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StoneAge

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Posts posted by StoneAge

  1. Not sure why they extended the time limit to Dec 4,  I have not seen anybody asking for it.

     

    Last turn sent in my games by my opponent was Nov 8 and I don't think waiting another 10 days is going to make any difference as these two battle are going to end up unresolved.

     

    Currently

    30 with what looks like finished scores

    32 No scores at all (by now there should at least be a number there) Already dead battles

    25 with small scores (but I don't see many of these numbers changing daily)

     

    I would not hold up everybody for 10 days to maybe one more game finished.  Everybody knew the finish date and time limit.

    Lets get on with the next round and be done before Christmas

  2. Is there a way to be sure that my game files have got to my opponent.

    Driving me mad not knowing, I have not seen or heard anything since the 8th and now it looks like our last ten minutes are going to go unfinished.  Also being an Aussie puts me on the wrong side of the "Timed out" equation.

    If and when Matrix send out a finish your games reminder can we have a section that reminds players to "cease fire" their games.

     

  3. These are the problems you get when you play a chess style tournament with a wargame.

    Works for chess.  every piece for both sides have the same capabilities, setup is also always identical and how to win is known from the start.

    Not so much for wargames. uneven force size, uneven setup, uneven capabilities and uneven victory conditions.

    Very easy for an unscrupulous player to shop the system in their favour 

     

    Bring back the ROW style of tournament

     

  4. Same here PIATpunk

    Brand new clean install of Windows 10 Home 22H2 (no other applications on computer CM first install)

    Vanilla Windows Defender on Win10 22H2.  I had already have added a process exception to CM Normandy.exe.

    Both CMBN and Shockforce 2 activated 

    They won't run at all, no splash screen, nothing

    This is the third or fourth time I have rebuilt this computer always deleting all file and zeroing drive.   On one attempt installed game via steam with the same result game. Files and folders match my older computer running 4.03.  Steam launcher comes up but when you click play.  They won't run at all, no splash screen, nothing  

  5. I would have though DL-Only customers would be a +

    No printing cost

    No packaging cost

    No staff member cost to package and send

    There is your $ savings already more profit to Battlefront.

    With the posted out version you are paying all this and then still giving the customer an extra $10 dollars to boot.

    A little extra plus is you will also have an idea how many DL-Only customers you will have before release date.

  6. Is there a possibility to use artillery with this? So that artillery can cover a withdrawal for instance.

    I would like to know this too or if we now have an ability in scenario AI plan creation to delay pre-arranged artillery. ie fire on cross road X at scenario start +30 minutes

  7. I like and use these, not 100% sure of the color selection german works well. I just find it hard to get used to blue for spotted allies. I would swap them over eg: green spotted and a lighter blue for Spotting reports(?) that way the spotting reports have the same feel to them. A good strong color for spotted units and a lighter color that blends in for (?) units

    Just my feeling, Great work

  8. At this point i want to explain the best way to track exited units, for example, on the turn before the squad / section / vehicle exit the map, make a note of their headcount and morale

    Why not put one or two high walls across the back of the map with space behind it where units can retreat. That way you do not need to worry about keeping track of units retreating off the board, not being on the board at the end of the game.

    The other thing I liked from Broadswords ARR was that each side was assigned a casualty threshold in the CM game. If a side reached its casualty level before the time limit that was the end of the game. Gives the game an extra level of realism.

    At the moment there does not seem to be a way that the attacking force can be repulsed. i.e the defenders put up such a fight that the attacker had to retreat back out of the Victory location to their Starting position (1 Hex away).

    Great work so far noob

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