I supose my active service time had something to do with an affinity for modern warfare.
"Charlie Battery, 75th AAA Missile battalion, Waldorf, Maryland, SIR!" - Nike-Ajax which when I mustered out in 1958, was about to become Hercules equipped. Radar fascinated me then and still does. Our definition of a poltergeist was " ..the thing that lives in the ACQ .." (ACQ = Acquisition radar, one of three for the Nike installations.)We were obsolete then and we knew it, the Nike installaitons are now long gone, though I used to see a mobile Nike-Ajax parked by the Illinois Nat'l Guard suburban Chicago ordnance depot. I suppose that too is long gone .
I know what you mean about wargaamers being mostly interested in WW2 - aside from flight sims it seems practically nothing but WW2. Why flight sims are different I don't know, but they are.
I've been a Steel Panther for some time - beta tester for the Watchtower (Guadacanal)Mega Campaign add-on and such. Starting with modern Soviet and U.S. OOB's for WAW done by another player, I have been improving and correcting the OOB's and tryng to get someone - anyone - interested in helping me playtest.
Did have one volunteer, who went the way most of them do after precisely one-half turn of a test scenario - on his behalf I will say he didn't use the old father-in-law-in-hospital routine, but he hasn't reported for work either.
The deeper I get into modern, the more I like it. Now that I have the time(retired)to do the research for modern I enjoy it all the more. I also fiddle with paper Harpoon, computer H3, BCT (never figured it out) and recently acquired JOhn Tiller's "Fulda Gap" - I had S&T Issue 82 at one time, the mag and rules survived but somehow the map and counters disappeared. Fascinating what-for with Fulda Gap - glad it never happened - but great possibilities for wargamers.
The test scenario I am currently working up for MOWAW (MOdern WAW) is nominally set just north of the gap, though I have no idea of the actual terrain. I've got a company each of M1A2's and Bradley infantry facing a company each of Guards T-90's and Guards mechanized (BMP-4's mind you). A-10's, Su-17's, Su-25's, Su-24's and gobs of artillery and anti-tank.
Different game than TacOps, not really in direct competition. MOWAW is a shooter on a wide scale, with provision for C&C, limited ammo, 2d icons and such, the basic SPWAW game continues to be absolutely free for the download - which happens to be about 400 Megs - there are fanatics who have done the d/l over 28K dialup.
I look forward to TacOps, even if I can't get full screen. I don't know why I shouldn't be able to get full screen, but I guess that is the way it is. MS Train Sim we have a registry hack to get close to full screen for the route editor, can't find a reg entry for TacOPs that would do this, though I might be looking in the wrong place (??). Some hack, some don't - I accept the risks and haven't yet blown out the OS.
I don't see where the units can be edited in TacOPs either, which will keep me involved with MOWAW because a lot of the fun is in this kind of creativity. Not easy in WAW, but it can be very satisfying. TacOPs strikes me as the kind of game where the users want to play and get at it with the least amount of fuss - that's fine and I don't mean to imply TacOps is beer and pretzels either. Surely it is not. I will play both.
Nice to be here, seems to be a polite and courteous bunch on this forum. Hope we can keep it that way.
Binglesh aka Bing