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Camicie Nere

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About Camicie Nere

  • Birthday 10/26/1970

Converted

  • Location
    Cleveland, OH
  • Interests
    MODS, mountain bikes, punk rawk, my wife and four-legged feline children
  • Occupation
    Destroying the system from within

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  1. Still playing and enjoying SC on this front. I just only have a limited amount of time for such leisure pursuits and since the release I'd rather play the game than talk about it. Great message board, though. I thoroughly enjoyed spending time here in the "pre-release" days and hope to be back when the anticipation cranks up for SCII and/or HC's next project.
  2. AHA! So there it is! I literally did not see that little "1.03" number even though I looked extensively for it. Many thanks - I suppose now I must go and determine what points I myself will be bitching about! Ardire!
  3. I apologize for what seems to me to be a stupid post here, but I am not sure if I have been able to successfully extract version 1.03. The download seems to have worked, but when I click on the application icon I get a message to the effect that I need to unzip certain files BEFORE running the patch. Fine, I click "unzip." It SEEMS to work, and states that 56 or some such number of files have been successfully unzipped. The program files folder for SC now contains the wordpad file describing the new changes. But when I try to run the patch again (having now unzipped files as instructed) I merely get the same prompt about needing to unzip the files FIRST. The thing is, it does not seem as if 1.3 has been installed. None of the changes discussed in the forums appear to have been implemented. (i.e. Odessa with port, a Russian Black Sea Fleet in Barbarossa) Nowhere does it indicate in any menu or screen as to what version or patch is currently running. Most programs, of course, seem to have a notation somewhere as to what version is currently running, I feel stupid for asking, but I am wondering if I have succeeded and do not in fact realize it. Is there any way for me to easily figure out if v1.3 is up? And if it is not, how do I get it to install in the light of the fact that I can never get past the message telling me to unzip the files FIRST. Any help or advice would be much appreciated!
  4. Mike, I think you mean Novorossisk. Sorry to correct you there You usually are so dead-on with your info and facts that I had to take the opportunity.
  5. I raised this issue once a long time ago before I knew what the limitations of the editor were going to be. I think the SC engine is tremendous and very adaptable and could easily model the Great War. For instance, you could drop the attack and movement values values of the infantry a tad, turn the first 3 levels of armor into cavalry, and perhaps use the rocket unit types to model chemical weapons (I'd make the max range at 2 hexes but progressively increase the amount of damage they'd inflict.) Overall, the attack values of offensive units would have to be a bit lower vis-a-vis their WWII counterparts. But that said, pretty much every significant SC/WWII dynamic was present in 1914-18. Fighter aircraft. Strategic Bombing. Increasing levels of technology. Battle of the Atlantic. Political shifts among the protagonists and minor countries. Fun stuff, and it probably would not be difficult to implement a few extra models and dynamics (i.e. trade-offs of whacking Brit MPPs with U-boats at the cost of increasing the US likelihood of war entry. Perhaps an abstract "blockade" model by which Central Powers MPPs could be progressively bled off. Maybe some sort of "war weariness"/political collapse factor to represent such events as the 1917 French mutiny and fall of Nicky and subsequently Kerensky.) The least of what you would need from the editor function: -Ability to redraw national borders -Deletion of some minor countries (i.e. FINLAND, HAH!!!!!!!!) -Adding two more "major" countries to the mix (Austria and Ottoman Empire) -Some control over modeling the conditions for entry of neutral countries Damn! I am getting myself too excited talking about that. HC, I know you don't want to surrender too much control over your game engine via the editor, but I think it could totally turn SC into an enduring wargaming classic if you did. Steel Panthers/PZ General II territory - still played, modded, and popular after many years. I love SC and am totally of the inclination to make incredibly-detailed and rigorously-accurate custom scenarios but am discouraged from doing so by the limitations of the editor. If HC/BB plan a WWI SC game for down the road, then allow me to be the first to preorder. But if not, allow me to MAKE one. On my own time and dime, seeking no compensation other than the enjoyment of adapting my all-time favorite wargame to my all-time favorite conflict. (Sorry for the Finland crack, CVM - couldn't resist.) Oh, DAMN! What about the Napoleonic era? I better stop before I get too depressed over my own inability to write computer code.
  6. Sounds like we need a PBEM "grudge match" between Mike and Elijah. Hey, that might be a decent enough concept to explore for settling long-running disputes in this forum. Maybe a best of seven series on the paratroop question... But anyway, I am totally with Mike on the Dardanelles. Although not fortified to the extent of Gibraltar, I think the experience of WWI shows how difficult it would be for hostile vessels to force a passage.
