlefield up and decide to cross to the other side to attack some tanks. Something needs to be setup to allow a "stay here till I tell you otherwise" order. I was hoping defend would do the trick but no luck...
  5. I am stuck in the Dunkirk scenario as the Germans. The problem is that enemy tanks stay "off map" and fire at my units. I cannot seem to hurt them as hits dont "register" yet their shots hurt me. I have a saved game where there are two enemy tanks that are damaged (I guess) that I cannot destroy no matter how many hits I get. So I am stuck and cannot advance the campaign. I have tried reloading but this has happened to me 2-3 times and I am just giving up. (also is it just me or are those AT guns darn near invulnerable. I have fired at them with 2-3 38t's and they never seem to die). Flatline
  6. I am looking for an opponent to play. I am pretty new to the game, so don't expect something dazzling. In any case, if you are in the Los Angeles area we can do hotseat. Otherwise I am open to PBEM or TCP/IP games. Anyone up for the challenge? jbunnell@yahoo.com
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