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TommyT

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About TommyT

  • Birthday 12/30/1966

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  • Location
    Copenhagen
  • Occupation
    IT Consultant

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  1. pattonsdog, I've been able to play past 1942 with the new patch, so I don't think it's a general problem.
  2. pattonsdog, I've been able to play past 1942 with the new patch, so I don't think it's a general problem.
  3. Just some info on this bug. After read about this bug I wanted to try it out and produced all units in the force pool for both the Germans and the Italians in turn 1 of Fall Weiss. So I started turn 2 with about -15k & -5k for respectively Germany and Italy. But then I could "max" reinforce a german corps to strength -11k and the italian sub to -4k. After I ended turn 2 the MPP balance of Germany & Italy was back in the positive! Offcourse the rather low strengt unit were quickly destroyed
  4. I tried to create my own version of Fall weiss where I changed to having daily turns (14d) and simultaneous and not Alternate. But even with the setting the weather sometimes changed when the turn changed from Axis to Allies! Surely this is a bug? (Editor version: 1.02)
  5. I'm not sure if this issue is an error or an "undocumented" feature. In one of my recent games as Axis against the AI, I let my Italians take Norway & Sweden. Much to my surprise Both Germany & Italy gets Swedish & Norwegian MPPs. Germany through the convoys and Italy through conquest. A Bug? (Version 1.02) [ July 03, 2006, 03:07 AM: Message edited by: TommyT ]
  6. Zeres, I agree that the players should be able to choose between cheap low tech unit and high tech expensive units. By removing research in Industrial Design High Tech units becomes much more expensive which will make a low tech unit a real alternative and perhaps will make research a little less important because the high tech unit in many are to expensive to buy and replace.
  7. 21. MPPs should be split into 2 parts: MPPs and manpower. This makes it possible to create a total counter limit based on population. 22. When disbanding a unit it should only release manpower, not MPPs which will make the Allies "disband-a-lot strategy" (a strategy where the French disband their navy and airforce to get armies and an HQ, the british disband some part of the navy and the Strat. Bomber to get Air Fleets) obsolete. 23. Remove the research into Industrial Design which will force players to chose between quality and quantity. 24. I don't understand why HQ's are counter limited. It should be possible to have a "generic" HQ (off course with a low, but country dependant rating).
  8. 10. I think the US production should modified. The 180 is ok for the entry turn, but after that the production should increase each turn by perhaps 5-10 MPPs. 11. Also the destroyed russian factories should "regenerate" in the Urals 6 months after destruction. [ September 24, 2002, 05:26 PM: Message edited by: TommyT ]
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