Captain_Blue
Members-
Posts
16 -
Joined
-
Last visited
Never
About Captain_Blue
- Birthday 07/13/1971
Contact Methods
-
Website URL
http://www.thesundayride.com
Converted
-
Location
San Francisco
-
Occupation
graphic designer
Captain_Blue's Achievements
Junior Member (1/3)
0
Reputation
-
New MOD: WINTER Tiger Pz VIE Early-grau
Captain_Blue replied to Captain_Blue's topic in Combat Mission: Barbarossa to Berlin
MikeT, You can do whatever you would like with the mod. I can't run CMMOS on my Mac, so I am used to installing all mods manually. If you want to email me (yuanf@mac.com) the CMMOS version, I could upload it to replace the current version on www.cmmods.com Bog - I replaced the screenshot that showed the swastika flag with an updated version after the comments from the others. cheers -
New MOD: WINTER Tiger Pz VIE Early-grau
Captain_Blue replied to Captain_Blue's topic in Combat Mission: Barbarossa to Berlin
MikeT, I tried re-zipping the mod and have since uploaded it to www.cmmods.com Let me know if you still have trouble... Also, are there any other mod'ers out there who work on Mac and have had a similar problem? I used Drop Zip to create the .zip archive. -
New MOD: WINTER Tiger Pz VIE Early-grau
Captain_Blue replied to Captain_Blue's topic in Combat Mission: Barbarossa to Berlin
Hi, There is an optional BMP with the mod that removes the flag. That's a good point about the air flag being a good target for the Russian planes... I hadn't considered that. In the future, I will make sure to include any swastikas as options... I understand that it can be disconcerting & distracting. Thanks for the input -
NEW WINTER TREE MOD POSTED:
Captain_Blue replied to Tanks a Lot's topic in Combat Mission Archive #4 (2002)
Excellent work! Thanks, Cpt. Blue -
Hi all, Here is my first mod! You can get it at CM Mods. Hopefully this will add to the look and feel of your favorite Stalingrad or winter '42 scenario. ALSO: I removed the air recognition flag that is mentioned below and included it as an option in the BMP folder. Cheers, Cpt. Blue [ December 31, 2002, 12:15 PM: Message edited by: Captain_Blue ]
-
What font works for German tanks?
Captain_Blue replied to Captain_Blue's topic in Combat Mission Archive #4 (2002)
Thank you my friend -
Hi, I am about to jump into the wonderful world of mods... Does anyone have any fonts that they would recommend for German unit numbers on the sides of armor? Was there a strict rule for placement of the unit markings? Thanks grogs.
-
Biltong's Campaign Rules - Last Lap
Captain_Blue replied to Biltong's topic in Combat Mission: Barbarossa to Berlin
Thanks Biltong and all who have worked on these rules! I played my first battle today using them, and it was refreshing to "care" about my battle group's units I'm not sure if you have a specific thread where people can ask basic questions about the rules - but I have one. Regarding Attached Units - After earning enough points to buy 3 attached units, do you simply continue to upgrade the units with all of the additional "attached unit" points that you will receive as the battles go by? Are the points cumulative for the entire length of the campaign? If that is the case, then it seems like you could end up with the most high-powered arty spotter or tank as part of your permanent battle group within the span of a few battles. Thanks in advance! -
Force Organization At Start
Captain_Blue replied to Commander's topic in Combat Mission Archive #4 (2002)
I assume you are referring to attack or ME quick battles, where it is necessary to advance you forces on the map. I always place my platoons in formation and position them on the map according to their missions. Any medium or heavy infantry weapons teams are placed as far forward in the set up zone as possible (usually in front of the platoons that they will support), to reduce the distance that they will need to cover to reach their initial objectives. Always make sure that your units starting positions are out of LOS of the enemy's side of the map. I usually try to purchase vehicles that will be able to tow any guns - as a map with no favorable locations for your guns in the set up zone can ruin the chance for your guns to be effective if they have to take 10 turns just to get into a forward position. When placing armor, I always try and give my units a starting position which will allow them to advance forward with as much cover as possible. It is essential to keep your armored force a "mystery" to your opponent as long as possible - only exposing tanks when you absolutely need them to help your mission. As for artillary spotters, it's easy to fall into the habit of placing them on a spot of the map which gives them the best LOS and leave them there. Be careful - good opponents will predict the likely hiding spots for you spotters and they will lay down HE fire or their own arty in the hope that your spotter is hiding there. Few things are more disappointing than to see your 200+ pnt spotter routed by turn 3! Of course, I always break my own rules if the situation calls for it, but IMO it's beneficial to create good set-up habits and organize your forces ahead of time based on your plan. cheers -
Hi grogs, I just wanted to see if anyone else has realized how deadly the Russian M17 halftrack is. I just played a quick battle with a friend, and was shocked when his two M17's took out my Marder and routed a total of almost two platoons - who were not running out in the open, but were crouching in the woods! I would imagine that many players have never stopped to notice that the M17 has a four .50 caliber machine guns mounted on a turrent. They are nasty...
-
New (54) map QB Mapset available
Captain_Blue replied to Old Dog's topic in Combat Mission Archive #4 (2002)
Old Dog, You uploaded your maps to the Mod section of the site, not the Maps section. Regardless, I found them and am looking forward to trying them out. Thanks! -
Time is short for Mac OS9
Captain_Blue replied to Buckeye's topic in Combat Mission Archive #4 (2002)
If Apple stops shipping OS9 before Quark Express for OS X is released, they will alienate the largest group of mac users - graphic designers! I'm actually losing patience with Quark. They just released Quark 5 a few months back and they have given no hints as to when they will be OS X compatible. Quark and CM are the only two remaining applications that have kept me using OS 9. I'm perfectly willing to do whatever it takes to play CM, but I may switch to Adobe's InDesign if Quark doesn't get their act together.