kenfedoroff
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Everything posted by kenfedoroff
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Yeah, I just started another PBEM (my opponent accepted my surrender as Allies...again, sigh). This time I am playing Axis and....Yep, you guessed it, Poland surrendered on the first turn. I could see that being a problem in a Ladder League. Ken
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I dropped out of TCP/IP (both SC and CMBB) completely. Now I play strictly PBEM. That way I can take my time on a move (and my opponents can too). If my opponent disappears, or if real-life intervenes, it's no big deal because I keep several different games going. Hopefully, someday PBEM can be made cheat-proof so it's allowed in the Ladder League. That's the only thing I miss from TCP/IP. Ken
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Moon, please read
kenfedoroff replied to walpurgis nacht's topic in Combat Mission: Barbarossa to Berlin
LOL... Amen Comrade. It does model how important leadership was to a successful action, and why there was such a high loss-rate among junior officers (on both sides). In many accounts of the Eastern Front, the platoon, company and battalion commanders were constantly in the thick of things. Ken -
Question on Ops. Running out of map
kenfedoroff replied to kenfedoroff's topic in Combat Mission - Scenario Talk
Thanks for the response xerxes. Now about the force mix. Where's my platoon of "crack" KV-1 ?? Ken -
Question on Ops. Running out of map
kenfedoroff replied to kenfedoroff's topic in Combat Mission - Scenario Talk
OK. Thanks guys Ken -
My question is specific to the operation "Gambler's Fallacy", but pertains to other Ops as well. How do I know when I've run out of map (I'm the Soviets on defense), and it's time to issue the "Stand Fast" order ? Should an Op. have a label for a certain geographical point on the map that is designated in the briefing as a "signpost" or "warning light" as far as the defense running out of map ? Apologies in advance if this has been explained elsewhere. Ken
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My problem with the "need for speed" in a scenario is this: With the CMBB model of realistic fragile infantry, if a unit routs, you have most likely lost it for the rest of the scenario, unlike CMBO. In big battles with lots of troops, this is not such a big problem. It's only a small percent of your force you lost for performing aggressive recon. In smaller battles, this does become an issue. Perhaps the scenario designer could penalize a lack of aggressiveness by feeding more reinforcements to the defense in the latter stages of the scenario. Or put some hints in the briefing as to what is expected. Ken
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One of the great features of this game is the scenario editor. If I (and my opponent) are not happy with, or are suspicious of the time allotment, we can edit this or any other item we want. I edit scenarios all the time. Some of the scenarios I have played might have the purpose of showing just how good the Axis commander has to be to pull off a significant victory (as in WW2 accounts). I have to agree that many scenarios need a few more turns, or some info in the briefing that takes the place of scouting or recon. Ken
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I wish they had a movie play-back for hot seat like they do for pbem. Ken
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I like a quick peek at the map for one reason: A well-made or interesting looking map quite often (but not always) means the scenario designer has put some real effort into creating a fun and challenging situation to resolve. As more people trot over to the Scenario Depot and make their opinions known, there will be less chance of spending time on a "clinker" scenario, and therefore, less reason for even a peek. Ken
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What effect does CM have on marriages?
kenfedoroff replied to HarryInk's topic in Combat Mission: Beyond Overlord
Are you kidding? It saved my life and my marriage. Way back in the bad ol' days, I would have to steal money from my wife's purse and stumble around drunk in topless bars just to make a fool of myself. Now...Thanks to Battlefront.com and the power of the internet, I can make a fool of myself in front of the whole-wide world right from the comfort of my own home. Why just yesterday, I presented two Panthers broadside to a T-34 at less than 300 yd.,(which my opponent promptly toasted...Duh..) ...Which reminds me of all the money I save from bail, lawyers, collision shops, etc. (you get the picture). Combat Mission: Learn it. Know it. Live it. Sincerely, Captain Unconscious -
I played this as the Soviets in a PBEM. There is not a big margin for error on the German side. I think the suggestions mentioned above (by the other Forum members) for the Germans are a good place to start. This is a great scenario and shows just how good the Germans were, to be successful on the Eastern front. As the Soviet player I lost most of my force, but caused some casualties and prevented any German units from reaching the exits. (admittedly, in a few more turns, I would have had nothing much left and the Germans that were left would have been able to exit without much resistance). I think this is one of the more challenging/fun combined arms scenarios around. Sincerely, Ken
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CMBB on a 42" Plasma Screen
kenfedoroff replied to von Nev's topic in Combat Mission: Barbarossa to Berlin
Grrrrrrr....That's just great. That's all I needed was another reason to go out and find a job.....And I was so getting into the slacker groove. Sincerely, Laid-off Lenny -
I like to take a quick peek at the map before I consider a scenario for PBEM. Of course, I tell my prospective opponent to take a peek as well, without lingering over set-up zones, force-mix, etc. As we get more reviews and recommendations for scenarios over at "The Depot" and similar sites, even this "map peek" won't be necessary anymore. Ken
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The Free French in Canada will surrender when France falls. Go figure. Ken
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While i was eaten alive from Terif...
kenfedoroff replied to xwormwood's topic in Strategic Command 1
Yes they can, at least in v1.06 anyway. Ken -
While i was eaten alive from Terif...
kenfedoroff replied to xwormwood's topic in Strategic Command 1
Most, if not all of your requests have been discussed in this Forum. You will have to search back through the old threads to find each topic. I like #2. The land units would have artillery to shoot back. Ken -
To All Scenario Makers
kenfedoroff replied to Panzertruppe's topic in Combat Mission: Beyond Overlord
"Short Attention Span Man" strikes again -or- "my memory ain't what it used to be". Ken -
To All Scenario Makers
kenfedoroff replied to Panzertruppe's topic in Combat Mission: Beyond Overlord
The above might be good points for Grogs or gamers that thrive on exact simulation, but, (I am guessing) many/most people could care less what exact units were in a battle. Many/most people play this game for fun, for the satisfaction of solving a puzzle, and competition. So the poor scenario designer has to make a choice: 100 percent historical (of which 80-90 percent of the people who play it won't know or care) -or- concentrate on fun/playability, etc. -or- make the scenario for your own amusement and everyone else can bloody well sod-off if they don't like it. Maybe it depends on how much one cares whether or not his/her scenario is popular or not. The McKinley's Battalion scenario was fun to play (because I still remember it, and I can hide my own Easter Eggs). If BTS wants to gather a larger audience, (starting with the casual gamer) then they are better served by offering fun/playability vs 100 percent historical scenarios (unless they offer fun/playability, of course). That's my story and I'm stick'n to it. Ken -
I know I got one lucky hit at the end of the game, which prompted me to check the gun vs armor data (a green T-34 got a side turret penetration on a P-III at 1,037 yds. with his first shot and the second shot KO'ed). Maybe because I was able to gang up on my opponents tanks I was (overall) able to get the hits for kills? Don't get me wrong, my T-34s died fast and furious when they were out in the open, but when you keep them hull-down they are tough. And I was shocked at how fast the Germans could die if they were not hull-down. Fun scenario and a real eye-opener as far as armor and guns for that time period. Thanks, Ken