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JeremyCupit

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Posts posted by JeremyCupit

  1. I really like AT guns, and as I always seem to end up playing Axis in QBs, I end up using them quite a lot ('cause you don't get many points for armour).

    I like the Pak40, that baby can kill just about anything at even longer ranges.

    BUT

    My guns can't bloody well hit a barn door for trying. In a recent battle I had a veteran Pak40 duel with a T34 at a range of 840m. It fired 8 rounds before the first hit! What gives? (PS. it got simultaneously knocked out by the T34). This gun it supposed to have long optics for pity's sake.

    Jeremy

  2. Originally posted by nevermind:

    Edited to add:

    Ps,

    You know your hooked when you actually start dreaming about the game.Atleast thats when i knew.

    Damn it!!! Why didn't someone warn me about the dangers before I got involved....

    It took me 1.5 hours to get to SLEEP last night after the latest turn in my current PBEM game.

    A new feature for CM2 = Health Warnings !!!

    Regards,

    Jeremy

  3. I really like reading AARs.... BUT

    Lots of screen shots make all the difference. If I'm faced with just lots of text to wade through I can find it very difficult to visualise the battle.

    But a well formatted, and graphical ARR can make a great read.

    I have started writing AARs for every PBEM game I play, it helps my thinking processes during the battle and creates a more intimate feeling for each individual unit that I'm in command of. It does take quite a bit of effort to do properly though.

    Jeremy

    [ February 21, 2003, 10:27 AM: Message edited by: JeremyCupit ]

  4. Here is my take having bought CMBB a few weeks ago.

    If you are looking for more "fun" then I would sick with CMBO, not because CMBB is in any way less fun to play than CMBO - it just isn't any more fun. They are both fantastic games.

    I would say that CMBB is actually less forgiving of my mistakes then CMBO. CMBB "feels" much more like a simulation, and has a more realistic feel overall than CMBO (hard to put my finger on this feeling).

    I was like you and not really all that interested in the eastern front, but after doing some reading and playing CMBB, I am really into the flavour of the period. With both wide open steppe for armour battles, or countryside just as dense as any thing in normandy for assaulting troops, the eastern front has it all.

    Also the varity of the units in CMBB feels bigger, with a real rock-paper-scissors factor (eg. PzIII => T34 => Panther).

    So I guess it depends what you're looking for in the game, more fun (not really, equally as good), or a more accurate simulation.

    Jeremy

  5. Chaps,

    Being an old time CMBO player, but new to CMBB, I have just loaded up CMBB for the first time and I've got a few questions. Mainly about things I've seen in a QB.

    Here goes:-

    1. In CMBB, are AFVs always in C&C, as was the case in CMBO?

    2. The German "Radio Car" type unit. Are these just another type of vehicle or do they have any special purpose within CMBB?

    3. Using the LOS tool on a light building, the tool reports "Light Building**" what do the two asterisks stand for?

    4.When picking units at the start of a QB the rarity modifers (e.g. +30%, +125%) listed against the various units. Do these have any impact on the units purchased, or are these displayed just as information to help me choose a realistic force composition.

    Thanks for any help,

    Jeremy

  6. Originally posted by Murph:

    Hey guys:

    If you're into AAR's with lots of pics (as the one above), I posted one a while back, the link is below. Mind you, it's a CMBB AAR.

    AAR: The Storming of Brailev island

    Cheers,

    Murph

    Murph, yep that sure is one good looking AAR, far more comprehensive than my attempt. I don't know where you find the time ?

    I have enough trouble finding the time to play CM let alone write up the games afterwards. :cool:

    Jeremy

  7. Originally posted by jtcm:

    Nicely done. But how careful was your recon for both assault groups ?

    Also, perhaps better to concentrate infantry and armour in a concerted effort. rathe than parcel it out evenly

    You're quite right. My recon was almost non-existent.

    Also I agree with you about using a concerted thrust. If I could do this battle over again, I think a strong inf/armour thrust on one side of Hell's Hill while only keeping back enough of a force to defend the opposite flank could have been a much more successful tactic. But then hindsight is great. Then again with hindsight I wish my 2x20mm flak guns had been 2x75mm inf guns instead... :D

    Jeremy

  8. Being a long time player of CMBO, and living in England, my main interest in WW2 was the western front. I had therefore decided not to purchase CMBB until I had upgraded my PC from a lowly P600.

    Now, this morning I've just finished reading "The Forgotten Soldier" by Guy Sajer.

    This book has been an absolute revelation to me in its emotionally charged depiction of life on the eastern front.

    Sajer's recounting of the trials and torments that he goes through in 3 years of fighting the Russians, including his painful return to France where he finds himself an outcast, have left me emotionally drained.

    I would recommend this book to anyone who has any interest in WW2, and wants an insight into the hellish nightmare that was an infantry soldiers world.

    I will now be buying CMBB as soon as I have established that the demo runs smoothly on my PC. I dread hearing the shouts of "Ourrah Pobieda" echoing out of the frozen fog....

    Jeremy

  9. Okay the question:

    Is the Panzer IV a match for the vanilla Sherman M3?

    The point cost is roughly (+/- 10, from memory) the same, but IMHO I feel that the Panzer is outclassed by the Sherm.

    Has anyone got any comments on this subject, and/or good tactics for use with the Panzer against the Sherman? What are the main problems with the Panzer IV?

    Thanks,

    Jeremy

  10. Thanks for the replies.

    I guess I need to spend more time idenitifying weak points in the enemies positons and concentrating my firepower on those places. I think trying to gain a firepower ratio of at least 2:1 (3:1 would be much better) is the key.

    I should already have known this anyway. Having read John Keegan's excellent books regarding the Normandy landings (Six Armies In Normandy), where these kind of ratios in firepower were achieved by the allies, it becomes kind of obvious when you think of these real world examples. BUT its much harder to put into practice when the size of the two forces is the same.

    I guess its therefore VERY difficult to dislodge the enemy unless you have some kind of advantage. The factor that you as commander are in control of is how and where you apply the firepower available to you.

    Jeremy

  11. All,

    I need some help in the mid to latter parts of battles. We are talking PBEM, ME, quick battles, generally combined arms.

    My initial tactics seem okay including; first contact/advancing/keeping a reserve etc.

    But I am having real trouble in continuing the drive of my attacks. If my enemy has found some cover I just seem to end up wasting loads of ammo firing from long range across open ground without achieving any real penetration into his positions. Remember that normally the "buy" points available don't allow for the purchase of any "heavy" arty or more than 1-2 AFVs.

    I've read lots of the ideas already posted on these boards, but they don't seem to address the specific tactics involved in pressing an advance. Does anyone have some good ideas.

    Thanks, Jeremy

  12. This thread got me thinking about a the Western and Eastern fronts.

    Are the people here, in an overall and general way, more interested in the events surrounding the western front in france than in the Russian front?

    I know I am much more interested in the events of Normandy and beyond than anything that happened in Russia, but then I come from England so I guess it only natural.

    What about anyone else?

    Jeremy

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