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demione

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  1. Merry Christmas. The holidays must be numbing my brain.......I`m a little stuck displaying the bmp overlay in the V2.0 editor. I have followed the manual and saved my bmp image as "special editor overlay", but not sure what the "z" file is within the data files??? Where is it supposed to go? How do I display it? Thanks in advance for a silly but necessary question.
  2. Well, that [tough] cookie was crumbled lol. Thanks for the advice chaps. Yes, maybe too much intel in the briefing. Personally when I playtested, I occasionally struggled. Especially the last run out: when two large mortar shells (on the same turn) decide to haphazardly drop into the back of your two trucks that happens to be carrying your entire 2nd Platoon, you know its not gonna be your day! I put it down to patience being key for me a lot of the time. Many scenarios dictate a very speedy advance (which brings trouble) due to time restrictions, and I`ve probably got myself into a rhythm and end up being a little careless. Coming over from CMSF maybe those marines have given me too much swagger too! Lol. Loving the suggestions btw.....
  3. Thanks for playing runesonn. It is do-able, but definitely one tough cookie. It favors the defenders. A minor victory would be a great achievement. Those US troops don`t like leaving their posts. Plenty of cohesive fire needed. Or -synergy- as Mark H Walker would say. Now there is a blast from the past. His CMBB strategy guide was a great read. I wonder how much of it is relevant on the CM X2 engine? Most of it probably. A lot of the tactical stuff I guess. Now where did I put that book......
  4. While the advance of an excellent series of games rumbles forward into the sand ,has anyone uttered a release date? And for all us wannabe Montys on the other side of the big pool-a european release date? The official FAQ is only hinting. And does anyone know if it will be bundled with mod manager software? Thanx
  5. HELP! -when creating set-up zones on a custom made scenario how would I go about giving specific places of deployment for each unit to start ?(to be used by A.I). I have tryed placing the different coloured zones at the required starting place but the A.I. still sets up its forces on the edge of the map. Is this not possible , or am I pushing the boundries of an otherwise excellent game? [ July 11, 2003, 05:17 PM: Message edited by: paul_dema ]
  6. looking for email player,who will stay with it.nothing too time consuming(20-30 turns,medium map,single battle.rack `em up and i`ll knock em down...or maybe the other way round!
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