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Thin Red Line

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Everything posted by Thin Red Line

  1. Does it mean it is balanced for single player only, or just historical without any concern for balance at all ?
  2. It is not difficult to change the BMPs. Interfaces mods in cmbo renamed some orders IIRC.
  3. Quaenalin, [Edited because Lindan said the same, and posted it faster than me so if you got his point, you don't need to read the following] As others have explained, and as the manual states, the order advance in cmbb doesn't mean simply 'advance' . It means move from cover to cover while returning fire to the enemy. This is physically very tiring. If you want your troops just go in a direction, you should use the move order. Move does't tire your troops, so you'll be satisfied. [ November 13, 2002, 07:50 AM: Message edited by: Thin Red Line ]
  4. You're not exagerating that's exactly what 99% of real soldiers think when they are at war. And that's why the CMBB model is correct IMHO. BFC said they will only tweak the 'sneak when panicked' a little bit.
  5. Earl, Was the ATG actually 'Hiding' ? Because if hiding it needs a set-up delay to react, and a wheat field provides few concealment, especially in Auutumn/winter.
  6. Napoleonic era battle definitely needs a WEGO based game. I strongly support this brilliant idea.
  7. Advance should not been used for a one kilometer distance. Advance is a specialized movement under fire. Use move.
  8. I don't see any problem here ; next turn you cancel or enlarge the arc. Do you refer to a case a unit would enter and exit the CA during the same turn ? Pretty rare occurence IMHO...
  9. If the potential target is a threat, the unit should engage it too, cover arc or not. At least this is how it is supposed to work, and in my limited CMBB experience, it works.
  10. John, O'Reilly effect. Congratulations, this discovery is now named after you. This is the road to fame... Just to add something to the discussion, the silhouette of the Tiger is 120, T34-85 is 103 only. Is the silhouette taken in account for spotting/targeting delay ?
  11. I've read a detailed account of a battle mentionning an german infantry batalion getting support from a 150mm infantry guns (howitzers) company. We are in 1941, Moscow sector. What is the OOB of such a company : how many guns, men, etc. How should it be best simulated in-game : a FO ? Some on-map guns ? I'd appreciate some help. Many thanks. [ November 07, 2002, 08:42 AM: Message edited by: Thin Red Line ]
  12. Mobear, Swapping the BMPs would elegantly solve the problem, wouldn't it ?
  13. And spanish language mod should follow immediately... Looking at numbers, the sole necessity of a english mod would be subject to debate
  14. There are witnesses accounts of russians heavy tanks willingly rotating 360 degrees on themselves over trenches to crush dug in german infantry in La Guerre a l'Est, Histoire d'un regiment (18th IR) by August Von Kageneck, Perrin editor. [ November 06, 2002, 04:05 AM: Message edited by: Thin Red Line ]
  15. I think this is very true, and maybe it is the key to the debate about infantry behaviour, and various misunderstandings. In the manual, if you read it carefully, the definition of 'Panicked' status doesn't describe a real panic, but only a self-preservation attitude (hence ignoring the orders). The word 'Panicked' is an overstatement and is not really appropriate here. I'm not native english speaker, but there must be a better vocable to define the status.
  16. Until now i find CMBB more fun than CMBO. I find it rather entertaining to see my squads routed after poorly planned assaults, and the fact they just stand up and die until the last man (like sometimes in CMBO) at least give me another chance to organize a more careful attack with the survivors. And i have no doubt that within a couple of weeks infantry routing occurences will become more and more rare. Also tank fights are much more interesting and spectaculars than in CMBO, especially in early war encounters (for that I recommend the very enjoyable Directive Number 3 scenario.) Only my 2 euro cents.
  17. Much improvement with the 29.42 drivers, only 1 freeze in 3 days. I'll try the 30.82. which i see is recommended by Madmatt.
  18. L4Pilot, Most accounts of WWI battles i've read are like this : Heavy artillery barrage prior to the human waves. First human wave drops, breaks, routs, is slaughtered. Second human wave drops, breaks, routs, is slaughtered. Third human wave drops, breaks, routs, is slaughtered. Forth human wave drops, breaks, routs, is slaughtered. At night patrols sneak on the open field to rescue the wounded. The day after, at dawn, a new assault is ordered. Sometimes the ennemy trench is finally overhelmed, only to be taken back one week after. After six months, the front line is exactly at the same place.
  19. Freetup, Can you please edit your post and use the Spoilers warnings. Many among us are currently playing this scenario. Thank you in advance. Regards nicolas [ November 01, 2002, 07:32 AM: Message edited by: Thin Red Line ]
  20. From what i've observed, the tanks command line doesn't update during order phases : if you unbutton a tank in the radius of its HQ, the line will stay black until you enter the next movie. Maybe it's the same kind of thing we observe in set-up for infantry.
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