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Cpt Kernow

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Posts posted by Cpt Kernow

  1. 86PONYFANCIERS

    Seeing that I have just nuked your equine shagging horde of the face of the earth which in play testing allways resulted in the auto surrender I KNOW that your sig is now mine.

    You didnt mention anything about not using the scenario editor to make er certain alterations like giving myself about 20 288mm Elite rocket spotters, TRPS to match and then padlocking your units in there start positions and pumping the ammo load of said FO's up to max. (Anyone wanting to see the highly amusing resulting carnage drop me a line, believe me it like a feckin VOLCANO OF TNT erupted underneath his mule loving ruskies.) All I recall is the qualifier

    You have to get a Major.

    A major is what I have got one way or another and now your sig belongs to ME :mad: :mad: :mad: :mad:

    [ September 11, 2003, 02:08 PM: Message edited by: Cpt Kernow ]

  2. Ok Maggots. :mad:

    The Bestial pony voyeur has borrowed some machismo off his mother and found the balls to return my set up. Seeing my victory is a feckin certainity and barebackponyrider is good for his word we have to come up with a new sig.

    Seeing that he is an equine perv this needs to be a corruption of his present sig which is:

    : I know what you're thinkin': Did he fire forty six shots of AP or only forty five? To tell you the truth, in this excitement I kind'a lost track myself. But being as this is a 128mm L/55, the most powerful antitank gun in the world, and a shot will blow your turret clean off, well, then you have to ask yourself only one question: Do I feel lucky? Well, do you ... Comrad?"

    References to being a pony fiddler/gobbler would of course be topical.

  3. Turn sent to

    86pansy@ponyshow.com

    If he can bring himself to tear himself away from showing pony then his sig is mine.

    Ive got something to show you 86possumstaber.

    MASMERIFIC LEVELS OF WHITE HOT MOLTEN PONY INFERNO LEVELS OF TNT. GRAGHHHHHHHHHHHHHHHAHGAHGAHHHHHHHHH :mad: :mad: :mad: :mad:

    Dont wimp out on me.

    [ September 11, 2003, 05:15 AM: Message edited by: Cpt Kernow ]

  4. Eichenbaum

    What is being said is that is possible to gain the access code by advancing forces allmost unopposed up the flanks. The majority of thge IVAN force disposition defends the centre.

    This is a great map and good scenario, however I think to really polish it off you need to add extra IVAN forces (maybe the odd ATG bunker) on the flanks.

    As it stands the player can get the code without actually feeling like he has achieved anything. I felt it was quite easy to get the code. To actualy beat the scenario (In terms of normal victory conditions ) is quite another question. I dont consider my tactics gamey either as it sound practise to deploy and advance units on all flanks. My paratroops on the left intialy met some easily overcome opposition and then had unopposed movement deep into the left flank which exposed the code. Whilst I condsider this scenario very good and realy like the concept I think it would be even better if the IVAN flanks were not so easy to roll over.

    On another note, perhaps another way of doing this, perhaps with smaller battles, is to have the next battle one must fight predicated by the victory outcome. For example

    If TotalVic then play map A2

    If Major then play map A2

    If Tac then PLay map A2

    If minor then play map A3

    If draw play map A3

    If major defeat map B1 etc etc.

    Of course you would have to rely on the honour system. Might be rather labour intensive to set up also.

    Anyway Great idea, and great scenario just my thoughts on how it could be made even better.

    Cheers

    Kernow.

  5. The reason I wanted to do this was to play in battles that are

    1. Diverse

    2. Use different units

    3. ARE NOT ALLWAYS BALANCED (For either side)

    I thought it would make a change.

    I know I could do my own biltong camp but I dont like playing the AI, I wanted to face all the different situations that Bilt threw up but against a human.

    I have had one offer, and will be exploring that.

    Cheers

    Kernow.

  6. Well I formaly accept the challenge.

    If I win or lose I dont think it will prove anything though.

    Whilst above I say it would be very easy for the germans to win, I was very very very drunk at the time and was posting before collapsing into bed.

    My true sentiments are that like the russian player, the german player has a good chance of victory in this one. Eg, the game is reasonably balanced. You may even still win our game which hasnt finished yet.

    The russian player gets stronger over time so time is of the essence.

