Brent Pollock
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Everything posted by Brent Pollock
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Something just occured to me
Brent Pollock replied to NS's topic in Combat Mission: Barbarossa to Berlin
Amen - a bad one. -
Mortar/Artillery Spotting with HQ's
Brent Pollock replied to NameUsedBefore's topic in Combat Mission: Barbarossa to Berlin
...but by "Art. unit(onmap)", he really means mortars & halftracks with mortars. Won't work for other weapons like infantry guns or howitzers. -
Does the new Software Connect to cmbb
Brent Pollock replied to GroundHog's topic in Combat Mission Campaigns
I am _guessing_ that he wants to know if starting CMC automatically starts CMBB...or if clicking on a tile in the map that would have a CMBB battle, does it automatically start it up...but the question certainly is not clear to me either. -
Literally. Still on my shelf.
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Oh, they're all pointless but I've yet to run into a boring one
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I'm up for it. I've got CMAK & CMBB but gave up on CMBO. Do we need to to AARs?
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...which seems fair enough given that the juncture between A4/C2/D1/B3 is just a point rather than an edge. You can't really move units through it unless you're willing to give up a dimension, yes?
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..and what looks like a pillbox mod'ed to an open concrete pit? Is the broken tree tile rubble? Yummy!
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Scenarios Tank v Tank in villages
Brent Pollock replied to donnieitaly's topic in Combat Mission: Barbarossa to Berlin
My "WBRP - Company Town" trio has each side with 3 x inf companies & 3 x AFV platoons in a town in a wooded, marshy area, with a creek running through it. -
Do you mean: 1. generate them, save them without altering them in the editor (because, like many of us, you're a lazy sod who just wants to "get on with the game, damn it!" ), then piece them together into a CMC megamap? or 2. have CMC generate them and automatically stitch them into a CMC megamap (even lazier sod's approach)? I'm guessing "yes" for 1 and "no" for 2. Note that there is a high likelyhood that edge feature (roads/river/lakes/ etc. ) will not match well.
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CMx2's new movement system explained
Brent Pollock replied to Battlefront.com's topic in Combat Mission Shock Force 1
I'm guessing that COHESION is the "normal" you are after. -
As part of my continuing fight against acronymnesia, from now on I will always try to remember that the plural of AVRE is AVsRE, not AVREs. Tis a grand site - thanks!
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I have some questions :D
Brent Pollock replied to Santosdiablo's topic in Combat Mission: Barbarossa to Berlin
The only "stress" the game tracks is mental, not metal. Massed fire might freak out Conscript/Green crews, but that's about all the massing will do. -
I have some questions :D
Brent Pollock replied to Santosdiablo's topic in Combat Mission: Barbarossa to Berlin
The short answers: Use Cover Arc and Cover Armor to try and restrict shooting. HQs with a good "?" rating help here. Tanks and troops will often start (mis)behaving according to instructions from the TacAI (computer program - you can't do anything about it). Other than smoke vs non-smoke usage, you cannot dictate use of AP/HE/Canister/HEAT/APDS/APCR/etc. Read through your manual, as this is all covered therein. Also, head over to the Tips & Tricks forum and search there. -
Has this happened to you?
Brent Pollock replied to Corvidae's topic in Combat Mission: Barbarossa to Berlin
Sharpshooters? -
What campaign are you going to create?
Brent Pollock replied to Runyan99's topic in Combat Mission Campaigns
Does that mean Ken and I can stop playtesting the Op -
Maybe you don't need enemy forces to generate a CMBB battle? What I am getting at is that if a CMC map section is occupied by one of your units, but not the enemy's, you might still be able to hold a CMBB "battle" on it that simply lets you open it up and peruse it...come to think of it, it could be that all of the CMBB map underlays can be viewed at any time in the CMBB editor, so you could view it at your leisure. If so, it'd be neat-o-cool to prevent one or both players from doing this with some tiles to represent the shock of entering unexplored terrain.
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Actually, the player can, as long as the player is also willing to be the designer, which is when you get to do the shopping.
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Nobody tried QUICK BATTLE WITH RECON ZONES?
Brent Pollock replied to Mark61B's topic in Combat Mission - Tips and Tricks
I've done this in at least two of my designs and have seen it from other designers, too. I also use it to force the heavy weapons and other support elements to lag behind the lighter units. -
Why are there no Russian 85mm ATG's?
Brent Pollock replied to Matt May's topic in Combat Mission: Barbarossa to Berlin
Heck, the Germans get the 128 mm PaK... -
Persistant Field Fortifications
Brent Pollock replied to Philippe's topic in Combat Mission Campaigns
Hmmmm....tricky. Trenches can't be "moved", just filled in and fresh ones dug elsewhere. Pillboxes take one helluva lot of demolition. Bunkers might be something you could dismantle (wooden logs?) and reassemble elsewhere. Ditto wire and mines. My vote would go to leaving the existing stuff in place (for simplicities sake, mainly) but giving the ability to construct new fortifications during the game, to represent what the troops can do when they are not engaged by the enemy. -
:confused: Ooooooooo! I get it now...you simply change the e-mail recipient and use SAVED GAME files for the same side with multiple orders: - Axis Player #1 sets orders then SAVES and forwards the file to... - Axis Player #2, who then sets orders and so on until Axis Player #n hits END and sends the file to Allied Player #1, who then does the same rigmarole. - whoever generates the movie broadcasts it to all players. Is the the gist?
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Player Made Scenarios
Brent Pollock replied to nedlam's topic in Combat Mission: Barbarossa to Berlin
Can't remember if that makes a difference or not...IIRC, you would still see it but get an error message when you tried to start it. Also, if you just made the plunge, I'm guessing you bought your CMBB well after the last update, so they should've shipped the last version and you should not have to update it at all. -
Shouldn't that be "Aerial" font
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Rifle squad vs. Gun at point-blank range?
Brent Pollock replied to dmaas's topic in Combat Mission: Barbarossa to Berlin
...always sounds like pistols, not rifles. I think that was done in CM to stop them being unrealistically put into the front line if their heavy weapon was KOd.