Thin Red Line
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Posts posted by Thin Red Line
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From the 'New features section' :Originally posted by ciks:Another thing with locked views is, that on Level 1, view locked to running infantry unit, camera is very shaky, almost hard to watch.
MISCELANEOUS COOL STUFF
New Camera Shake option (SHIFT-K) that adds "bounce" when you’re camera-locked to a moving unit.
Added for realism i think. Optional.
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Many changes in CMBB but not for that.
What i usually do is i use the group movement, plot the main move, then adjust and add other moves individually.
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Well, I like this new feature. In CMBO i'm always hitting the info key to know what weapon is left in the squad, i find it just fine to see it at a glance.Originally posted by M. Bates:What is the point of putting infantry weapons on the status bar? Do they give a firepower figure? No. Do the graphics actually tell you what the weapons are? No. Either print *in text* what the weapons are or take away the entire panel altogether!
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I always thought that dust was the thing really missing in CM explosions. Huge plumes of dust...Originally posted by ParaBellum:Guess what?
No shockwaves at all. But pretty big explosions and lots of dust kicking up.
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Tricky. Do you hit W with your nose ?Originally posted by billcarey:I keep one hand with my pinkie on shift, my index finger on T, and my other fingers on A, and E, and my thumb on the spacebar.
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OMG ! Nooooo don't change anything !!!!!! It's the feature i use the most as i replay movies 15 times in average just to be sure i noticed every detail of the minute... it saved my day more than once !
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First to say the right place to ask this kind of question is the Tips and Tricks forum, and then that for groups it's normal you can only plot ONE waypoint.
Regards
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The nuclear-like shockwaves of CMBO looked somewhat strange. It's better without it IMHO.
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Yes but i'd be very sorry if my base color was blueOriginally posted by Liebchen:Truth to tell, if any one of us were in an actual combat zone, the <u>last</u> thing that we'd be noticing are the color and texture of the tracers or the shock waves of the mortar rounds.
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Thanks all. I confirm that the latest drivers solved the problem , but also that unfortunately i don't have enough ressource to run CMBO with the anti-aliasing on .
I'll have to upgrade my computer for CMBB... [sigh]
[ September 02, 2002, 02:44 AM: Message edited by: Thin Red Line ]
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John, you're a true poetOriginally posted by John Kettler:In his boots feet stay
But his body is no more
Katyusha hit
.
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To my brave 33k
In the night glows red
Gentle light of my modem
Downloading demo
[ August 29, 2002, 05:08 AM: Message edited by: Thin Red Line ]
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I use a GeForce 32mb DDR (Elza Erazor) video card and CMBO runs fine on my PIII 700 Ghz 312mb (W98).
The only limit is the somehow sparkling graphics.
If I force my card to use anti-aliasing (4 or 8X), the effect is ok on the graphics themseves but strangely the texts of the interface and info screens during the game(the white letters on black backgroud) are completly messed.
I wonder why and if there is a solution or advice for that.
Thanks in advance
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Maybe you set the date at June 45 ?
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What grass are you using ?Originally posted by Gud:A big glass of the "good thing" - 3/5 Zubrowka Vodka (that one with grass inside) and 2/5 of apple juice. Yummmm.
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About CMBB :
From the woods they rise
(In my CDV version)
Waffengrenadiere
9th Panzer right hand
Roars raising dust of the steppe
Left aisle rolls Viking
[ August 28, 2002, 05:08 AM: Message edited by: Thin Red Line ]
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Stricly we could think that they use ' debarquement ' in the meaning of ' dismissal '.Originally posted by Firefly:Don'cha just lurv a language grog thread .
The '1945 dismissal' (of A. Hitler) ...? Rather specious i guess
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At dusk hear the bark
Flak on the hill go private
And silent that gun
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Hunting yeomanryOriginally posted by John Kettler:A gentle reminder. Not only must haiku follow the hallowed 5-7-5, but also must include Nature in the verse. Thus,
Fireflies flatten golden wheat
Tiger Hallali
[ August 28, 2002, 03:09 AM: Message edited by: Thin Red Line ]
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Originally posted by Firefly:
All the best
Nicolas
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Originally posted by Prinz Eugen:
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This is a translation of the Amazon.fr (the french site of Amazon) description
(Sorry it's done with a online translator so it might sound weird.)
The history in the turn by turn : find the sequel of the cult wargame of Battlefront.com, including new units, new missions and the beautiful graphics. The specialists of the second world war and the military strategies assert it: Combat Mission is the most accomplished title in its genre. The team of development realized a work of Titans to plunge the players in the heart of the historic battles of the second world war: exhaustiveness of vehicles and units, modelling of the relief and environments, optimization of the speed of movement of the troops, up to the reach of the shots and the consequences of the air raids! Nothing is left at random! Key points: Wargame in turn by turn in full 3D. At the end of every turn, the orders comply in the form of kinematics. Relive the big fight of the 2nd world war: from the operation Barbarossa ( Eastern Europe) until the landing of 1945, from the Black Sea to the Arctic Circle. A consequent life expectancy. The solo mode proposes not less than 50 scénarii and different operations. A research of realism close to the perfection: units, reliefs of battlefields and missions are exactly modelled and detailed. Combat Mission 2 offers graphics high resolution 3D and sound effects stéreo. Mode of game in turn by turn allowing to establish precise and realistic strategic action plans. Command 6 main nations: France, Germany, the USA, England, Canada and Poland . A complete arsenal: more than 300 different vehicles and more than 600 available units. Combat Mission 2 takes into account the climatic conditions and the schedules of day.
Some part of the description (i put them in bold)are confusing, to say the least.
[ August 27, 2002, 09:47 AM: Message edited by: Thin Red Line ]
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Originally posted by JonS:
I'm really sorry to see that 30/35 turns seem to be a standard, maybe because of TCP/IP requirements ?
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Ant at least we won't have to wait for shipping delay.Originally posted by Philippe:We probably won't beat the demo, but we'll certainly beat the CMBB release.
Nice !
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I agree with leakyD : push back CMBB release till we get a updated mod for the Hellcat
Short Summary of problems with the Beta Demo
in Combat Mission Archive #4 (2002)
Posted
I totally agree with you MikeyD but i'm afraid it is unevitable, when things move ahead it always implies some nostalgy...