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Brent Pollock

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Posts posted by Brent Pollock

  1. Do you mean:

    1. generate them, save them without altering them in the editor (because, like many of us, you're a lazy sod who just wants to "get on with the game, damn it!" ;) ), then piece them together into a CMC megamap?

    or

    2. have CMC generate them and automatically stitch them into a CMC megamap (even lazier sod's approach)?

    I'm guessing "yes" for 1 and "no" for 2. Note that there is a high likelyhood that edge feature (roads/river/lakes/ etc. ) will not match well.

  2. The short answers:

    Use Cover Arc and Cover Armor to try and restrict shooting.

    HQs with a good "?" rating help here.

    Tanks and troops will often start (mis)behaving according to instructions from the TacAI (computer program - you can't do anything about it).

    Other than smoke vs non-smoke usage, you cannot dictate use of AP/HE/Canister/HEAT/APDS/APCR/etc.

    Read through your manual, as this is all covered therein. Also, head over to the Tips & Tricks forum and search there.

  3. Maybe you don't need enemy forces to generate a CMBB battle?

    What I am getting at is that if a CMC map section is occupied by one of your units, but not the enemy's, you might still be able to hold a CMBB "battle" on it that simply lets you open it up and peruse it...come to think of it, it could be that all of the CMBB map underlays can be viewed at any time in the CMBB editor, so you could view it at your leisure. If so, it'd be neat-o-cool to prevent one or both players from doing this with some tiles to represent the shock of entering unexplored terrain.

    Originally posted by 76mm:

    Yeah, but at least for areas behind your front line, you'd think that commanders would have at least a passing familiarity with the terrain (gee, this would be a great place to position a rear-guard...). Most auto-generated CMBB maps that I've worked with have really (realistic) broken up lines of sight, and if I knew that a particular tile had some nice long shots, that might we where I put the 88s...

  4. Actually, the player can, as long as the player is also willing to be the designer, which is when you get to do the shopping.

    Originally posted by Kellysheroes:

    The player doesn't get to pick his units at all? Hrmmmm, not exactly what I thought it was going to be, thought it was going to be simular to SPWAW where you got so many points, purchased a group of units and played out a campaign with them.

  5. Hmmmm....tricky. Trenches can't be "moved", just filled in and fresh ones dug elsewhere. Pillboxes take one helluva lot of demolition. Bunkers might be something you could dismantle (wooden logs?) and reassemble elsewhere. Ditto wire and mines.

    My vote would go to leaving the existing stuff in place (for simplicities sake, mainly) but giving the ability to construct new fortifications during the game, to represent what the troops can do when they are not engaged by the enemy.

  6. :confused:

    Ooooooooo! I get it now...you simply change the e-mail recipient and use SAVED GAME files for the same side with multiple orders:

    - Axis Player #1 sets orders then SAVES and forwards the file to...

    - Axis Player #2, who then sets orders and so on until Axis Player #n hits END and sends the file to Allied Player #1, who then does the same rigmarole.

    - whoever generates the movie broadcasts it to all players.

    Is the the gist?

    Originally posted by Panther Commander:

    CMBB can be played multiplayer in PBEM with a little patience and the will to do it. It is VERY rewarding and the results are quite interesting at times. When we do this we don't allow for more than minimal conversation between players of the same side/different units.

    I've even made scenarios that were designed to be played 3 player for CMAK. No difference in the execution for CMBB.

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