  7. Best I've done was as the Allies on 1939 fow on/+1/computer +100%. Though the Fascist beasts overran everything west of Leningrad/Smolensk/Kharkov/Rostov, I still held Africa and by May 1943 was hitting the beaches in Portugal with a big Anglo-American invasion force. Soon thereafter it was a jailbreak on the eastern front and by December '44 it was "rebuild from the ashes" time. Fun game, featuring Bulgaria, Spain and Vichy France fighting for the Allies at one time or another. (AI handing out DoWs like so many dinner mints and all) Actually, by the end there were THREE DIFFERENT French entities on my side. Vichy, who held onto Algiers even at Axis high tide, the "Free French" who escaped to British territory in '40 (an HQ, AF, and 2 armies - not an insubstantial force for subsidiary ops), and then the reconstituted French state that came into being when I liberated them. It was funny that the French units produced after the liberation did not seem to recognize the control of the "Free French" HQ. I'd guess that is because the "Free French" have effectively become British. Or maybe DeGaulle being an arrogant, power-hungry SOB and refusing to get along with his peers. Anyhow, I've tried +2 and it sucks to get your Guards armored units cudgeled about by a bunch of stinking Romanians. I'll stick to +1, thank you!
  8. Oh, also, the Yugo partisans were pretty tough in real life. Especially late in the war, when they actually fielded armored units. I'm even thinking there were some of brigade strength, but I am sure our resident Slovenes and the like could shed some light on the topic. Anyway, I do not think the game overmodels them, other than their propensity to try to toast the end of the Axis war effort from the Buergerbraukeller in Munich. (Their invasions of Italy are perhaps more accurate - Tito seriously coveted the Trieste region as a potential addition to postwar Yugoslavia.)
  9. I touched on this in the other partisan thread but maybe it will help to restate it. They will NOT - repeat, will NOT appear within one hex of one of your units. Hubert hinted at this and it is true. In Yugo, just put three corps total spaced out properly and there will be no further problems. Some would call that "gamey," but the experience of history will tell us that a serious military presence severely limits partisan activities on a large scale. So buy a couple corps or better yet use the Axis minors and Yugo is fine. With Russia, you want to garrison the cities anyway and will most likely have enough assets running around to deal with the irregulars that appear. Do not be lazy with garrisoning those Russian cities. A corps is fairly cheap and if you lose a city the damn Russkies or partisans will destroy it when you take it back. Then you have another 5 turn wait to get the city back to where you can produce in it.
  10. Neat trick I stumbled upon: Drop a corps into the part of NW Yugoslavia where the partisans typically appear and leave it there. It seems as if that keeps them from ever showing up again. From this I would guess the partisans cannot appear within one hex of an Axis unit. Best use of a 1 strength Romanian corps you'll ever see!
  11. While playing as the Axis in late '39 I left the area facing the Low Countries undefended while attacking Scandinavia. The FRENCH declared war on the Low Countries! (Presumably to get at my empty northern cities?) Either that or because they were pissed at my mods of their infantry. Anyway, I thought that to be somewhat strange and ahistorical behavior for even a computer AI.
  12. A GREAT game as the Allies for me yesterday and today. I think I had the Germans at +1 and for a while they were a BEAST. They got up to level 5 fighters in early '43 and built about 500 of them. Nothing like seeing your damned Soviet tank groups cut down like so much summer wheat. Nevertheless, I whacked the German navy about fairly early and was able to implement my pet "America places Scandinavia Under its Protection" idea. Though Norway and Sweden were neutral I invaded them each in turn before landing in Finland. Fortuitously, as the "North American Expeditionary Force" of 4 US and a Canadian army reached the Leningrad front JUST IN TIME. Though the Germans had been steadily pushing back the USSR, this help from the West seemed to tip the scales. The dam burst and the next thing I knew I was hunting the last vestiges of the Wehrmacht into France from the East in (oddly enough) May 1945. Axis only invaded Denamrk in both of my "Allied" games. Concur on getting the Italians out of Libya - major pain in the rear and I should not have bothered diverting the forces that I did to that task. Finally, I must say that the huge campaign in Russia had to have been the most fun I have ever had playing a wargame. Thumbs up, WAY WAY up to HC/BB. The full version surpasses my lofty expectations.
  13. Nice knowing you all! I'm off to wreak havoc on the free world! Send in the rescue parties in a few weeks or so! "...wenn wir fahren/ ...wenn wir fahren/ wenn wir fah-ren GEGEN Engel-land!!!!!!!"
  14. Norway never would have flipped to the Axis under Quisling - that man was hated by all of his countrymen other than the tiny little Nazi knock-off party he led. Nasjonal Samlung or some such thing - bunch of pathetic little toss-offs. My question is why you would want to invade Norway early anyway. I myself plan to lay the wood to Sweden at the first opportunity to get that huge per-turn bump in MPPs. I'd say it's worth commitment of an HQ, airfleet, and some ground assets after Poland even if you are hitting the Frenchies at the same time. In real life, as we all know, Hitler invaded Norway primarily to ensure year-round access to Swedish iron ore - shipped in the winter months from Narvik. Since this dynamic is not really modelled in SC, I myself think that Norway is as a result much less desirable of a target for aggression. They can wait, in my opinion, until the Axis has consolidated its position in the West.
  15. You know, I work for myself, so I can come here anytime I want! And in a few short days I suspect that there will be an entire WORLD full of Untermenschen working for ME!!!!!!! Fire up those Panzer engines; it won't be long now!
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