Jump to content
Battlefront is now Slitherine ×

Comrade Trapp

Members
  • Posts

    1,225
  • Joined

  • Last visited

    Never

Posts posted by Comrade Trapp

  1. Turn 4: GERMANY GETS LUCKY, I have half the German Army cut off in Poland, control one German city and would have captured another the next turn. German forces attack the Polish forces (minus 1 corp lost in defence of Warsaw) and are completely repelled with no losses. But the Polish surrender.

    German forces pour through the French lines but are halted by the Canadian 1st Army 2 hexs from Paris. French forces launch a crushing counter-offensive destroying a German army and one corps. A French corps leaves the Maginot Line and attacks a airfleet on the German-LC border reducing it to 6.

    [ July 03, 2003, 02:22 AM: Message edited by: Comrade Trapp ]

  2. I haven't played anyone in about 3 weeks so I'm sure I'll be making quite a few mistakes.

    Turn 1: Polish forces cut off German units that are surrounding Warsaw, Canadian army sent to aid the French. Royal Navy carriers destroy 2 German subs north of Ireland.

    Turn 2: Germany invades Low Countries and quickley secure captial, weak attack on French lines. Canadian army arrives in France.

    [ July 03, 2003, 02:27 AM: Message edited by: Comrade Trapp ]

  3. At last, after 193 wins, the tyrannical Terif has been brought down. I nearly chocked when I looked at the daily results for Z-League and saw that the taunting infidel had been defeated.

    moralesbarreras5.jpg

    "I now present the new.....heavy-weight champion of the world............Zapp.........Sweden!!!!!"

    Zappsweden, We salute you!

    Comrade Trapp

  4. Posted by Codename Condor:

    Well, he never disconnects in a middle of a turn, nope!, it happens always at the end of the turn. I think he gets so upset about not having discovered anything he wants another try and shuts the game down. ROFL. The other option he do have a crap&selective dial-up connection

    I think its the crappy 56k dial-up connection, I know he is using one because the length of time it takes him to send turns (from when you can't move your mouse anymore until you recieve the turn). Most disconnects happen during that period, so unless you see "connection terminated by opponent", hes not intentionally disconnecting.

    spends all his money at golf (the only way he can put something in a hole).

    Sorry Rambo, but I gotta give him credit for that one....... :D
  5. I propose the following house rule:

    Air Fleet Limits:

    Germany: 4 airfleets - 1 strategic

    Great Britian: 3 airfleets - 1 strategic

    Soviet Union: 2 airfleets -

    United States: 1 airfleet - 2 strategic

    Italy: 2 airfleet

    France: 2 airfleets - 1 strategic

    Total Allied : 6 airfleets - 3 strategic

    Total Axis: 6 airfleets - 1 strategic

    (Not including France in the total because France has no chance of having a significant airforce.)

    With this house rule, each side could damage the others units but at the same time, airpower alone would not decide the outcome of the war. Without having to dedicate all their mpps to building airfleets and air tech, a player could use the extra mpps for building naval units, strategic bombers, and rockets.

    More complex and realistic strategies could be used instead of having jet tech decide the war. Airpower would still be a significant factor but it would be toned down a bit.

    In some cases this would prevent the "cookie-cutter" invasion of neutrals. Not really the case in places like Yugoslavia, but in Spain, Norway, Sweden it would help.

    This would also help prevent HQs from being destroyed, something that alot of people disagree with.

    The reason I picked the numbers I did for the max airfleets for each country is so that no side will have a big advantage in airfleets at any given time in the war. As I said up above, the numbers make a good balance between keeping airpower a signicant factor but at the same time making it so it doesn't decide the war.

    You may also notice I propsed a max for strategic bomber too, this would prevent a player from just investing in strategic bombers and using them like airfleets. (With heavy bomber and long range tech, bombers could be just as potent as airfleets). But at the same time it allowes the ability for each side to initiate a strategic bombing campaign.

    My vote: House Rule for max airfleets.

    Comrade Trapp

    [ June 08, 2003, 02:18 AM: Message edited by: Comrade Trapp ]

  6. Posted by Hueristic: But this i believe is a load of crap. See americans would not have allowed the low countries to not defend themselves. We take our defense alot more seriously than some petty political crap.

