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V

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Posts posted by V

  1. I still think it will be a World War 2 setting. My main reason for believing this is that I think it would be smart for BF.C to keep the current fanbase into it and ease them into other conflicts.

    That being said, Steve, please feel free to release Combat Mission: Manassas to Appomatoxas the first game. ;)

    But seriously, it doesn't matter where the game is first set, I'll buy the damn thing the moment I have the chance. I have that much faith that BF.C will be releasing a great wargame.

    If it doesn't start in WW2 then I am sure that it eventually will end there, sooner than later.

  2. Originally posted by MikeyD:

    Ugh. Normandy... again. I'd of course buy it to experience the game engine but without much enthusiasm for the theater. If it has to be NW Europe I'd prefer ro see them start with the Rhine crossings and on into the Ruhr. When it comes to the peculiarities of Bocage fighting - been there, done that.

    I don't think there will be a big wait between the first "module" and the second. I bet they come right after the other, within a couple months of each other.
  3. Originally posted by Dandelion:

    One squad from another platoon had been held back in reserve, veterans with high firepower. I launched it as a flanking attack, hitting the enemy line from the right rear, rather imemdiately after the collapse of my defense. I didn't really believe it was a prudent measure but I was out of options. The squad assaulted across (and rear of) the enemy frontage and enemy squad after enemy squad turned and routed, or surrendered. I was rather stunned.

    My opponent later told me that most commanders had been lost by then, few men had any ammunition left and the remaining squads were severely depleted. It had been the same company assaulting all three times.

    With a victory of sorts, the feeling was more one of exhaustion and relief than of triumph.

    I know it probably sounds very vanilla, but it remains my most interesting and intense infantry combat experience in CM. Though forces were small, each turn took me a good hour, as every single decision was decisive.

    Cheerio

    Dandelion

    Sounds like a Civil War engagement...
  4. The game: CMBO

    The rival: My big brother (as the Americans)

    The scenario: Quick Battle (meeting engagement)

    Setting: TCP/IP

    The date: Years ago.

    The time: Late at night (mid day game setting)

    The was my greatest and most important victory, not just in terms of points or kills, but because the killed was none other than my big brother.

    We loaded up a quick battle but I do not remember the point total. I know I was able to buy 2 companies of German infantry and a couple of independent platoons along with two Tigers some 81mm mortar spotters and one 300mm rocket spotter.

    The map we fought over had a village in the center. To my left of the village was a small hill and some patches of woods. To the right, the terrain runs down from the village and it is fairly open with some patches of trees here and there.

    The main flag was in the middle of the village with two smaller flags to the east and the west. I knew this would be a brutal house to house fight for that village, there was just no other area for infantry to really move on either flank without being spotted, from either side, and not enough cover to fight in. All the decent cover led tot he village from both of our rear areas.

    My plan was made quickly, I would break one platoon (which was ind.) into all split squads and string it out on my left flank. It's mission would be to hold its position but to be ready to advance if needed. I really had no plan for this platoon, just to be there to keep him from doing anything sneaky on my nearest flank and to possibly aid in the village fight later.

    I ordered two platoons to rush into the village, on turn one, under the cover of smoke and to occupy a string of buildings crossing the middle of the village right by the main vic flag. I expected this force to be chewed up before the battle was over, and i was right, hardly any of them would survive the fighting with more than 2 men to a squad.

    To my right I stationed another ind platoon and the 3rd platoon from the company charged with taking the village. These two platoons would work with what cover they could to get firing positions into the rear of the village.

    In a large clump of trees on my center map edge I hid an entire company of Panzer Grenediers and all but one of my spotters.

    The Tigers were posted on a hill just to the right of my reserve company.

    Everything started as I expected. The two assault platoons stormed from their jump off positions and headed towards the vollage (this was a ME). The platoons to my right began their infiltration. The left holds.

    A few turns into the battle my assault force has reached the cover of buildings and continues ahead, reaching its objective just as the Americans show up. A fierce firefight breaks out, thankfully I made it to these strong of buildings in the nick of time.

    As the fight begins, his tanks show up, many Shermans most with his infantry fghting in the village, doing much damage to my assault force. I engage with the Tigers. I take out a Sherm but lose a Tiger. The next turn my only other Tiger is gun hit. I back hgim behind the hill hoping my bro doesn't know the big cat's gun is gone. As all this continues, my force on the right sneaks towards the desired positions and actually lays a beautiful ambush on a sherman. Another Sherman is lost when it wanders too close to the German lines and is also taken out by infantry.

    By this point, my brother has obviously pushed his entire infantry force into the village and has broken my assault force into full retreat. He follows up his edge by taking more of the town, but the Germans on his flank start to worry him and he ceases to advance, moving his last remaining Sherman to deal with the threat to his rear.

    Now is the time to spring my trap. Using all the mortar spotters I have, I drop smoke between the village and my hidden company, I also drop smoke along my entire left front so that the half squad platoon can advance as well.

    My brother calls what happened next "The Chinese hordes."

    My Panzer Grenediers charge out of the woods and through the smoke, rushing to the cover of the village. Cover and fire positions are secured as heavy weapons (shrek, flame and MG units) follow up.

    The Americans are stunned and have to halt in mid step (as he was moving units to deal with my forces on my right) and re position his units to deal with the grave threat. His last sherman tank is killed by a miracle shrek shot. My fresh company moves into the village and systematically destroys everything in its path.

    The Americans had spilled much blood flushing those two platoons out of the village that they had absolutly nothing left to stop this tide of death.

    His artillery had already been spent on clearing the village the first time.

