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kenfedoroff

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Everything posted by kenfedoroff

  1. Is there any vaild technical reason why the re-load counter is missing? We are not compressing or de-compressing files. If someone needs to copy a file, why are they sending me a copy (if it is indeed a copy) and not the original? Ken
  2. I am nearing completion of playing a PBEM beta version of a scenario called "Belyi Road 2". In this version the environment has been set to "deep snow" (It's my understanding the newest version has already been changed to just "snow"). Using strictly "move" and "move to contact" commands, I was able to get a good percentage amount of my armor through the "deep snow" into battle. However... what really caught my eye was the propensity of tanks carrying Inf plt HQs to bog. While this may be a one time event, I am wondering if anybody else played Belyi Road (or any other scenario with "deep snow") and has experienced this anomaly. The scenario has the usual (1) X HQ to (3) X squads ratio, riding tanks, but there are far more HQs walking than squads, after their tanks bogged in this scenario. (We are running v1.03) Thanks in advance, Ken
  3. In the above example given by Flaming Knives, shouldn't those calculation results be shown in the lower half of the victory screen? Thanks, Ken
  4. We just finished an Op called "Gambler's Fallacy" The score card in the lower half of the victory screen gives no indication/score of what parameters were significant in deciding the game. The top half of the victory screen says we got a "draw" and lists men OK, vehicles KO'd, etc. but it's not clear why the game ended in a draw. In another thread the scenario designer/author (Xerxes) said that if the Germans got across the river in force, the Soviets were in trouble. Well... my (German) opponent kicked my butt down the map and over the river and toasted every significant asset I had. The only thing left for my opponent to do was march a brass band over the bridge and down the middle of the map. Yet the game ended in a draw and I am left to speculate how I got a "draw" out of a thrashing. Is it because I put the hurt on a lot of his stuff? -or- Is ground held still deciding this? Are all Op victory screens blank on the lower half? (We are both running v1.03) Thanks in advance, Ken
  5. Some (but not all) of the pbem files I receive from certain e-mail opponents have no reload counter displayed. This area of the screen is blank. By coincidence, some these same opponents are having some remarkable advances in Tech., while my scientists seem to be asleep. What's going on here? Sincerely, Paranoid in Plymouth
  6. Thanks for all the info. What does "JSMS" Vol 5 etc., etc. stand for?... and where can I get these articles? Sincerely, Ken
  7. OK. Thanks guys. I've read about German "static units" on the Atlantic Wall defense of Normandy, but didn't know the Soviets had these organizations as well. Ken
  8. I just started reading: Hell's Gate: The Battle of the Cherkassy Pocket, Jan-Feb, 1944 by Douglas E. Nash On page 32 they mention a Soviet unit dedicated to static operations... "The most peculiar units in Trofimenko's order of battle were the aforementioned 54th and 159th Fortified Regions. These bizarre (to a Western way of thinking) organizations were organized around a division headquarters staff designed purely for static employment and relied upon a large number of automatic weapons, mortars, and artillery instead of masses of troops to serve as a reinforced security force designed to hold areas of the front line in order for the Soviet High Command to mass troops elsewhere." "It's main elements were the 404th, 496th,512th, and 513th Artillery Machine Gun Battalions. Although ill-suited for attack, these so-called fortified regions could tie down a disproportionate amount of German troops, whose commanders often believed that they faced a much stronger opponent." "This forced the Germans to keep more men in the line than the situation warranted, which would tie them down while the main attack took place elsewhere." ------------------------------------------------- OK Grogs, Historians, Researchers, etc. 1. Were these units created mid-late War because of the massive manpower loss in the Soviet Army? 2. -or- Were these units in the Soviet order of battle from the start? 3. Is there any record/account of what a battalion sized unit would consist of and how much ground they would cover? 4. Were these dedicated static units employed at Kursk or even earlier? Thanks in advance for any additional info. Sincerely, Ken
  9. Thank you for volunteering Oak !! Good work. Sincerely, Ken
  10. Neat idea. I'd like see an option, as well, where you are allowed to purchase some forces in a scenario... just to spice up the replayability. Ken
  11. Silence... Please... Gentlemen, let my opponent figure it out for himself... He-he. My opponent set the parameters for the QB, and he imported the map as well. Now let me have my fun. He-he... Best regards, Dug-in Dummy
  12. Shush.. Quiet please.. I am having so much fun holding up the entire Soviet Army with a couple HMGs in a trench, and now you are going to spoil it for me. Sincerely, Dug-in Dummy
  13. He-he All Hail the Machine Gun, "Queen of Battle". My "Hitler Saws" will teach you a thing or two, young man. Come and get me. Sincerely, Dug-in Dummy
  14. He-he My opponent thinks he can buy his uber-big Soviet assault guns and stand off at a distance and blast me out of my holes. Let me tell you young man... It takes more than that to break the fighting spirit of the German soldier. Come and get me. Prepare yourself for some hot lead and cold steel...Grrrrrr (and Yes, I agree MGs should be crewed like other heavy weapons). Sincerely, Kapt. Unconscious [ July 13, 2003, 05:38 PM: Message edited by: kenfedoroff ]
  15. Soddy, Good work on the spotting issue. I am looking forward to a more realistic (in my opinion) set of parameters for the specific I.D. of Inf. units at long range (+1,000 yd), whether they are in vehicles or not. I know Battlefront takes great pride in the realism embedded in the simulation aspect of their games, and I have no doubt they will rectify this particular spotting issue... ...And if they don't, they will have "Soddy, Forum Pitbull", chewing on them again. Of that, I have no doubt as well. Sincerely, Ken
  16. I am looking forward to illumination for night battles. I am reading "Infantry Aces" by Franz Kurowski, and there are many examples of night combat that just can't be replicated with the current game engine. Squads have flare guns. Artillery can shoot illumination rounds. Booby traps have trip-wires to set off flares. It seems like 50% of the combat mentioned in the book, took place at night. Ken
  17. Your dilemma (as far as your pioneer plt.) is what makes this game (and this scenario) so much fun. You will have to figure it out for yourself. You will have to guess how long it takes for them to recover and be useful and effective. We played this pbem a while back and found it interesting. Good luck, Ken
  18. I consider myself a low/intermediate player, but I finally got the move down where you take Warsaw on the first turn (you still need to get the die rolls, of course). Twice in a row in a pbem game now, I have taken Warsaw and both times Poland surrenders. Of course, we are only playing for fun and it doesn't mean anything as far as a league or ladder, but I can see how that would be a problem. Ken
  19. On a somewhat related topic: Does the stealth bonus have any effect on the spotting ability of the infantry under that HQ's command ? -or- Is spotting ability of infantry mainly affected by veteran/regular vs. green/conscript status ? Ken
  20. I suppose programming the ability to modify an industrial center's value with the map editor may be a bitch.... But, if the USA's cities, ports, etc. increased in value every year, the economic might of America would make its presence felt in the current version of SC. By the time the USA enters the War, there are no countries left to plunder to boost their economy. Most likely, the Russian cities in the Urals should increase in value every year as well. It seems a little silly that we bid for the Axis and spot points to the Allies. Ken
  21. Thanks to both of you for the AARs. I am learning a lot from following along. Keep up the good work and thanks for sharing. Sincerely, Ken
  22. OK. Thanks Bill. It would have been nice to be able to tweak the industrial centers value. Ken
  23. Forgive me if this has been discussed and/or play-tested. As much as I play this game, I have never bothered to check out the SC scenario editor. Is it possible to make the USA indusrial centers increase in value by 5 MPPs every year, to more accurately reflect the mobilization of America's industrial might ? Thanks, Ken
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