Great thread,
I would like to see, as mentioned by others earlier;
1> Fog of War Option set by player - so the AI (or the other human player) could see all and the opponent (Human) operates under fog of war.
2> Non-Historical Option for the player to pick the starting Technology Bonus, instead of having it preset for the UK and Germany.
3> The value of all US resource hexes increase by 1 every six months after they enter the war to reflect the increasing US military capacity. This might be a more resonable solution that giving the US a large MP bonus.
4> More aggressive and unpredictable Axis & Allied AI that incorporates the strategies used by players - ie take Greece in one turn, an occasional Operation Sealion, Allies invade Iraq and send Air Support to Russia, Dutch Gambit, Axis invasion of Norway, and a concentrated Axis attack in Russia (perhaps 30% Southern Thrust, 30% Northern Thrust, 40% Attack along the whole front), along with the AI not ignoring cities that are left ungarrisoned - ie Brits leave Egypt and AI does not respond, or Russions leave eastern Finnish border ungarrisoned and Finns ignore Moscow.
5> In fact, in SC2 I would really like the option for players to develop their own AI formulas/subroutines and exchange them with other players.
6> Ability for the Russion play to break down armies into corps for say a cost of 50MMP.
7> Ability to spend MMP to fortify a hex above its normal rating. Say 100 points to add +2 to a clear terrain hex. This would allow the Axis to create a fortress along the Rhine in the east and the Russions to fortify their cities.