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StoneAge

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Everything posted by StoneAge

  1. I would have though DL-Only customers would be a + No printing cost No packaging cost No staff member cost to package and send There is your $ savings already more profit to Battlefront. With the posted out version you are paying all this and then still giving the customer an extra $10 dollars to boot. A little extra plus is you will also have an idea how many DL-Only customers you will have before release date.
  2. I would like to know this too or if we now have an ability in scenario AI plan creation to delay pre-arranged artillery. ie fire on cross road X at scenario start +30 minutes
  3. Tank Hunter does vassal allow for an umpire. That way unit size does not matter as much, you can have companies and platoons. With an umpire who can move units where he wants at any time then battles transfered to CM could then be a representation of multiple Hexs. eg: 4 hexs = 2x2 km CM map or 4x1
  4. Copy and paste would be the best thing out +1. Makes extending a map out past the border so much easier.
  5. I like and use these, not 100% sure of the color selection german works well. I just find it hard to get used to blue for spotted allies. I would swap them over eg: green spotted and a lighter blue for Spotting reports(?) that way the spotting reports have the same feel to them. A good strong color for spotted units and a lighter color that blends in for (?) units Just my feeling, Great work
  6. Field Marshal Bl├╝cher is being very modest his two campaign's for CMBN are two of the best going around at the moment. Die Letzte Hoffnung (116th Panzerdivision during the Mortain Counterattack) Devils' Descent (82nd's operations on the morning of D-Day)
  7. Rambler does this also effect bocage, bushes and hedges.
  8. I will take all the upgrades you have and keep them coming v2, v3 and beyond. The upgrading of past versions of the game is the best idea you have ever had. Not being a fan of the Russian front but knowing that I will be able to upgrade my current game to the newest version makes me very happy.
  9. I would like to see an ammo dump. could look like a mound on the ground with a door. It is treated in the same way as a bunker/vehicle you must enter to aquire the extra ammo it holds. This way we could have static resupply points for longer battles.
  10. when building a scenario using the editor I have seen scenarios with both 2 hour and 3 hour turns, can you change the turn time length down to say 30 minutes a turn for a scenario.
  11. noob can you build your own maps/scenarios in PzC or do you only have access to prebuilt maps and scenarios.
  12. Why not put one or two high walls across the back of the map with space behind it where units can retreat. That way you do not need to worry about keeping track of units retreating off the board, not being on the board at the end of the game. The other thing I liked from Broadswords ARR was that each side was assigned a casualty threshold in the CM game. If a side reached its casualty level before the time limit that was the end of the game. Gives the game an extra level of realism. At the moment there does not seem to be a way that the attacking force can be repulsed. i.e the defenders put up such a fight that the attacker had to retreat back out of the Victory location to their Starting position (1 Hex away). Great work so far noob
  13. How many seperate units are in this scenario for each side. And the size of the map looks like it is 18km x ? Why 60 minute not 120 or more
  14. This new feature could be used to get what you want (Iron Mode) assign HQ units to a number and tell each player which HQ number he has control of. cons: No password per group (players can access other formations - players you trust will fix this) How you deal with assigned company assets. Could be fun to play at level 1 controlling 1 platoon while others control the other platoons in a company. Passing orders between players by email each turn with a 200 character limit for each 1 minute turn.
  15. HTMLMappingTool and CM Nothing really changes for the tool it can still be used with CMBN without changes. For new CM titles it would need a updated version that has all the new types added to it. As some ground types would be added (ie Grapevines may now replace bocage) but until I see it I cant really comment more. Just my two cents worth The better option at this time would be for Battlefront to add an export as XML button this way mappers can build fully detailed 1x1km maps in the editor and then export them to an external DB. Then an external person can build an xml parzer that can stitch togeather multiple maps to build larger areas or to remove the terrain types/buildings/flavour objects so the map can then be imported from CMBN to CM??
  16. These changes will be great 1 image from google for the ground detail Draw in ground detail 1 image from google for the elevations (put EV layers into google) Draw in Elevations Campaign wise I will have to see how large an image we can put into the background 4x4km may be a little large.
  17. just added Saint-Martin-de-varreville
  18. HTMLMappingTool can handle some changes in format in future releases of CMBN. Seeing as the HTML mapping process is seperate from the Click Mapping Phase. A change in placement or new ground types will not make a diffrence to the HTMLMappingTool. A few tweaks and it should work again. The HTMLMappingTool creates CSV files for each map. If one ground type is replaced with a new one. You can open the CSV in excel/open office and do a find and replace to quickly fix the references to the old one. Same with the ClickMapMaker as it uses a CSV table to hold the references to where buttons are found. Moving a button just needs to have its reference updated and all is good again. The only problem I can see is if the ground scale changes agian, but I dont see that happening in a hurry. (action squares and spotting routines will need bigger computers) What I would like to see is a way to insert/export a Map into the editor without having to do the screen clicking process. XML would be great and while your at it can we have the same for force selection.
  19. Well done Broadsword and sburke great battle. I hope we get to see the next battles too and how the complete operation is going. Keep up the good work.
  20. 1.5.4 fixed my problem and yes I should pay more attension, just found the report bug link in the program itself. Just for the record was a little tried when I posted and too much drink does not help either.
  21. I'm a aussie (GMT + 10) at the moment keeps giving this error and won't let me change the destination folder for dropbox. StoneAge
  22. As a developer I agree with you Thomm but the player in me just wants a xml map import. Then I could do away with the clicker and impove the process.
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