    The german player therefore must therefore buy time with manpower (his biggest asset). He must exchange his most plentifull asset for his least plentifull.

    Anyway that is how I will be thinking during our rematch.

  7. Im the guy playinythe guy who started this thread.

    After we finish playing; With Our Backs To The Volga. Im going to give that guy (Runyan) the password to my files.

    Reckon that'll change his perspective a bit. Coz, as I said earlier he had his chances (cant talk too much about them as battle is ongoing)

    When he sees files he'll realize this.

    My opinion ala Back to the Volga

    Win for Germans = PIECE OF PISS.

    However it is 1:38am Mazey Day Penzance and I am very drunk.

    Cheers All

    Kernow.

  8. The creator of Our Backs To The Volga had this to say about his own scenario over on the scenario forum:

    ------------------------------------------------

    To answer your question - yes it is possible, and in playtesting it was found to be easier to win as Germans than as Russians although it does of course depend on the tactics used by both sides.

    Due to my intimate knowledge of the scenario it would not be fair for me to detail exactly what tactics to use however on a general scale i can say that a more agressive german player will reap rewards if he can make decisive inroads in the early stages of battle (Before the bulk of russian reserves arrive). The axis have a stronger initial force and if you can take advantage of this the Russians will always be fighting a tough uphill battle to keep you at bay. Usually, this battle comes down to the wire and it was a deliberate ploy to limit the number of turns (Refering to your comments at the depot) thus encouraging the German player to get moving right from the word go as well as to keep the action rolling right until the end. Advancing quickly, in bounds, whilst providing covering fire and suppression will be costly, but ultimately rewarding if the pressure can be maintained with the arrival of your reinforcements.

    I hope that helps. However, we must always remember that a smart, experienced and skillful defender can ruin anyones well laid out plans

    After being away for these past months i was delighted to see that both my scenarios (This one, and "RD - Into Russia We Go") are now listed as the top 2 PBEM scenarios at the CMBB section of the Scenario Depot. This can only be acheived with the help of the wonderful guys at Boots & Tracks and of course to players like you who take the time and trouble to post reviews at the depot.

    My thanks to you.

    Kind regards

    CDIC

    -------------------------------------------------

  9. I am runyans opponent in OUR BACKS TO THE VOLGA.

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    Whilst I agree that 30 mins is a bit quick to take all the objectives, it is plenty of time to take the the first line of objectives, there are enough flags here for at least a draw or a minor.

    Also, I think the clue to your frustrations lies in your line about having to wait to get your support weapons into position. Three times in this scenario I have made what I have felt to be urgent desperate rearragments of forces, and rushed AFV into gapings holes in my defence because I felt the assualt must come. It hasnt come yet and my repositioning of forces has been able to bed in. The assualt hasnt come because I assume you are still positioning certain elements of your force. I think that if on the attack you see an opportunity you have to grasp it there and then, because if the defender sees the opportunity also, he will close it.

    Admitedly my first alltilery strikes disrupted your attack, but thats the point of artilery.

    Cory, I think you ignore one vital adavantage of thge attacker, e.g The ability to concentrate all his forces in one place. He can send all his forces against one flank, turn it and then advance lateraly across the map. The defender must string his forces out across the whole axis of advance or either create strong points at critical positions, which will thus ignore other areas.

    This is the attackers primary advantage, he must use it to succeed.

  10. The answer is not to try and kill SP guns at long range.

    Use the russians advantages of speed,mobility and numerical advantage to close with your enemy.

    A german tank with long range optics will pick you of from long range. However these AFV's normally dont have a turret. Use this.

    I find that the numerical advantage of soviet armour brought about by the points scheme in QB normally overcomes the german technical superiority. However if you are playing a scenario it is up to the designer to supply balance.

    Also remember that differences in armour are very year sensitive.

  11. one simple simple qyestion.

    I use biltaid.

    The axis task force has a casualties tab. I cant see the purpose of this. I am cataloguing my casualties using the battle group fields, if I have to counter attack immediately and have casualties and have not been reinforced then I move the appropraite platoons of the map (as instructed.) If I set up the battle with axis casualties set say to 20% this is going to impact my main battle group, not just the task force. How can I seperate the casualties in my task force from casualties in my main group using the battle generator (could see how using the scenario editor but still only using ver1.2)

    Cheers.

    Kernow.

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