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willbell

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Posts posted by willbell

  1. With Clusters,

    Thanks for the info, I can accept that they charged the wrong battery, it's a fact unearthed due to recent research, bravo!

    Your synopsis seems to support my main point, you don't take guns with cavalry becuase, what do they do once they are there? Get shot at, or dismount, therefore no longer being cavalry, losing their mobility, which is the strength of cavalry. They would need infantry support to actually take the battery.

    It's the combined arms concept.

  2. Man, do I have to drag you guys along every square inch of this concept.

    So now you get that we could sell scenarios if BFC gave permission. And if you could make scenarios cool enough people will pay for them. NOW, lets address the, "But BFC wont do it issue." You simply have to come up with an argument compelling enough to convince them. And don't tell me that you already tried, that proves nothing. Flying was tried many times before it was accomplished.

    It is the "can do attitude" that will get you there. I have simply met too many people who have succeeded where success seemed impossible to believe otherwise.

  3. Well, yes, I made referrenced the French in my previous post.

    As for the charge of the light brigade, the futility of it had nothing to do with which battery they charged. It was that you don't charge a battery with cavalry, unless you have infantry in the immediate area to support it. You can ride into a battery with cavalry, but then what? Stand there while you get shot off your horse? The error in the decision to charge was not how deadly it was, but how pointless.

  4. Yikkes, do you guys live in log cabbins with no books? The history of successful entreprenures is full of exactly these types of arguments. It's the same stupid arguments that forced the creators of CM to go out on their own.

    Here's my last word on this type of subject. Don't listen to the nay sayers, if you really want to make money designing scenarios, then use all your creativity, inelligence, stick-to-it-vness, and energy and JUST DO IT. Don't listen to the no, no, no, no, no, yo yo's.

  5. Fridge,

    Thanks for asking this question.

    Two years of playing CM and reading posts and I had no idea the Peng thread or Cherry Waffle thread had anything to do with finding Opponents. It just seemed like a bunch of inarticulate, ESL dudes without jobs, who had all kinds of time on their hands to write a bunch of nonsense, wasting that precious resource which could have been used for playing CM.

  6. Actually, last night I was thinking about this (which I would not have done without this stimulating thread). I think that perhaps, a tournament, with really great scenario designs, which ad up to a larger overall battle, with top players as leaders, which could introduce some strategy too, coupled with a convention type set-up, on-line, with some commercial space sold to boot, might possibly allow you to make a little scratch.

  7. Hans,

    Thank you, I could not have explained what it would take to sell scenarios any clearer than you did. Now it just takes some creative person with a little good old American can do attitude to take up the challenge.

    As for the socialists out there who take offence at profit, none of this is about you.

  8. You guys are all overthinking this. There are examples of attacking against odds in history, doesn't have to be many or common. Also, we're talking about a range severity in a bad QB, they're not all hopelss. We are playing a game, with lots of abstractions, with digital guys, not real guys. You don't get any points for living to fight another day, but you will lose points for failing to take the flag.

    You can be a pussy and just bounce from QB to QB looking for a downhill game, or you can have a little sand and go for what ever gets thrown your way.

  9. Hans,

    I certainly appreciate the technical problems you mention, it would take some out of the box thinking to make it work.

    But I disagree with your point about making scenarios that a lot of people would flock to play. When it comes to creativity, NEVER underestimate what can be accomplished (reference CMBO) by creative people.

  10. My gratitude not withstanding, I can not disagree more. Good designers should get paid. This is a game, not a religion (depite any illusions you may have).

    If you made a good enough offer BFC could agree to let you make money on scenarios.

    How would you then be able to make money? Simple concept, make scenarios so cool that if you put a price on them people would buy them.

    Right now I would gladly put down $10 for a really good city fight that required patience, planning and a cool head. It would have to keep me and another player occupied for at least 40 or more turns, but also work against AI, and be re-playable. There could be no flaws, the map would have to be like I'm in a movie, there would have to be surprises that gave me a gut deep reaction (happy or upset) and I would have to end up anxious as hell for the designer to do another one.

    The briefing would have to be very well written. Sorry you guys, I sometimes can't even finish reading them because they are written so poorly.

    CM has the raw material, it just needs designers willing to go the extra mile, with a touch of brilliance added.

  11. Sergei,

    You are right, this is an idea that has never been brought up. Which is what gave rise to my, now famous ,comment "Good ideas are like your ass, it's probably not as great as you think it is, and if it is, it wont be until you bare it."

    I am still on the hunt for a programmer to work on a Napoleonic game based on the CM philosophy.

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