    My half squad platoon reaches good position on the high ground to my left of the village and from here fires into his rear. I notice that he is using the church on the far western edge of the village as a HQ and that many American units are already there. The Americans retreating from the village are all charging headlong towards the church as fire is poured into them from both flanks and the rear is bring nipped at by the ruthless Panzer Grenediers.

    The battle was a brilliant success, considering it really only cost me two platoons and one Ko'd Tiger. Eventually my bro and his terrified troops were cornered in that huge church.

    There was nothing but open ground towards his rear map edge. If they left the safety of that building, they would have been mowed down.

    This was exactly why I bought and saved the 300mm rockets. I was hoping to have this amazing position and I was shocked the game did not auto surrender before I had the chance to use it.

    The spotter set up for the coup de grace.

    The church was already damaged from all the small arms fire it had been taking for the past few minutes, but nothing could compare to the massive blast as the first rockets began to rain down. The ground shook, the first rocket landed in front of the church, blowing out what stain glass remained and blasting the doors in. The second rocket hit just behind the church, everyone in the building began to panic. The third rocket was a direct hit, the steeple crashed to the earth below, the roof dropped in. The carnage was unbelieveable. Those who managed to escape were quickly mowed down by MG teams stationed on the flank. Those who could, surrendered.

    It was a sad day for the Americans and my brother swore that something was wrong with CM that would allow me to purchase so much infantry.

    But I did and still do relish in that greatest of victories. We have played since, I have won a couple and so has he. But this one will always stand out as my crowning achievement.

    [ May 17, 2005, 07:24 AM: Message edited by: V ]

  5. Originally posted by GS_Guderian:

    Artillery Observers: An Artillery Observer is a trained soldier. Trained for the job of spotting and leading artillery fire. Why on earth should he only be able to lead the fire from ONE battery? Is it is personal battery? Will Major Figorov not let loose his rockets if Lieutenant Vilishenko asks for it? Just because he is the genuine Observer of another battery? I would love to see myself purchasing artillery rounds without observers. They could be added to support. Of course a skilled rocket man is better for the Nebelwerfer then a mortar spotter, but they can all do the job. Hell, even my training as a platoon leader including (Very basic) spotting and leading of artillery fire.

    I can understand it to a certain point when the landline spotters are restricted to talking to their battery, but all most of my leaders have radios. I might even allow the obsever to use it, if I don´t want to call in the fire on my own. All (radio) obsevers should be able to call in all of the fire which is granted to my battalion, regiment, whatever. Maybe worse results because the battery officer must cope with a new voice, but let them fire!

    Good points, hopefully BF.C is planning to do something different in the new CM.
  6. Originally posted by g:

    Sometimes, I can move a squad away from his original platoon and into the proximity of a different platoon, and he is "in command" from the new HQ. But with some squads, this doesn't seem to apply; they won't adopt command from the closer HQ and instead maintain a long (black) line of command to their old HQ. What's the story behind this? Is it related to the squad, the HQ, or the initial formation? Any way to re-assign platoons on the fly?

    An infantry squad can only be in command from either its "platoon HQ, a company HQ or a battalion HQ."

    support teams, like MG teams, tank hunters, etc., can be under command of any HQ unit, IIRC.

    You cannot reassaign platoons on the fly.

    Also, is it an acceptable/common strategy to significantly alter your platoon makeup before the battle starts (mixing and matching from the given intial platoons), or is it best to leave platoons as they are initially given to you? (for example, one platoon had 4 HMGs and a few mortars...it seemed like too much redundant firepower to keep together in one spot so I spread a few of the HMGS to other platoons and kept the mortars out of harm's way...good idea?)

    I believe these support units can be spread out to different infantry platoons to support them and they will be under command of the platoon HQ as long as they stay within his radius.

    Finally, what's the difference between platoon HQ, company HQ, and battalion HQ?

    Thanks in advance!!

    I think there is some TOE differences in the number of men in the unit and maybe the types of weapons.

    I think Battalion HQ's are worth more points than CO HQ's, etc. Company and Battalion HQ's can be in command of any unit on the field (except vehicles, IIRC) Platoon HQ's can only be in command of infantry squads from its own platoon and infantry support teams.

    Hope this helps and doesn't confuse you more.

    smile.gif

  7. Originally posted by flamingknives:

    </font><blockquote>quote:</font><hr />Originally posted by V:

    I understand the reasons you put forth. But, the Jeep is already coded into the game, doesn't seem to difficult to just make a German "skin" for it and place it in the German inventory at high price.

    Nooooo!

    The "I assume it's quite easy" error.

    AFAICT, the CMX1 engine needs to have the AI told what to do with each vehicle, in relation to friendly and hostile vehicles and units.

    Copy-pasting chunks of code is a great way to end up with random errors. </font>

  8. Originally posted by pavlov:

    </font><blockquote>quote:</font><hr />Originally posted by V:

    So, I assume BF.C did not add them to the German unit list because of rarity?

    Hm. I would guess rarity and lack of direct relevance to CMBB. Why spend all that time coding it in when use of captured jeeps and trucks have no real impact on game play?

    Remember all those discussions about horses and motorcycles?

    However, that reminds me of something I read about the Ardennes offensive (I know--wrong front). The Germans used captured US jeeps in some areas during the initial assault (or maybe it was those special units disguised as US soldiers), but anyway, the Ames were immediately suspicious because the Germans sat four to a jeep--4 seats--4 soldiers--makes sense I guess. The Americans rarely if ever sat more than two to a jeep simply because they had so much transport available. That doesn't really relate to your comment, but I thought it was interesting. </font>

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