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Reiryc7

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Everything posted by Reiryc7

  1. Will there be an option to buy the common wealth module with the 2.0 upgrade bundled together -- with bundle price of course? This would be akin to the current bundle of cm:bn and cw module being offered.
  2. Agreed on the automatic. I was thinking more on the lines of an update where you click "update game" button on the main screen. A check is made for your version to the current version released. If s new version exists, then the game is updated, if a newer version doesn't, then you are informed that you are on the latest version of the game. Totally understand the limited resources and where best to put them. Thanks for the reply.
  3. I would assume it would, yes... I don't follow on this forum much so I can't say I've seen any posts on the topic. Just curious if anyone or the developers had any information.
  4. Don't know if this was ever discussed before: Has there ever been discussion about the possibility of an automatic patch update from the main menu screen? Example: in some matrix games you click on "check for update" and the program connects with an update server, checks versions and then updates your game to the current patch level. I like the simplicity and ease of this kind of feature and it's certainly not some kind of make or break issue. Just curious if this has been discussed as a possible future component....
  5. Just wanted to say I'm looking forward to the new module. Looks like some really good additions to the arsenal! About how many scenarios/operations are tentatively planned?
  6. This is my experience too with regards to buildings... especially stone building. I made a post about this but it didn't garner interest. It seems that buildings, especially stone buildings should provide more cover and of course protection from rifle fire.
  7. Just send me $45 and I'll get a copy to you asap....
  8. I've seen it happen multiple times with mg units. I just haven't reported it as I just expect for things like this to happen. It happens sometimes in the close combat series, gi combat, eric youngs squad assault and in this title (cm:bn). I'm sure it's not an easy thing to fix for the ai to always know where to point the MG when there are multiple targets in different directions that it could point at. One other thing I've noticed is that stone buildings seem to offer less protection for units inside than for units behind a hedge or bocage.
  9. Sounds like my future exwife when she is yelling at me... =(
  10. The more interesting thing that I'm noticing is that the barrel, if I follow it correctly, is pointing through and therefore, shooting through the building.
  11. They weren't that great. I think they were trying to accomplish what cmbn has done but it never materialized as such. Issues with movement points, the graphics were subpar, and the modelling were off. There was some game play value and some fun in both, but neither captured the feeling of close combat in 3d that there were basically going for in my opinion.
  12. I was a tester for his games... Gi combat and eric young's squad assault...
  13. I thought that was the title of close combat 1 when it was being developed back in the mid 90's... http://forums.gamesquad.com/showthread.php?20364-Beyond-Squad-Leader-for-the-PC! Loved close combat 1 btw... my favorite out of the series!
  14. I was sort of one of the close combat people... I enjoyed steel panthers until close combat came out, then I rarely touched steel panthers after that. I was hooked on the real time aspect. I even got the cc beta team for cc4 and cc5. Then when cmbo came out, a friend whom I regularly close combat with really enjoyed it and I gave it a go. I just couldn't get into the game because of the way infantry combat worked. That was my biggest sticking point. I eventually bought cmbb and cmak and played them some... but I missed the way individual soldiers were represented and the morale of said soldiers. Now you've created a game that has made infantry combat much more fun! It feels in many respects like close combat for me and that's a huge positive! You've also increased the realism factor with the data and then there's the 'gee whiz, that's neat!' factor with things like seeing the actual mortar round leave the tube or seeing bullets ricochet off armor, etc etc... I agree with the OP that there could be a bit more info for the player to know what's going on with his men. One of the things that I liked about close combat was the soldier monitor. I could see at a glance that pvt wilson was starting to panic but that privates smith and washington were still ok. I also would like there to be a little bit less delay on the right clicking to clear selection of a unit with higher video settings. I also inadvertently give orders, especially when there are more units on the screen. I don't know if this is possible though and may just be a limitation due to hardware and not fixable through programming. I'm running a quad core 2.83 with 2 gigs ram and an nvidia 8800gt vid card for reference.
  15. I've noticed that the cover provided by stone buildings for units inside while being fire upon by infantry weapons that aren't mg's seems to result in more casualties than I'd have expected. I had set up a quick battle against the ai where they attacked a small town. I had units stationed in buildings and the speed with which they died once discovered surprised me. I'd also add that it feels like units run too quickly out of a building when suppressed. I almost think there should be a morale modifier for units in stone buildings that would keep them from running out of them so quickly. I'm not saying they are suddenly supermen, but I also think they'd rather stay in the building a bit longer than run out into an open street when being suppressed by small arms fire. Anyone else have opinions on how units act and die while in stone building cover?
  16. I was curious about this too... I also noticed that no matter what you do, you'll never get enough points for an entire panzer battalion. Now I realize some may not want to deal with all the clicking a panzer battalion would require --and as I play real time I know there would be a lot! -- but I'd like to be able to play that on occasion without having to go the route of make up a whole battle using the scenario editor. So add me to the camp that would like to set points as well or something along the lines of a random number picker between certain values that would look like this: Attacker (random between 1000 and 1300) Defender (random between 500 and 800) I envision this as a way to represent shaky intelligence and occasionally running into either weaker or stronger defense than anticipated. So if you as the attacker got 1000 and the AI or defending player got 800, then it could be one heck of a set back! I think this would be a nice feature for campaigns as well for their replayability if there were the possibility of slightly stronger or slightly weaker force mixes if the designer so chose.
  17. Real time for me... brings back my happy days of close combat!
  18. Tame? Yes... still having the fanboys ire raised? Also yes...
  19. Great AAR... lots of fun to watch. thx for posting!
  20. Then I guess you are missing some good stuff...
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