Jump to content

Iron Ranger

Members
  • Content Count

    1,040
  • Joined

  • Last visited

Posts posted by Iron Ranger

  1. Wow, lots of people returning after very long breaks from the game!

     

    Been well over a year since I played till DK sent me message about a one year old post on this forums... enjoying a very nice game vs him right now.   Forgot how fun this can be.

     

    Sadly I don't have WW1 Breakthrough.. seams that's what most want.    Looking to start another game of SC WW1 The Great War V1.07 if anyone interested.... PBEM

     

    Email me at pjflanag@aol.com if interested.

  2. Aye, but a few thoughts Terif

    1) Yea I remember that patch now, but if really we wanted more 'interest' in Norway we should make it apples for apples.... IE drop the hit on Russia for Germany DOW and change it to the same as Allie.... a risk Sweden will be effected. Now its a race for Norway (sometimes) as both sides can land on turn 4.. axis before allied but at much more risk due to navel supiority of UK + French fleet.

    2) Ok, never tested the Iraq MMPs.. was told by one player it was double.

    sub1) While I wish we would see more 'effect' to DOWs; these NA minor states are last on peoples list so.... bla!

    sub2) Axis could have air power to stop the shipment of these MMPs while they cont control the Balic. So just saying Allies have Sweden therefor they should get the MPPs is not right. A convoy should be required for whoever control these mines. More options for riading, bombing ect the better.

  3. Two items seam 'wrong' with this country

    1)DOWs: Axis DOW Norway and we see a small hit on USSR readness, if Allies DOW Norway we see no political effect???? Shouldnt this be just the same as say.. Denmark? A small effect on USA readness? Isolationist US would just say 'its thier damn war and they can have it'? Was this readness adjustment missed when the change went into effect many patchs ago on DOWs for these country's? (Denmark and Norway)

    2) Convoys: If USA (or USSR?) takes Norway, UK still gets the convoy and they get the std MPPs from this surrendered country. At least thats what seams to happen in the games I've played (have not broken down the MPPs exactly as USA has tech and not sure of her base)

    Sub note: Vichy NA, axis DOW small hit on USSR. Allies DOW no effect; shouldnt we see a small decress in USA readness if allies are so War Mongerish?

    Sub note 2: Allies take Sweden, they get the MMPs with no risk to a convoy? Should there be convoy routes to thier respective ports that the axis can interdict if they desire?

  4. I look at it as a 'pre war' focus on one type of combat. The allies can do this as well, Russia can build a full Q of rockets/Armor/air or HQs then get the siberian trasfer for a negtive Q. There is a short comming to this, whenever the unit dies you cant buy it back at 1/2 cost. Its fully lost. I'm sure there are a few other areas where you could do this as well, USA fleet with attack on Spain ect....

  5. I've been messing around with the Denmark/Iceland script in muliplayer games lately. Seams if I host and axis (with script off) then it works proper and iceland turns axis, with no units and UK must invade to get the city and port back. Also no free bomber. If I host and I'm allies (with script off) then Iceland turns independant and gets the free bomber.. as if the script was on.

    Railheads: Messed with this and found

    City under 5 str: Units can only operate away from on the city hex, not hexs next to it (no matter thier supply). Except Air, if air is at 3 or more supply and the city is at any str then then can operate away.

    City at 5+ str: Units can operate away or to the city; on the city hex proper or from one of the serounding hexs.

    Is the above right?

  6. Yes hard call, but look at it this way.

    France see's that german is going to be tied down in Poland for 3-4 turn then winter hits (IE no gamey transfer of troops west due to 'weakened' weather). France desides that with UK aid they might take Spain, mainly as the weather is much weaker in the south. And if they dont take it well, as a bonus USA gets more ships.

    DOW Spain (the old spainsh gambit). Defeat spain, nice jump in MMPs, Moral and more ships for USA. Dont get spain, well USA ships still come, axis get the Rock (95% of the time this happens anyway in high calibar games), and spain as a minor without too much of a problem.

    - Tough call but if someone can figure out how to take it with early french units.. ouch

    Late in the game, USA and UK are working together. Its pritty balanced so they DOW Portgul to get a supply center. Then DOW Spain, free ships and for this knock out a minor. Seams too much?

    Overall however, I dont see a overwhelling reason to make a change right now. Guess I'd put this on the 'watch list' and see if someone finds a way to exploite this feature.

  7. I have not tested this, not in the testing mood for SC2 - sorry.

    In SC1 Rockets did not get the benift of exp bars in terms of defence. It was felt that this made them super weapons since there happened to be a set value for soft attack that never changed.

    Is this true in SC2? Does the bars of xp on rockets add to both that attack value and defence value? Or only one?

    If only one, I suggest making a change to both! Rocket in the right place are very usefull, with the ability to upgrade soft attack on several units the rockets shouldnt become superweapons (unlees poor play by the other side). With the bars of xp adding SOME defence perhaps we will see more IG.

    Side note, if the above is too much perhaps incressing the starting range to 2 would work well. Dont change the attack values (IE worth less as the range goes out so a L0 rocket attack at range 2 = 0 attack value).

×
×
  • Create New...