Jump to content

76mm

Members
  • Posts

    1,366
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by 76mm

  1. Dear fytinghellfish: You've got yourself a deal! (um, if PBEM is featured anyway). I don't mean to be negative; I'm sure the game will be interesting, if nothing else because of the new engine. I'm just having a hard time getting fired up about the theater.
  2. This thread is for general discussion, and that's what this is. Maybe you should start a seperate cheerleading thread?
  3. I never said it was about the hardware--it is about one side hopelessly outclassing the other because of hardware, training, doctrine, etc., etc. Your analogies to CMx1 are misplaced-it is not similar to fighting a "Panther company against a single M4 tank"--if anything, it would be more like the opposite--pitting a single Panther vs a company of M4s. While this might be interesting a couple of times, I think replayability would suffer. While presumably the Syrian army, or at least parts of it, is more competent than the Iraqi army, the fact is that their conventional forces would have a very slim chance of winning any sizable engagement against US forces. In urban ambushes and unconventional warfare the US will certainly take its lumps. I just don't think it sounds very fun. And you will certainly be able to create some interesting scenarios, such as the one you describe, but how long will this kind of thing remain interesting? At least for me, I don't think it will retain my interest for very long...you are of course free to feel differently. In any event, I will certainly give the game a try, I'm just a bit disappointed in the subject area.
  4. This is exactly my concern. Doesn't sound that fun. Yeah, you can set up the victory conditions to make any scenario challenging, but it sure helps if there is a real fight to start with. I'm sure I'll buy this, but not sure how much I'll like it...
  5. What kind of birds do they have in Syria? Have your accurately modelled their birdsongs?
  6. Dear Steve: I understand if data import/export doesn't make it into the first release, but please keep it on the short list of items for follow-on releases--it seems to have been one of (if not the most) popular requests on the CMx2 "wish list". And could you specify what other easier means you have in mind for allowing user-created campaigns? TMR
  7. ya, 1/72 Armor and 1/48 armor didn't seem like enough to fight off the Soviet horde, but 1/35 seemed to do the trick...
  8. lofeasy, Umm, which game do you mean, CMAK? (this thread is actually for the CMAK Companion, which is a book rather than a game). CMAK has been available for a couple of years online from Battlefront, not sure if it is in retail. Battlefront is also working on CMx2, based on a whole new engine, which will probably be out next year some time. So not sure which game you're asking about...
  9. Joachim: Don't understand your second suggestion (first suggestion somehow never thought of).
  10. Hmmm, at least in my version of CMBB, an Operation has to have at least two battles, and although I suppose you could just exit out of the second one, I think it screws up the AAR, because some units/casualties from the first battle won't be shown on the operation AAR I think.
  11. From the scenario editor screen, just choose New Operation and go to the map editor. I make operations maps in CMBB all the time that are 4km x 6km. The only problem being that you can't use operations maps for battles unless you use Map Converter, a program one of the players wrote (search on forum)--but even then I am almost positive that you can't convert an operations map larger than 3kmx3km into a battle map. Hope that wasn't too confusing...
  12. As far as I know, that is only possible in an operation (rather than a battle).
  13. That's pretty much been my experience with this command as well--lethal to my own troops.
  14. Is this a bone or what? It's obvious that Battlefront wants to snap up the rights so that it can trademark Space Lobsters of Doom... 76mm
  15. Thanks for the posts; please let me know if you have any problem with installation or figuring out how to use it; I tried to make it pretty intuitive, but not sure how well I succeeded. 76mm
  16. Could it just be a bad translation? Or maybe it is BritSpeak? 76mm
  17. Hi, Over the last couple of years I've developed a database (called CAMPAIGN TRACKER) to allow players to create and track units in a CMBB campaign. It does things like allow you to create units, track casualties inflicted and sustained, commander status, etc. Here is full list of features: CAMPAIGN TRACKER allows users to: --Create units from the CMBB units included in the database and track the casualties that they sustain and inflict during the course of a campaign by type (ie, infantry, weapons, vehicles), as well as number of battles fought, victories, etc.; --Track unit commanders throughout a campaign, including WIA, KIA, increases to their CMBB attributes, transfers, promotions, and demotions; --Allocate Resource Points-used for purchasing new units or replacements-by possession of campaign objectives determined by the user; --Track log data, including log date, weather, ground conditions, and campaign player turns; --Modify many of the settings used in CAMPAIGN TRACKER; and --Conduct