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kenfedoroff

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Posts posted by kenfedoroff

  1. Originally posted by JonS:

    No, thank you for prompting me to crack open Blackburn for the first time in too long. Incredibly well written and informative triolgy, that.

    Jon

    I had no idea it was a trilogy! I thought there was just the one book. Christmas is coming soon, and Blackburn's other books (once I find out their titles) will make a great gift for the wife. Why... I can visualize the look of joy on her face even now... as she opens her presents Christmas Morn and says, "Oh Joy! More war books." (She always lets me borrow them to read.)

    Cheers,

    Ken

  2. Reading Blackburn's "The Guns of Normandy", I get the impression the carriers were used for holding the massive radios/batteries of that era. The carrier would be placed in hiding to the rear of the position, while the artillery observer would sneak forward unrolling a wire. He would talk by wire back to his partner at the carrier, who would transmit by radio.

    I am guessing that because of problems with radios of that era, if you didn't have a carrier to haul it with, you could be out of immediate and instant communication very quickly. I am guessing they were used more for command and control than actual front-line combat.

    Maybe some Grogs can straighten me out on this. I always feel it's unrealistic to deliberately expose the carriers after reading Blackburn.

    Thanks in advance,

    Ken

  3. I thought the Germans lost WW2 because Churchill (a.k.a. Terif) pumped the bid up and and got the Allies for 220 with the 1:5:20 bid system. I thought I saw this on the History Channel the other day... <checks TV Guide magazine>

    Sincerely,

    Sgt. Smart Butt

  4. I just finished a TCP/IP game, and I don't have the save for the following... but this is what the Stug Tac-AI did.

    (The following took place with the smoke grapics turned off, without my realizing it... Duh)

    A Stug-G (not 100% sure on the "G") is lined up (Key-holed, but no cover-arc) with the anticipated approach of the enemy (both enemy armor at distance and infantry near).

    Ememy tanks at distance (approx 500 yd) do not show, so Stug targets enemy Inf near (250 yd).

    When enemy infantry are driven to ground (and disappear in rough... or is it smoke?) the Stug proceeds to area fire into the rough!!... Cool, that's great...but,

    Next turn I order Stug to rotate more to distant armor (it's already facing the correct way, I just want to get it perfect). I also order Cover/Armor arc, but... I don't realize there is a smoke screen immediately to my Stug's front, so...

    The Stug deletes the Cover/Armor arc and rotates away from the direction I orderd!

    Distant armor shows up and picks off Stug, now turned away from key-hole. I would have been better off leaving the Stug with the area fire target line on (since he was facing the threat with it on).

    I am guessing that the Stug switched to area fire because of the smoke (which I was unable to see, because I had somehow turned off the smoke grapics).

    I'm not sure why the Stug ignored the rotate order and cover/armor arc.

    Has anybody else seen an AFV ignore an order (possibly caused by smoke)?

    Thanks in advance,

    Ken

  5. I would be more interested in how well AFVs hide in relation to a moving, buttoned-up enemy vehicle at several hundred yards. I'd like to place my TDs in ambush positions on the flank of the (anticipated) enemy advance. Assuming the enemy infantry get suppressed and can't scout with the tanks, I might be able to get multiple shots from my TDs from ambush before being spotted.

    Has anybody run any tests on the spotting ability of buttoned-up tanks on "Hiding" AFVs?

    Ken

  6. Originally posted by JoMc67:

    The Vehicle hide order is there just to show you what units are on top, inside, or bottom of vehicle. Its the same as having the no tree or sparse tree order, you can see the units better.

    He might not be asking about the Hot-Keys, as far as Hide Vehicle.

    Are you asking about the "Hide" Command from the Orders menu?

    I guess the best way to find out is set-up and play a Hot-Seat battle against yourself, with some select vehicles on "Hide"... or... maybe one of the grogs will show up to explain.

    Good question though... I'd like to "Hide" my Marders in scattered trees with a Cover-arc for armor, but I don't want them spotted and mortared to death in one turn either.

    Ken

  7. Originally posted by Berlichtingen:

    Won't work well against the AI at all. Playing as the Germans, the Amis won't advance, and playing as the Amis, the Germans won't use their supporting elements. It is large, so PBEM will take awhile, probably best hotseat if possible

    I've sent you an e-mail about some concerns I have for the German set-up. I won't discuss it here, so as not to spoil it for anyone else.

    Ken

  8. Originally posted by MikeyD:

    A FOW/Borg fix (next game engine of course) could involve having a rough overhead 'map' in a separate window to keep track of your troops over the terrain, but limiting your movement/elevation on the 3-D playing field to only what your troops can see (shooter game-style). Maybe clicking on units on the rough map would let you jump around the battlefield on the 3-D screen. that of course would mean no more flying over the battlefield to spot the very best hull-down positions. It would GREATLY complicate artillery strikes, that's for sure!

    In other words, be careful what you wish for. The results could be pretty painful.

    I like that idea... but maybe (for the sake of time savings in scenario/battle set-up) you could fly around the battlefield in the set-up phase only.

    Maybe they could incorporate this idea as an option, so BFC doesn't scare away first time buyers (beginners) of the game.

    Good idea MikeyD

    Sincerely,

    Ken

  9. Originally posted by Joachim:

    With Borg spotting, everything is in LOS that at least one of your troops can see.

    With Uber-Borg spotting, we know every damaged building, every intact bridge even if none of our troops can see them! So with Uber-Borg spotting we can see any small dust cloud behind a curtain of dust clouds, too.

    True. This issue can't be dealt with until the next game engine (at the earliest).

    A cure might be to have different map tiles for unobserved territory... but which part is unobserved? Can we see the nothing, treetops, bell towers, 2nd stories or huge dust clouds? Different map tiles for different heights we can see? Is hull down ground visible or invisible?

    Gruß

    Joachim

    Great idea. Sign this man up for the BFC design team! Screw the fancy graphics and fix the FOW/Borg, I say.

    That would fix all the Uber-tank purchasing... to find out your 50-60 ton heavy can't get over the 20 ton load rated bridge!

    My 2 cents,

    Ken

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