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KhanIndustries

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Everything posted by KhanIndustries

  1. You know, I really have to agree with Cid on this. I absolutely loved the previous CM games and is by far my most played wargames. Please know that I'm in no way bashing CMSF, I'm just concerned over changes to my most beloved wargame series. However, can anybody please tell me why change a system that has served so well in the past? I mean, really, WEGO was great and CMSF obviously took a diffrent direction. But why? Other things that really made me just.. I guess sad is the right word, but why take out a really cool feature like buying your force with points or random map generation? These are what kept me playing the previous CM games for so long. The funny thing is too, and this is truely no lie but this installment of CM was easily my most anticipated. I absolutely loved the idea of taking a break from WWII (yes I was getting a little tired of it) and I'm all into the modern era setting. I just don't understand the designer(s) responsible for deciding to: -Break off from WEGO even though it hasn't failed them yet and served so well in the past. -Remove the ability to purchase your force using points. -Remove random map generation. -Completely redo the control scheme, what's with no more right mouse menu?? WHY??? After trying the demo, scratching my head, and reading reviews, this is the first CM game I haven't purchased. I'm not saying this to sound like I'm the only customer on the planet, but as a long time fan of CM, this is why I didn't buy this (neither did my brother and nephew who are both also CM fans). The fun multiplayer games we have just can't be done with this system. I mean if it ain't broke.... why did you change core elements that worked so well? In my opinion, Shock Force shouldn't even carry the Combat Mission name. A little harsh and I'm sorry but this is not Combat Mission, it's.. something else.
  2. This is mainly intended for the moderators and developers who are or might be reading this. Keep your heads up high guys and don't mind the nay-sayers too much. I'm sure many creators and artists get this. I don't know but I for one was THRILLED to learn you guys were doing a game based on modern day equipment. Don't get me wrong, you are WWII masters but taking a break from WWII isn't such a bad idea. Besides, if I want to play the best WWII war/strat game currently available.. I have CMBB and CMAK to still play (they'll never get old). Yes I do got CMBO but I liked CMAK better. I'll be buying 2 copies of CMSF now just to show my support in thinking you guys made a cool choice in trying a new era. Think I'm kidding? You watch I'm dead serious. -KhanIndustries
  3. First off, great game!! I love the demo! Reminds me of an old favorite board game of mine called "Axis & Allies" except that this is more in depth. I love it! However, I agree with the original poster. I also agree with the reasoning many people gave. We are playing this game to re-write history. Suppose I'm playing the Axis and I'm not content with just Europe? Suppose I wanna go on and try something crazy like land in Canada or even in Washington? I don't see why the war should end in 1946 if the Axis are still going strong. Some people are stating that it should because the US will just nuke but I think this is dumb because that means no matter what the Allies will always win by default. What's the purpose of the game then if you're going to use logic like that? At least have an option of allowing an open timeline. That way, the people who want to play with it can and the people who don't, don't. I can't see any harm in making it an option. I *beg* that you will reconsider this option! KhanIndustries
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