extended multi-year campaigns using automatic or manual upgrades from one "Equipment Set" (ie, the TO&E as of, say, June 1943) to another. You can download a manual with screenshots, etc. and the database zip files at the Campaign Tracker download page . Please read the instructions before downloading the database! I basically developed this database for my own use but thought that someone else out there might find it helpful. Note that Campaign Tracker does not include a map or any other means of creating your campaigns--you'll have to use one of the campaign systems out there for that. I'm using it with a campaign layer I'm working on in VASSAL and am having a lot of fun with it--the ability to track individual units and commanders really gives the game more "personality" and gives the battles much more relevance. 76mm [ October 12, 2005, 09:34 AM: Message edited by: 76mm ]
  18. Once you have set up the setup zones as Kingfisher described, you need to go to the map preview and put the actual units within their proper set up zones. 76mm
  19. Although this tidbit is rather disappointing... 76mm
  20. Kellysheroes: You are certainly entitled to your opinions, but I've got to object to one of your points--to complain that CMx2 modules will be more expensive than, say, CMBB, etc. is just ludicrous. In retrospect, CMBB and the other CMx1 games were ridiculously cheap for the value delivered, and for the amount of research and development that Battlefront put into them. I am still playing CMBB several years later and still have not experimented with all of the units, etc. It is like a car company selling a car for $500 that you can drive for 2 million miles. The bottom line is that the market for this type of game is relatively tiny, and if you sell one game that people in this market will play for five years for $35, you're not going to be around to develop many more games like that. You can call it greedy if you want, but I am pretty damn glad that Battlefront is bothering to develop these games at all and hope that they can earn at least a little $$ for their (unappreciated) efforts. 76mm
  21. Michael: I'm in the process of trying to figure out how to post the database so people can download it--it is basically a finished product (although it isn't terribly useful without some kind of campaign layer to use it with). Hopefully I'll have this figured out in a few days. The Vassal campaign layer is more work in progress, so I wasn't going to make it generally available yet. But since it sounds like you're familiar with Vassal, I will try to upload it as well so that you can download it and check it out. I should warn you that this Vassal component is a fictional campaign, although you could probably use pieces of the map (featuring steppe, forest, villages, cities, rivers, etc.) for at semi-historical campaigns. Basically each hex on the campaign map equals one 3k x 3k battle map in CMBB, with some of the cities occupying 4k x 6k operations maps. I've created CMBB maps of about two dozen of these hexes, mainly villages and cities, which I can also provide if it would be helpful. As mentioned above, some of these maps are large, so you might need a decent rig to run them. I think both the database (based on a run-time version of Access) and the campaign layer are too big to e-mail, but I could e-mail the manual I've created for the database to see if you want to mess with it. 76mm
  22. I'm sure that CMx2 will be a radical improvement in almost all respects from CMx1, despite slight concerns about the smaller scale of engagements and narrower scope of the modules. The only feature that is really important to me, however, is the ability--somehow, someway--to export OOB data after battles and import it prior to battles to allow for player-developed campaign systems. It took me a couple of years to do, but a couple of months ago I finally finished constructing an operational level campaign for CMBB in VASSAL and a database to track the units, leaders, etc. The only drawback being the tedium of manually entering all units into CMBB prior to each battle and manually entering the battle results into the database. Nonetheless, it is fun as hell (at least to me)--the bottom line is that I now play CMBB several times a week, while CMAK, with its quick battles and stand-alone scenarios, sits unused. I have no idea how difficult it would be to include a data import/export feature or modifiable text fields, or how many people would actually use this feature. I suspect, however, that even if only a handful of players used the feature to create campaign systems for general use, it would result in much more interest in, and sales of, the game. I hope that Battlefront will at least consider releasing some kind of "Developer's Module" (free or for $$) along with the first couple of modules. 76mm
  23. My big pet peeve is not being able to clear roadblocks in the game. A lot of times these couuld be as simple as a couple of trees knocked down across a road, but in CMx1 they're there for good. Roadblocks on a more mammoth scale might indeed by immovable in the CM timeframe, but I would think that the smaller ones would be a lot more common. 76mm
  24. No book, because I can't find enough source material about Space Lobsters...ooops! 76mm
×
×
  • Create New...