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Thin Red Line

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Posts posted by Thin Red Line

  1. I've experienced a weird thing for a few weeks :

    When i generate a pbem file (CMBO or CMBB demo), after the turn calculation itself is done (blue bar) instead of the pbem file naming screen popping up immediately , there is a black screen, lasting a dozen of seconds, before i can enter the name file.

    CMBO runs fine otherwise on my PC and it is a completely new (not really serious) annoyance.

    Does anyone see the same thing ?

    Is it linked to PBEM Helper or CMBB demo (the newest things on my computer) ?

  2. Originally posted by pcelt:

    in fact can units when hurt,independently retreat off map and be lost??

    Anyone enlighten me on this please? :confused:

    From the New Features section :

    If vehicles reach "Broken" morale state, they may retreat off the map if that provides a nearby escape from a threat (similar to what infantry does).

  3. Originally posted by Ligur:

    When Russian troops crossed the border to East Prussia they thought they encountered houses of Lords and Barons. They were confused and afraid of the incredible wealth they saw.

    In reality what they sacked were common houses of common farmers and workers.

    A few years sooner, german soldiers were horrified when they discovered the dramatic living conditions of the Russians, especially in cities, which reinforce their belief of fighting for a juste cause.
  4. Originally posted by Geier:

    So you are saying that more turns are good for the defender? I thought that it was supposed to be a feature for "even" games? If I as a defender have the capability to launch a game-winning counter-attack on the last turn just because the game decided to go for five more turns, why is that a good thing?

    I was answering the specific point raised by DrA who said that it could give an advantage to the cautious attacker (by giving him possibly only more turns so he can develop a careful tactic).

    I'm just stating that the defender can benefit from it as well.

    I am interested in why it is a good game design decision. I have never said that it wasn't
    I've never said you said that it wasn't :D
  5. Originally posted by MrSpkr:

    Think of this in the classical Greek sense -- the word 'barbarians' evolved from their conviction that all those who didn't speak Greek sounded the same('bar bar bar bar').

    Steve

    [Grunting] Voila qui me rassure...

    Nicolas

    Evil French

    [ September 04, 2002, 09:09 AM: Message edited by: Thin Red Line ]

  6. Originally posted by DrAlimantado:

    it also gives more time to the cautious attacker.

    1) Not really, because you the attacker doesn't know when the game will finish. It can be next turn so will he jeopardize the victory by being more cautious ?

    2) The defender may use the opportunity of additional turns to launch a counterattack.

    3) If that is still really a concern, just setting the lenght to a few turns less that the 'ideal number' is a good deal.

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