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BadgerDog

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Everything posted by BadgerDog

  1. Thanks... appreciate the info .. Being an old Sherman tanker, I find the LOS system an awkward design to be able to truly simulate how the real life Sherman CC and gunner interacted with "turret down" and "hull down" views. Normally, as a CC, I would move into a "turret down" position then push myself up out of the cupola, sitting on the cupola rim and viewing open ground ahead of me with my binos. The enemy wouldn't be able to see anything except the top half of my body and perhaps "glint" off my binos if I hadn't hessian'd them. Can't see to do this with the game and I seem to be getting bagged a lot by hidden enemies who have the same LOS as I do, but are able to shoot and hit me when I can't even see them. Gets frustrating at times ... Regards, Doug
  2. Thanks for the tip .. I tried this today across a piece of large open ground in CMBN and every time I clicked and grabbed the end move point to drag it backwards, the targeting line disappeared? In other words, it doesn't stay locked on the end point as it does in your building example. Am I misunderstanding how to use this technique? Regards, Doug
  3. It's been enjoyable for me George, but I'm playing Wittmann and my opponent is taking a beating, so it's not a lot of fun for him. I'd like to reverse sides and try it from the other end.. I've saved the moves and it you email me, I'll zip them up for you and send them for you to view... Beautiful map.... Regards, Doug
  4. Tried it our on my Mac, but nothing is heard... :confused: Perhaps something to do with the way your WAV file was created and the way Apple handles WAV sounds? Regards, Doug
  5. Yes, works fantastic at FULL highest graphics settings, even on HUGE complex maps. I think a lot of the speed is the result of not having a regular hard drive, but rather 512Gb of SSDRAM instead ... For those that want more techie info: Model Name: MacBook Pro Processor Name: Intel Core i7 Processor Speed: 2.7 GHz Number of Processors: 1 Total Number of Cores: 4 Memory: 16 GB Video Chipset Model: NVIDIA GeForce GT 650M VRAM (Total): 1024 MB Regards, Doug
  6. Just started a PBEM match with George's scenario ... Loads in 25 seconds on my MacBook Pro laptop computer, which is great! I think a lot of the speed is the result of not having a regualr hard drive, but rather 512Gb of SSDRAM instead ... For those that want more techie info: Model Name: MacBook Pro Processor Name: Intel Core i7 Processor Speed: 2.7 GHz Number of Processors: 1 Total Number of Cores: 4 Memory: 16 GB Video Chipset Model: NVIDIA GeForce GT 650M VRAM (Total): 1024 MB Thanks for the large and complex map George ... well done... Regards, Doug
  7. I don't think the reciprocal is true, however, I stand to be corrected... If true, then why is it that across wide open ground, an attacking unit with a clear LOS to an enemy unit, can see and kill it with one shot, while an enemy unit of exactly the same silhouette profile (or even lower), is unable to see the attacker at all, across the same ground? Curious minds wonder... Regards, Doug
  8. The only thing that would happen assaulting a Sherman tank (closed down) with a No.36 period hand grenade, would be some paint scratching ... Regards, Doug
  9. I've been getting wacked by better opponents in this game for 10+ years and I'm over 65... I figure I'll be gone before this great game is ... Maybe they'll put a virtual plaque up for me someplace on a map when that happens ... Regards, Doug
  10. I agree, but if something is impassable, then it should show the same "no go" graphic that it does it woods, as an example. I don't know why that simple thing can't be done, as the code engine knows the vehicle can't go through when it's plotting the paths. It gets frustrating when you can't make out the paths though very blurry hedge graphics and at times, spoils the enjoyment of the game. Regards, Doug
  11. Great scenario ... The only thing I find frustrating is trying to understand which tiles are passable by the armor and which are not. The hedges graphically are low enough for tracked vehicles to pass through, yet they can't and try to go around them, taking some pretty weird paths right into enemy fire. The hedge graphics vary from high to low and I can understand the challenge of a tracked vehicle getting through the high ones, but the low ones shouldn't be an issue. Ironically, they path command shows that the vehicle can go through all of the hedge graphics, unlike the woods graphic tiles where they show they can't. Sure wastes a lot of frustrating time trying to figure out routes and what is passable and not. Other than the weird hit and miss graphics tiles, I think it's a well done scenario. Regards, Doug
  12. +1.... Changed our entire household over to MacBooks, iMacs, iPhones and iPads over the last several years... Really happy with all the integration for every device and I still get to play this game!!! Regards, Doug
  13. Maybe I don't understand what the issue being raised here is? :confused: The Sherman zeros it's master weapon at 1,000 yards with bore sighting by loader using silk thread (taped in a cross on the barrel) and zeros to engage with 303 coax at 800 yards. At 800 yards that first round hit is logical and you don't even have to be that great a gunner to do that. Heck, I could get first round hits at 1,000 yards without too much of a challenge and that was even with a few beer in me. The next two rounds making 3 for 3 at that same 800 yard range is also a slam dunk. Regards, Doug
  14. Still looking... Regards, Doug
  15. Thanks Fenris .. Just picked it up for $0 and transferred it to my Kindle.. Regards, Doug
  16. Anyone? Thanks .. Regards, Doug
  17. Hello folks .... Looking for a Market Garden opponent for QB's only (large map preferred). I've have had some poor luck with some opponents, in that they play about half way through, then disappear. That can be frustrating, so please send me an email only if you are willing to play the match all the way through, or of course surrender if you're done.. I use DropBox and H2H Helper program from Martin 'GreenAsJade' Gregory (h2hh@gregories.net), which is excellent for making PBEM games easy to handle. So, if you'd like to give it a go, email be at badger@milsurps.com. Thanks .... Regards, Doug
  18. Thanks... Expensive, but I'll ask Santa to bring it for Christmas .. Regards, Doug
  19. Thank you... will add to CMFI as well.... Regards, Doug
  20. Installed full version and this update on my MacBook Pro .. Sounds great !! Very realistic and it creates an ambiance of realism much better than the "stock" game sounds... Thank you ... Regards, Doug Edit: wayclaw... do you have a MAC version of your same sound mod for CMFI?
  21. I re-downloaded first one again from your dropbox and this time it expanded... I'll install it tomorrow on my MacBook Pro and try it... Thank you .. Regards, Doug
  22. Thanks... Is this the 1.3 version and does it include the High Quality Sound patch 1.0 that you did for the PC platforms? Regards, Doug Edit: Can't expand it.. getting "The structure of the archive is damaged (Error #17540)" ...
  23. Thank you.. For Mac systems I understand? Regards, Doug
  24. Thanks... I can't seem to find warclaw's mod? Is it under a different name? Regards, Doug
  25. Yup, on a MAC... is there a better computer? It does play WAV files, so I'm not sure that's it, but it's a minor issue anyway ... Thanks for your help... appreciate it... Regards, Doug
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