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MouseBert

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About MouseBert

  • Birthday 07/11/1955

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  1. Has anyone here tried one of the WINE projects to run Windows CM appls on a Intel based Macs under MacOS X? If so, how well does it work, or not work? http://www.codeweavers.com/products/download_trial_macosx/
  2. In OS X, if you have a two-button mouse with a scroll wheel, right click on the file and choose archive, or control-left click if you have the standard mouse. Of course this still leaves you with the turn.txt.zip problem noted earlier.
  3. I always understood that CM I was not going to be ported, but I am still wondering about CM II. Any news?
  4. It works fine on my 20 inch screen on my 4+ year old Mac, and that is under OS 9. I am not sure the max res I got (1600 x 1024) since I have not played it in a while, but it looks great.
  5. The Boot Camp appl makes Intel based Macs into a dual boot system with 2 partitions on the HD, MacOS X(HFS extended) and WinXP(NTFS) not FAT32. Currently there is little compatibility. MacOS X ability to use NTFS is limited and XP can’t mount HFS ext, or so I am told. There may be appls, like DAVE that will permit mounting both partitions simultaneously; the good news about this that XP malware can’t screw up your Mac partition. The bad news is you cannot share files like MS Word files without some effort, like having it on a USB memory stick formatted in FAT. Now, to answer your question, any XP compatible program should work because it is running as an XP computer. Boot Camp is supplying the drivers, if what I read is correct. I don’t have an Intel-based Mac, so I cannot test it. Maybe someone can take their PC copy to a store that sells Macs and try it, or even better BTS might try it and see if it works.
  6. I haven't seen anything recently about the migration of CM to MacOS X and I was wondering about its status. I see that DropTeam requires at least a 1.2GHz G4, 50% faster than the 800 MHz I am currently using. It appears that a major clock speed increase is needed to support the upcoming releases. If I were a developer, the dropping of full RAVE support and now the switch to Intel would frustrate me. (It must be a lot easier to write for an OS that does change over 5 to 6 years, versus all the changes Apple pulls.) Given the current news about Boot Camp and VMWare , I wonder if MacOS X native support is economically viable. It looks like I am going to have to upgrade to play and the a Intel Mac can run the game under XP, so what is the advantage for BTS to continue development for PPC MacOS X or even Intel Macs? I am hoping that BTS has some good reasons to continue with development – like “Mac users don’t suck up our time with support issues.”
  7. Are there plans to add UPnP to CM2 or patch CM1 to support it? My updated firewall device is a pain to configure port forwarding, but it supports UPnP. So adding it to CM would make setting up a TCP game much easier, at least for me. From the configuration page of the FW: Wikipedia UPnP
  8. Can we get a hint of what will be the Mac's minimum and preferred system configuration? In other word, will my aging 867 MHz PPC G4 w/ GeForce2 TwinView 64 MB vram be enough?
  9. Why three? 1. A “Universal Binary“ for both Mac platforms (PPC and Intel) and 2. A Windows version for the others. </font>
  10. Unless Battlefront is very fortuitous, I cannot see how this will not slow down the Mac release. To begin with, they now have to get the new hardware and it will be like developing for 3 platforms instead of two. The endian problem may be less because of the simultaneous Windows development. Specialized code that is endian dependent but not OS dependent might be directly imported. If I were they, I would be asking is it really worth putting any more effort into a G4 or G5 version that will have a life expectancy of just over a year and who is going to beta test an application when there is no hardware available yet? With all this effort to move it to an Intel based unix system, why not go all the way and support linux?
  11. I would like to see more than 2 player on-line games with a command structure; something like players assigned HQs with their respective units. The problem with AI is that it is very complicated. If the developers put in a system that can be tweaked easily may be the best we can hope for. Programming common sense is hard. The idea of everyone drive down the road really fast and don't run into each other is easy to conceive but hard to implement.
  12. Sorry, I missed that in my search. I was under the wrong impression that it was this year. Thanks for the info.
  13. Since we are now well into 2005 now and impatiently waiting for the Mac OS X version, are you willing to give an ETA in which quarter it is likely to be released? How are you set for beta testers? I kind of like the idea of using your model of locked demos for distribution of betas; that way distribution would be inexpensive and convient. Do you have an official form for applying for beta testing? (Also, I liked the idea of duel use disk (Windows/Mac OS). I know space is a premium, but I personally would pay a few bucks more for it to be on DVD ROM.) Regards, MouseBert
  14. It would be nice if CMX2 was backward compatible to allow the current CM scenarios to be played. I wonder what the chances of that occurring?
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