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Doomed

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Posts posted by Doomed

  1. On 7/17/2020 at 8:55 AM, Vacilllator said:

    Such moments are common here too 😀

    I believe for the all in one installers you login to your Battlefront account, go to 'My orders' and view the particular game you want to update, it will give you a download link and your activation code.  Or you can just apply the new patch over your old install, worked for me, but I suppose you may have another reason not to.

    If the above is not correct I'm sure someone more senior in knowledge will come along and correct me.

    Thanks I've found them - for me they were in the V4 Upgrade Bundle and the CMFS2 upgrade orders.

    I updated using the patch but I just like to have the full install for backup purposes.

    One minor wish for the order page if Battlefront are reading - could it show  a summary of the order -  took a bit of random clicking to find the right ones

     

  2. 17 hours ago, Shadrach said:

    With this release I'm getting back into CMFI after a long absence. Seeing blinking icons for non-spotted contacts, not sure if this is something new or a bug.

    snip

    Anyone else seeing the same?

    I'm seeing the same but only happens for me when a unit is selected

    I don't have any of the mods you have but we do have the same graphics card - GTX970.

     

     

    17 hours ago, Shadrach said:

     

     

  3. I've done some brief experiments just moving files between my Outgoing and Incoming folders.

    I chose the attacker in both cases as the originator of the game

    Attacker Automatic, Defender Choice - crashes after password prompt for defender

    Attacker Choice Defender Automatic - defender enters password and generates new file. Attacker crashes at 5% loading

     

     

  4. 2 hours ago, Heirloom_Tomato said:

    Is it map specific or are all maps affected?

    I've tried a couple of different maps and different forces. I've got a ticket open with the helpdesk so they are looking into it at the moment.

     

    Oddly for CMRT it lets my opponent process the first file but then it crashes at 5% when they return it to me.

    It does work for CMBN and CMFB

  5. i have the same issue - downloaded the upgrade (not the full install) and I get the missing 312.brz error message.

    The upgrade file does not contain a 312.brz file nor does my V3 install  

     

    Edit: problem solved. I hadn't applied the 3.12 patch to my CMBN. (my full install download only went up to 3.11). Applying this and then v4 again solved the problem

  6. Its possible this might be a bug with this set of buildings in this particular battle (MG Dunes of Erde what if)

    There are 4 buildings (Independent buildings - House) adjacent to one another in a row and whenever one of the buildings collapses all the troops in one of the other buildings (not necessarily directly adjacent) get wiped out.

  7. I have not seen that. You are Doomed :)

    Fortunately the mortar seems to have run out of ammunition although on replaying the turn again I noticed that the Platoon HQ was moving through Building A and also got wiped out.

    Doomed applies to many of the unfortunate pixeltruppen who fall under my command.

  8. I was curious if anyone else had seen something like this.

    Two buildings directly adjoining one another Building A and Building B. There is one one squad in each building.

    Building B is destroyed by mortar fire, the building collapses and everyone in Building A immediately becomes a casualty. The squad in building B (the destroyed one) has some survivors.

  9. I've run the tests on 32 bit xp - Iron Man 1 Player wego 1.10 with CW module.

    Only had time to run each test once but I saw the following

    novis and lowvis - I saw all the fortifications in the first minute and a half

    goodvis - I let the test run for 20 minutes without seeing anything. I then "Quicked" the FO team up the map. The saw the sandbags at about 400m but didn't really see the trenches and foxholes until they were almost on top of them. Some of the foxholes still weren't visible at the end of the 30 minutes even though the FO team was sitting at the foxhole end of the map.

    I can run the tests again tomorrow if necessary.

    Doomed

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