    United States:

    US Army: 165,506 men

    National Guard: 199,491 men

    US Army Air Corps: 22,387 men

    Combat Ready Divisons if fully mobilized in early 1940:

    US Army:

    9 Infantry divisions

    2 Cavalry divisions

    1 Armored brigade

    National Guard:

    18 Infantry divisions

    (Modern equipment was for the most part nonexistent and training in the National Guard units varied from fair to poor).

    Source of US Army Information

    France:

    French Army: 900,000 men (another 5 million men who had been trained and could be called-up in time of war).

    French Airforce: 127,630 men

    Combat Ready Units when fully mobilized in early 1940:

    French Army:

    100 Infantry divisions

    3 Armored Divisons by Spring 1940

    Source for French Army Information

    Before the outbreak of WWII, the French Army was considered the best in the world, and in alot of ways it was. They had better armored units than any other country (including Germany) and their soldiers were well-trained by standerds at the time. Unfortionitly, they failed to use all of this to their advantage when they attemped to use WWI tatics against a "Blitzkreg" style war. The United States Army would have used its mobility to its fullest, but unfourntily did not have the men and equipment to fight a full-scale war at the time.

    We take our defense alot more seriously than some petty political crap.
    The statistics alone prove that statement wrong. We may take our defense alot more seriously now, but before Dec. 7th that wasn't the case. You could argue that Germany did not pose a imminent to the US since the US did not have any territoty within Germany's reach, therefore there was no need for a peacetime army. But Japan DID pose a imminent threat, the US did have territiory within Japan's reach. The Philippines for one was a American colony at the time, one that had 130,000 men stationed on it, and it was overrun by Feb 1942. I don't think anyone can argue with the fact that the US military was unprepared for a full-scale in 1940 or even in Dec 1941.

    Isolationists i believe were the flavor of the day at that time.
    contradicts

    If france had been the good ol USofA then The Low Gambit could very well have been a reality.

    Comrade Trapp
  7. I have given this some more thought and have decided to change my vote.

    For most Axis players, loseing Italy that early in the game would be a auotmatic win for the Allies. If the Axis player didn't surrender right then and there, he would have to accept the fact that any expansion in the Med would be impossible, and he could not count on the help of Italian units in Russia or the Balkins. Not to mention, the UK could rush troops to Southern Italy or at the very least Sicily and keep the Axis busy so they would not have alot of time to counqer any neutral countries.

    My changed vote: House Rule against "Rambo Rome Invasion".

    Comrade Trapp

  8. I have only attempted to defend Spain once, and once was enough. I forget who I was playing against but he invaded Spain the same time the United States entered the war, so thinking I could create a foothold in continental Europe, I rushed 4 American armies, an American HQ, and 2 fighter units (1 American and 1 British) to the area. By time I got all my units in position, Spain had fallen and the Italian Navy was pounding my fleet stationed at Gibraltar (I had 4 BBs, 1 CA, and 2 CVs stationed there to counter the Italian Navy). Finally realizing that this was a big mistake, I began a unorganized evacuation of my troops in Spain while the Royal Navy fought off the Italian.

    This is where things went to ****, as I was struggling to get 1 army out at a time my ground forces were being chewed up piecemeal by the German Army. To make matters worse, I had sent 2 American BBs to reinforce the British Royal Navy around Gibraltar, they were both heavly damaged by German Fighters and one was finished off by a sub.

    I ended up only getting 2 Armies and a HQ out of Spain (the fighter groups were operated to England so there was no aircover) and out of the 4 British BBs, 2 American BBs, 1 CA, and 2 CVs..... Only 1 American BB, 1 British BB, and the 2 CVs made it out, every single ship was below 5 strengh. I had partially destroyed the Italian Navy but was forced to disengage because of the German airfleets that found my ships to be good target practice. It was the "Battle of Layete Gulf" in Europe.

    Comrade Trapp

  9. Gay Focker, go scamper back to the General Fourm where you belong, no one here wants to hear your endless ramblings. You don't have alot of room to talk when your the one who sits in the General Discussion Forum 24/7 leaving posts that in no way contribute to the discussion at hand.

×
×
  • Create New...